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Content

Most functions are annotated using EmmyLua doc.

Usage

  • Introduction Main components and design choices of the engine. You should read that.

  • Meshes A list of all meshes, and their use cases. Those include particles, sprites, text and instancing.

  • Skeletons Skeletal Animations

  • Shaders More advanced shader modifications, from wind shader to skeletal animations

  • Performance Tips and tricks to double the FPS!

Documentation

Dream

Objects

General classes.

Meshes

Different drawable meshes.

Animations

Classes required to animated skeletons.

Extensions

Classes intended to be used by certain extensions.

Extensions

  • Sky Dynamic Sky

  • Raytrace Fast ray-mesh intersection extension, designed for object selection, bullet calculations, ...

  • Physics Y-axis extension to Box2D. Works fine on primitives, not recommended for complex shapes.

  • Sounds 3D sound + sound resource manager. WIP.

Libraries

There are a few libraries included you can use. Check their files for supported functions

  • Vec2, vec3, vec4 with common functions and metatables (dream.vecn)
  • Mat2, mat3, mat4 (dream.matn)
  • Quaternions (dream.quat)
  • A XML parser by Paul Chakravarti (dream.xml2lua and dream.xmlTreeHandler)
  • A JSON parser by rxi (dream.json)
  • Utils.lua which expands luas table, string and math libraries by common functions (dream.utils)
  • Inspect by Enrique García Cota (dream.inspect)