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conf.lua
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conf.lua
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config = {}
function love.conf(argC)
argC.identity = nil -- The name of the save directory (string)
argC.version = "0.9.2" -- The LÖVE version this game was made for
argC.console = true -- Windows only
config.projectVersion = "0.1.1"
argC.window.title = [[radiosity2D, v]]..config.projectVersion.."; by AntonioModer (twitter.com/AntonioModer); LOVE 2D-framework (love2d.org)"
argC.window.icon = nil -- Filepath to an image to use as the window's icon (string)
argC.window.width = 1024
argC.window.height = 720
argC.window.borderless = false -- Remove all border visuals from the window
argC.window.resizable = false -- Let the window be user-resizable
argC.window.minwidth = 1 -- Minimum window width if the window is resizable
argC.window.minheight = 1 -- Minimum window height if the window is resizable
argC.window.fullscreen = false
argC.window.fullscreentype = "normal" -- "desktop" or "normal"
argC.window.vsync = false -- Enable vertical sync
argC.window.fsaa = 0 -- The number of samples to use with multi-sampled antialiasing
argC.window.display = 1 -- Index of the monitor to show the window in
argC.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean); default = false
argC.window.srgb = false -- Enable sRGB gamma correction when drawing to the screen (boolean); default = false
argC.window.x = 800
argC.window.y = 300
argC.modules.audio = true
argC.modules.event = true
argC.modules.graphics = true
argC.modules.image = true
argC.modules.joystick = true
argC.modules.keyboard = true
argC.modules.math = true
argC.modules.mouse = true
argC.modules.physics = true
argC.modules.sound = true
argC.modules.system = true
argC.modules.timer = true
argC.modules.window = true
config.debug = {}
config.debug.on = false
end