Problem with Loc models disappearing/uncaching? #24
Labels
bug
Something isn't working
good first issue
Good for newcomers
help wanted
Extra attention is needed
There have been a couple reports over the past year of a specific set of gates disappearing. These here between Falador & Taverly.
There was a previous report about 6 months ago where the gates turned into a black square box. I don't have the photo but this is a recreation of what it looked like:
I don't believe this is a server issue, I believe there is a problem with model caching or something going on with the Locs. This is because the collision is still working properly, meaning the client is aware that the gates are there. (we use the client pathfinding which means it must be aware of the maps collision). Not sure as this issue is not easily reproducible, and not sure on the control flow to make it happen. Both reports, the players were doing the Witch quest nearby.
Definitely some sort of weird rare problem. Goodluck debugging.
If someone is able to figure out how to reproduce this problem, and explain steps, I can fix it.
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