[ In src/main there is a scene sample to see how to use the engine ]
- Shadow mapping for several types of lights (pointlight and directional light supported for now)
- Antialiasing (Buffer Multisampling)
- Postprocess support (RTT)
- Phong illumination with normal maps
- Instanced rendering
- PBR [Epic's Unreal Engine 4 Metallic-Roughness Workflow]
- Parallax mapping (WIP)
- Skybox with enviroment lightning and reflections
- IBL (WIP)
- UI (WIP)
- Asynchronous asset loading (WIP)
- SSAO (?)
- Bloom (?)
- Depth peeling (?)
- Raytraced shadows (?)
OPEN GL 4.4