diff --git a/assets/files-hou-plus/.ignore_material_settings_reference/msgothic_2 sdf-sharedassets0.assets-26.txt b/assets/files-hou-plus/.ignore_material_settings_reference/msgothic_2 sdf-sharedassets0.assets-26.txt new file mode 100644 index 0000000..be4cad0 --- /dev/null +++ b/assets/files-hou-plus/.ignore_material_settings_reference/msgothic_2 sdf-sharedassets0.assets-26.txt @@ -0,0 +1,375 @@ +0 Material Base + 1 string m_Name = "msgothic_2 SDF Material" + 0 PPtr m_Shader + 0 int m_FileID = 0 + 0 SInt64 m_PathID = 89 + 1 string m_ShaderKeywords = "UNDERLAY_ON" + 0 unsigned int m_LightmapFlags = 4 + 0 bool m_EnableInstancingVariants = false + 1 bool m_DoubleSidedGI = false + 0 int m_CustomRenderQueue = -1 + 0 map stringTagMap + 0 Array Array (0 items) + 0 int size = 0 + 0 vector disabledShaderPasses + 1 Array Array (0 items) + 0 int size = 0 + 0 UnityPropertySheet m_SavedProperties + 0 map m_TexEnvs + 0 Array Array (5 items) + 0 int size = 5 + [0] + 0 pair data + 1 string first = "_BumpMap" + 0 UnityTexEnv second + 0 PPtr m_Texture + 0 int m_FileID = 0 + 0 SInt64 m_PathID = 0 + 0 Vector2f m_Scale + 0 float x = 1 + 0 float y = 1 + 0 Vector2f m_Offset + 0 float x = 0 + 0 float y = 0 + [1] + 0 pair data + 1 string first = "_Cube" + 0 UnityTexEnv second + 0 PPtr m_Texture + 0 int m_FileID = 0 + 0 SInt64 m_PathID = 0 + 0 Vector2f m_Scale + 0 float x = 1 + 0 float y = 1 + 0 Vector2f m_Offset + 0 float x = 0 + 0 float y = 0 + [2] + 0 pair data + 1 string first = "_FaceTex" + 0 UnityTexEnv second + 0 PPtr m_Texture + 0 int m_FileID = 0 + 0 SInt64 m_PathID = 0 + 0 Vector2f m_Scale + 0 float x = 1 + 0 float y = 1 + 0 Vector2f m_Offset + 0 float x = 0 + 0 float y = 0 + [3] + 0 pair data + 1 string first = "_MainTex" + 0 UnityTexEnv second + 0 PPtr m_Texture + 0 int m_FileID = 0 + 0 SInt64 m_PathID = 88 + 0 Vector2f m_Scale + 0 float x = 1 + 0 float y = 1 + 0 Vector2f m_Offset + 0 float x = 0 + 0 float y = 0 + [4] + 0 pair data + 1 string first = "_OutlineTex" + 0 UnityTexEnv second + 0 PPtr m_Texture + 0 int m_FileID = 0 + 0 SInt64 m_PathID = 0 + 0 Vector2f m_Scale + 0 float x = 1 + 0 float y = 1 + 0 Vector2f m_Offset + 0 float x = 0 + 0 float y = 0 + 0 map m_Floats + 0 Array Array (51 items) + 0 int size = 51 + [0] + 0 pair data + 1 string first = "_Ambient" + 0 float second = 0.5 + [1] + 0 pair data + 1 string first = "_Bevel" + 0 float second = 0.5 + [2] + 0 pair data + 1 string first = "_BevelClamp" + 0 float second = 0 + [3] + 0 pair data + 1 string first = "_BevelOffset" + 0 float second = 0 + [4] + 0 pair data + 1 string first = "_BevelRoundness" + 0 float second = 0 + [5] + 0 pair data + 1 string first = "_BevelWidth" + 0 float second = 0 + [6] + 0 pair data + 1 string first = "_BumpFace" + 0 float second = 0 + [7] + 0 pair data + 1 string first = "_BumpOutline" + 0 float second = 0 + [8] + 0 pair data + 1 string first = "_ColorMask" + 0 float second = 15 + [9] + 0 pair data + 1 string first = "_CullMode" + 0 float second = 0 + [10] + 0 pair data + 1 string first = "_Diffuse" + 0 float second = 0.5 + [11] + 0 pair data + 1 string first = "_FaceDilate" + 0 float second = 0.1500000000 + [12] + 0 pair data + 1 string first = "_FaceUVSpeedX" + 0 float second = 0 + [13] + 0 pair data + 1 string first = "_FaceUVSpeedY" + 0 float second = 0 + [14] + 0 pair data + 1 string first = "_GlowInner" + 0 float second = 0.0500000007 + [15] + 0 pair data + 1 string first = "_GlowOffset" + 0 float second = 0 + [16] + 0 pair data + 1 string first = "_GlowOuter" + 0 float second = 0.0500000007 + [17] + 0 pair data + 1 string first = "_GlowPower" + 0 float second = 0.75 + [18] + 0 pair data + 1 string first = "_GradientScale" + 0 float second = 11 + [19] + 0 pair data + 1 string first = "_LightAngle" + 0 float second = 3.14159989 + [20] + 0 pair data + 1 string first = "_MaskSoftnessX" + 0 float second = 0 + [21] + 0 pair data + 1 string first = "_MaskSoftnessY" + 0 float second = 0 + [22] + 0 pair data + 1 string first = "_OutlineSoftness" + 0 float second = 0 + [23] + 0 pair data + 1 string first = "_OutlineUVSpeedX" + 0 float second = 0 + [24] + 0 pair data + 1 string first = "_OutlineUVSpeedY" + 0 float second = 0 + [25] + 0 pair data + 1 string first = "_OutlineWidth" + 0 float second = 0.15 + [26] + 0 pair data + 1 string first = "_PerspectiveFilter" + 0 float second = 0.875 + [27] + 0 pair data + 1 string first = "_Reflectivity" + 0 float second = 10 + [28] + 0 pair data + 1 string first = "_ScaleRatioA" + 0 float second = 0.909090936 + [29] + 0 pair data + 1 string first = "_ScaleRatioB" + 0 float second = 0.675000012 + [30] + 0 pair data + 1 string first = "_ScaleRatioC" + 0 float second = 0.675000012 + [31] + 0 pair data + 1 string first = "_ScaleX" + 0 float second = 1 + [32] + 0 pair data + 1 string first = "_ScaleY" + 0 float second = 1 + [33] + 0 pair data + 1 string first = "_ShaderFlags" + 0 float second = 0 + [34] + 0 pair data + 1 string first = "_Sharpness" + 0 float second = 0 + [35] + 0 pair data + 1 string first = "_SpecularPower" + 0 float second = 2 + [36] + 0 pair data + 1 string first = "_Stencil" + 0 float second = 0 + [37] + 0 pair data + 1 string first = "_StencilComp" + 0 float second = 8 + [38] + 0 pair data + 1 string first = "_StencilOp" + 0 float second = 0 + [39] + 0 pair data + 1 string first = "_StencilReadMask" + 0 float second = 255 + [40] + 0 pair data + 1 string first = "_StencilWriteMask" + 0 float second = 255 + [41] + 0 pair data + 1 string first = "_TextureHeight" + 0 float second = 2048 + [42] + 0 pair data + 1 string first = "_TextureWidth" + 0 float second = 4096 + [43] + 0 pair data + 1 string first = "_UnderlayDilate" + 0 float second = 1 + [44] + 0 pair data + 1 string first = "_UnderlayOffsetX" + 0 float second = 1 + [45] + 0 pair data + 1 string first = "_UnderlayOffsetY" + 0 float second = -1 + [46] + 0 pair data + 1 string first = "_UnderlaySoftness" + 0 float second = 1 + [47] + 0 pair data + 1 string first = "_VertexOffsetX" + 0 float second = 0 + [48] + 0 pair data + 1 string first = "_VertexOffsetY" + 0 float second = 0 + [49] + 0 pair data + 1 string first = "_WeightBold" + 0 float second = 0.75 + [50] + 0 pair data + 1 string first = "_WeightNormal" + 0 float second = 0 + 0 map m_Colors + 0 Array Array (10 items) + 0 int size = 10 + [0] + 0 pair data + 1 string first = "_ClipRect" + 0 ColorRGBA second + 0 float r = -32767 + 0 float g = -32767 + 0 float b = 32767 + 0 float a = 32767 + [1] + 0 pair data + 1 string first = "_EnvMatrixRotation" + 0 ColorRGBA second + 0 float r = 0 + 0 float g = 0 + 0 float b = 0 + 0 float a = 0 + [2] + 0 pair data + 1 string first = "_FaceColor" + 0 ColorRGBA second + 0 float r = 1 + 0 float g = 1 + 0 float b = 1 + 0 float a = 1 + [3] + 0 pair data + 1 string first = "_GlowColor" + 0 ColorRGBA second + 0 float r = 0 + 0 float g = 1 + 0 float b = 0 + 0 float a = 0.5 + [4] + 0 pair data + 1 string first = "_MaskCoord" + 0 ColorRGBA second + 0 float r = 0 + 0 float g = 0 + 0 float b = 32767 + 0 float a = 32767 + [5] + 0 pair data + 1 string first = "_OutlineColor" + 0 ColorRGBA second + 0 float r = 0 + 0 float g = 0 + 0 float b = 0 + 0 float a = 1 + [6] + 0 pair data + 1 string first = "_ReflectFaceColor" + 0 ColorRGBA second + 0 float r = 0 + 0 float g = 0 + 0 float b = 0 + 0 float a = 1 + [7] + 0 pair data + 1 string first = "_ReflectOutlineColor" + 0 ColorRGBA second + 0 float r = 0 + 0 float g = 0 + 0 float b = 0 + 0 float a = 1 + [8] + 0 pair data + 1 string first = "_SpecularColor" + 0 ColorRGBA second + 0 float r = 1 + 0 float g = 1 + 0 float b = 1 + 0 float a = 1 + [9] + 0 pair data + 1 string first = "_UnderlayColor" + 0 ColorRGBA second + 0 float r = 0 + 0 float g = 0 + 0 float b = 0 + 0 float a = 0.5 diff --git a/assets/files-hou-plus/1212_msgothic_2 sdf-sharedassets0.assets.dat b/assets/files-hou-plus/1212_msgothic_2 sdf-sharedassets0.assets.dat index 8d123e2..d1987bd 100644 Binary files a/assets/files-hou-plus/1212_msgothic_2 sdf-sharedassets0.assets.dat and b/assets/files-hou-plus/1212_msgothic_2 sdf-sharedassets0.assets.dat differ diff --git a/assets/files-hou-plus/26_msgothic_2 SDF Material-sharedassets0.assets.dat b/assets/files-hou-plus/26_msgothic_2 SDF Material-sharedassets0.assets.dat new file mode 100644 index 0000000..22e84d0 Binary files /dev/null and b/assets/files-hou-plus/26_msgothic_2 SDF Material-sharedassets0.assets.dat differ diff --git a/assets/files-hou-plus/88_msgothic_2 sdf-sharedassets0.assets-atlas.dat b/assets/files-hou-plus/88_msgothic_2 sdf-sharedassets0.assets-atlas.dat index 1105105..4cf2912 100644 Binary files a/assets/files-hou-plus/88_msgothic_2 sdf-sharedassets0.assets-atlas.dat and b/assets/files-hou-plus/88_msgothic_2 sdf-sharedassets0.assets-atlas.dat differ diff --git a/assets/files-hou-plus/README.md b/assets/files-hou-plus/README.md deleted file mode 100644 index 050a1eb..0000000 --- a/assets/files-hou-plus/README.md +++ /dev/null @@ -1,2 +0,0 @@ -This folder will eventually contain the Hou Plus Caret and Fonts -For now leave empty so the Hou Plus UI File can be built, even if these files are missing (the UI file will use the default caret and font). \ No newline at end of file