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Any direct association to DWMBlurGlass (like engine, etc)? #44

Closed Answered by ALTaleX531
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This is a good question.

The dcomp branch of OpenGlass was developed in response to DWMBlurGlass's need for a custom blur method, except that it was still called AcrylicEverywhere at that time. DWMBlurGlass used version 1.0 of the glass engine when it was released in 2.0, and version 1.1 for releases 2.1 and later. However, today's OpenGlass is 1.2 after several updates, with complete occlusion optimization and effect input optimization. DWMBlurGlass hasn't been updated in a long time, so it hasn't migrated the latest glass engine to it.
As for the legacy branch of OpenGlass, it has nothing to do with DWMBlurGlass, I developed it simply because of the curiosity of the glass8 implementatio…

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@Skyyblaze
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@ALTaleX531
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@Skyyblaze
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@TheInsane101
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