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SoundController.lua
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SoundController.lua
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AK.SoundController = {
__call = function(mt)
mt:Update()
end
}
do
local SoundController = AK.SoundController
--> Methodes magiques
SoundController.__index = SoundController
function SoundController:New()
if AK.Background == nil then
AK.Background = {}
end
return setmetatable( {
playlist = {} ,
field = "Musique/",
category = nil,
track = nil,
track_name = nil,
init = false,
started = false
} , self )
end
function SoundController:AddCategory(name)
if type(name) == "string" then
local _env = self.playlist[name]
if _env == nil then
_env = {}
end
elseif type(name) == "table" then
local search = pairs
for _,v in search(name) do
if self.playlist[v] == nil then
self.playlist[v] = {}
end
end
end
end
function SoundController:AddSound(category,name,defaultVolume)
defaultVolume = defaultVolume or 1
if category ~= nil then
local _env = self.playlist[category]
if _env ~= nil then
local TypeName = type(name)
if TypeName == "table" then
local search = pairs
for _,v in search(name) do
self.playlist[category][v] = {
v,
defaultVolume
}
end
elseif TypeName == "string" then
self.playlist[category][name] = {
name,
defaultVolume
}
end
end
end
end
function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
function SoundController:Init(category,trackID)
trackID = trackID or 1
local _env = self.playlist[category]
if _env ~= nil then
self.category = category
if type(trackID) == "number" then
local lh = tablelength(self.playlist[category])
for k,_ in pairs(self.playlist[category]) do
self.track = self.playlist[category][k]
self.track_name = k
break
end
else
self.track = self.playlist[category][trackID]
self.track_name = trackID
end
self.init = true
end
end
function SoundController:Switch(category,trackID)
if self.category ~= category then
if self.playlist[category] ~= nil then
self.category = category
self.started = false
local state = AK.Background:GetState()
if state == SoundInstance.State.Playing then
AK.Background:Stop()
end
if trackID ~= nil then
self.track = self.playlist[category][trackID]
self.track_name = trackID
self.init = true
else
local search = pairs
for k,_ in search(self.playlist[category]) do
self.track = self.playlist[category][k]
self.track_name = k
self.init = true
break
end
end
end
end
end
function SoundController:Next(trackID)
local RS = function()
local next = false
local next_check = false
local search = pairs
for k,_ in search(self.playlist[self.category]) do
if next then
self.track = self.playlist[self.category][k]
self.track_name = k
self.init = true
next_check = false
break
else
if k == self.track_name then
next = true
next_check = true
end
end
end
if next_check then
for k,_ in search(self.playlist[self.category]) do
self.track = self.playlist[self.category][k]
self.track_name = k
self.init = true
break
end
end
end
if AK.Background:GetState() == SoundInstance.State.Stopped then
RS()
elseif AK.Background:GetState() == SoundInstance.State.Playing then
self.started = false
AK.Background:Stop()
if trackID ~= nil then
if self.playlist[self.category][trackID] ~= nil then
self.track = self.playlist[self.category][trackID]
self.track_name = trackID
self.init = true
end
else
RS()
end
end
end
function SoundController:Pause()
local state = AK.Background:GetState()
if state == SoundInstance.State.Playing then
AK.Background:Pause()
elseif state == SoundInstance.State.Paused then
AK.Background:Resume()
end
end
function SoundController:Update()
if self.init then
if not self.started then
self.started = true
end
local _env = self.track
AK.Background = CS.FindAsset( self.field.._env[1] ):CreateInstance()
AK.Background:SetVolume( _env[2] * Storage["Option"].sound["general"] * Storage["Option"].sound["musique"] )
AK.Background:SetLoop( false )
AK.Background:Play()
self.init = false
end
if self.started then
if AK.Background:GetState() == SoundInstance.State.Stopped then
self:Next()
end
end
end
end