You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My undergraduate thesis project, focused in computer graphics. This project receives a height map texture as input and render the 3D terrain represented by it using displacement mapping and tesselation shaders.
This project was developed using C++, OpenGL/GLSL and SDL.