diff --git a/data/src/pack/varp.pack b/data/src/pack/varp.pack index 2f410e286..dcde43998 100644 --- a/data/src/pack/varp.pack +++ b/data/src/pack/varp.pack @@ -196,7 +196,7 @@ 195=murder_murderer_id 196=desert 197=desertrescue_progress -198=varp_198 +198=desertrescue_map_mechanisms 199=varp_199 200=totem_progress 201=handelmort_traps_disabled diff --git a/data/src/scripts/_unpack/all.varp b/data/src/scripts/_unpack/all.varp index 76e7511c3..3b32bd951 100644 --- a/data/src/scripts/_unpack/all.varp +++ b/data/src/scripts/_unpack/all.varp @@ -209,7 +209,7 @@ scope=perm [desert] -[varp_198] +[desertrescue_map_mechanisms] [varp_199] diff --git a/data/src/scripts/quests/quest_desertrescue/scripts/mercenary_captain.rs2 b/data/src/scripts/quests/quest_desertrescue/scripts/mercenary_captain.rs2 index 140b463ff..250c071da 100644 --- a/data/src/scripts/quests/quest_desertrescue/scripts/mercenary_captain.rs2 +++ b/data/src/scripts/quests/quest_desertrescue/scripts/mercenary_captain.rs2 @@ -18,23 +18,43 @@ if(%desertrescue_progress <= ^desertrescue_not_started) { @mercenary_capt_randompunish; [label,mercenary_capt_randompunish] +def_int $cur_stage = getbit_range(%desertrescue_map_mechanisms, 0, 2); +def_int $next_stage = calc($cur_stage + 1); +if($next_stage > 3) $next_stage = 0; +%desertrescue_map_mechanisms = setbit_range_toint(%desertrescue_map_mechanisms, $next_stage, 0, 2); if(npc_find(coord, npc_828, 7, 0) = true) { - switch_int(random(5)) { + switch_int($cur_stage) { case 0 : ~mesbox("A guard approaches you and pretends to start hitting you."); if_close; p_delay(2); + ~chatnpc("
Take that you infidel!"); + ~mesbox("The guard leans closer to you and says in a low voice."); + ~chatnpc("
We're sick of having to kill every lunatic that comes along and insults the captain, it makes such a mess. Thankfully, he's a bit decrepit so he doesn't notice so please, buzz off and don't come here again."); case 1 : + ~mesbox("The guard approaches you again and gives you a sharp kick."); + ~damage_self(1); + say("Ow!"); + ~chatnpc("
Take that you mad child of a dog!"); // can't get past this in osrs cause damage closes if, RSC dialogue + ~mesbox("The guard leans closer to you and says in a low voice."); + ~chatnpc("
What are you doing here again?|Didn't I tell you to get out of here!|Now get lost, properly this time!|Or we may be forced to see his orders through properly."); + case 2 : + ~chatnpc("
Prepare to die effendi!"); + ~mesbox("The guard leans close and whispers"); + ~chatnpc("
Are you mad effendi? This is your last chance! Leave now and never come back or I'll introduce you to my friend."); + ~objbox(bronze_scimitar, "The guard half draws his fearsome looking scimitar.", 250, 0, 0); + ~chatnpc("
And we'll be pleased to clean the mess up after you've been dispatched."); + case 3 : if_close; mes("An angry guard approaches you and whips out his sword."); p_delay(2); - mes("Okay, that does it!"); + npc_say("Okay, that does it!"); p_delay(2); - mes("You're in serious trouble now!"); + npc_say("You're in serious trouble now!"); p_delay(2); - mes("Okay men, we need to teach this person a thing or two"); + npc_say("Okay men, we need to teach this person a thing or two"); p_delay(2); - mes("about desert survival techniques."); + npc_say("about desert survival techniques."); p_delay(2); mes("The guards grab you and rough you up a bit."); p_delay(2);