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app.js
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app.js
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const grid = document.querySelector('.grid')
const resultsDisplay = document.querySelector('.results')
let currentShooterIndex = 202
let width = 15
let direction = 1
let invadersId
let goingRight = true
let aliensRemoved = []
let results = 0
for (let i = 0; i < 225; i++) {
const square = document.createElement('div')
grid.appendChild(square)
}
const squares = Array.from(document.querySelectorAll('.grid div'))
const alienInvaders = [
0,1,2,3,4,5,6,7,8,9,
15,16,17,18,19,20,21,22,23,24,
30,31,32,33,34,35,36,37,38,39
]
function draw() {
for (let i = 0; i < alienInvaders.length; i++) {
if(!aliensRemoved.includes(i)) {
squares[alienInvaders[i]].classList.add('invader')
}
}
}
draw()
function remove() {
for (let i = 0; i < alienInvaders.length; i++) {
squares[alienInvaders[i]].classList.remove('invader')
}
}
squares[currentShooterIndex].classList.add('shooter')
function moveShooter(e) {
squares[currentShooterIndex].classList.remove('shooter')
switch(e.key) {
case 'ArrowLeft':
if (currentShooterIndex % width !== 0) currentShooterIndex -=1
break
case 'ArrowRight' :
if (currentShooterIndex % width < width -1) currentShooterIndex +=1
break
}
squares[currentShooterIndex].classList.add('shooter')
}
document.addEventListener('keydown', moveShooter)
function moveInvaders() {
const leftEdge = alienInvaders[0] % width === 0
const rightEdge = alienInvaders[alienInvaders.length - 1] % width === width -1
remove()
if (rightEdge && goingRight) {
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += width +1
direction = -1
goingRight = false
}
}
if(leftEdge && !goingRight) {
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += width -1
direction = 1
goingRight = true
}
}
for (let i = 0; i < alienInvaders.length; i++) {
alienInvaders[i] += direction
}
draw()
if (squares[currentShooterIndex].classList.contains('invader', 'shooter')) {
resultsDisplay.innerHTML = 'GAME OVER'
clearInterval(invadersId)
}
for (let i = 0; i < alienInvaders.length; i++) {
if(alienInvaders[i] > (squares.length)) {
resultsDisplay.innerHTML = 'GAME OVER'
clearInterval(invadersId)
}
}
if (aliensRemoved.length === alienInvaders.length) {
resultsDisplay.innerHTML = 'YOU WIN'
clearInterval(invadersId)
}
}
invadersId = setInterval(moveInvaders, 600)
function shoot(e) {
let laserId
let currentLaserIndex = currentShooterIndex
function moveLaser() {
squares[currentLaserIndex].classList.remove('laser')
currentLaserIndex -= width
squares[currentLaserIndex].classList.add('laser')
if (squares[currentLaserIndex].classList.contains('invader')) {
squares[currentLaserIndex].classList.remove('laser')
squares[currentLaserIndex].classList.remove('invader')
squares[currentLaserIndex].classList.add('boom')
setTimeout(()=> squares[currentLaserIndex].classList.remove('boom'), 300)
clearInterval(laserId)
const alienRemoved = alienInvaders.indexOf(currentLaserIndex)
aliensRemoved.push(alienRemoved)
results++
resultsDisplay.innerHTML = results
console.log(aliensRemoved)
}
}
switch(e.key) {
case 'ArrowUp':
laserId = setInterval(moveLaser, 100)
}
}
document.addEventListener('keydown', shoot)