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Hey, awesome work. One issue I found is that setting the renderer logarithmic depth buffer breaks the godrays completely
var renderer = new WebGLRenderer({
logarithmicDepthBuffer: true,
}
The text was updated successfully, but these errors were encountered:
I made some changes that I think should work to add support for log depth buffers. Things looked mostly right when I tested in most scenes, but some didn't work correctly. I'm not sure what the issue is and depending on your scene/camera configuration, things may or may not work for you.
If you're still working on whatever it was that made you seek log depth support for this library, could you give it a try with version 0.7.1 and let me know if it's working for you?
Hey, awesome work. One issue I found is that setting the renderer logarithmic depth buffer breaks the godrays completely
var renderer = new WebGLRenderer({
}
The text was updated successfully, but these errors were encountered: