A direct dynamic memory allocation api for jMonkeyEngine lwjgl-2 and android games.
┌─[pavl-machine@pavl-machine]─[/home/twisted/GradleProjects/jme-alloc]
└──╼ $./gradlew clean &&
./gradlew :jme3-alloc:compileJava && \
./gradlew :jme3-alloc-native:compileX86_64 && \
./gradlew :jme3-alloc-native:copyNatives && \
./gradlew :jme3-alloc:assemble
┌─[pavl-machine@pavl-machine]─[/home/twisted/GradleProjects/jme-alloc]
└──╼ $./gradlew :jme3-alloc-examples:run
- Native extraction according to the system variant (OS + architecture) using
com.jme3.alloc.util.loader.NativeBinaryLoader
. - Dynamic linking code.
- Base Allocator/De-allocator API:
com.jme3.alloc.util.NativeBufferUtils
andcom.jme3.alloc.NativeBufferAllocator
. - Native logging api with output to an external log file stream.
- Separate jvm and native modules.
- Generating header files for java sources.
- Packaging java and natives in a jar.
- Github-actions.
- Handling different variants build (linux-x86-64).
- Handling different variants build (linux-x86).
- Handling different variants build (windows-x86-64).
- Handling different variants build (macos-x86-64).
- Handling different
android
build architectures (aarch-64, arm32, intel-x86-64, intel-x86). - Handling different variants build (windows-x86).
- Handling different variants build (macos-x86).
- JavaDocs.
- NativeDocs.
- Running Examples.
- Contribution guide.