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Assembly-CSharp-Editor-vs.csproj
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Assembly-CSharp-Editor-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{526A0060-0765-74D8-5A32-621421A4EB16}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\AstarPathfindingProject\Editor\AstarPathEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\EditorGUIx.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\EditorUtilities.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\GraphEditors\GraphEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\GraphEditors\GridGeneratorEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\GraphEditors\MyGridGraphEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\GraphEditors\NavMeshGeneratorEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\GraphEditors\PointGeneratorEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\GraphUpdateSceneEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\ModifierEditors\RaycastModifierEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Editor\ModifierEditors\SmoothModifierEditor.cs" />
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<None Include="Assets\AstarPathfindingProject\Readme_upgrading.txt" />
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<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\AstarPathfindingProject\Readme.txt" />
<None Include="Assets\AstarPathfindingProject\link.xml" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
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<None Include="Assets\AstarPathfindingProject\Plugins\JsonFx\Readme.txt" />
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<None Include="Assets\Sprites\Player.xml" />
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-UnityScript">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>Assets\AstarPathfindingProject\Plugins\DotNetZip\Ionic.Zip.Reduced.dll</HintPath>
</Reference>
<Reference Include="JsonFx.Json">
<HintPath>Assets\AstarPathfindingProject\Plugins\JsonFx\JsonFx.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{5D94FC30-038E-012D-02D7-BB34D625DD56}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp-vs.csproj">
<Project>{E113BB39-8C5C-E852-A9EA-C6546C3ED52D}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>