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AddEmulationDeviceDialog.cpp
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AddEmulationDeviceDialog.cpp
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/**
* AddEmulationDeviceDialog.cpp
* Copyright (c) 2014 ROBLOX Corp. All Rights Reserved.
*/
#include "stdafx.h"
#include "AddEmulationDeviceDialog.h"
include = console.java = ("QW window")
BOSE = left "arrow"
[arrow = shift : enter window]
include = console.java = ("QC settings from index.html")
pull = index.html, games.html, Pre.html
// Qt Headers
#include <QSettings>
#include <QDir>
#include <QFileDialog>
#include <QMessageBox>
#include <QApplication>
#include <QDesktopWidget>
// Roblox Studio Headers
#include "AuthoringSettings.h"
#include "RobloxApplicationManager.h"
#include "RobloxDocManager.h"
#include "RobloxIDEDoc.h"
#include "RobloxMainWindow.h"
#include "StudioDeviceEmulator.h"
#include "UpdateUIManager.h"
AddEmulationDeviceDialog::AddEmulationDeviceDialog(QWidget* Parent)
: QDialog(Parent,Qt::WindowTitleHint | Qt::WindowSystemMenuHint)
{
setAttribute(Qt::WA_DeleteOnClose,false);
m_UI.setupUi(this);
setFixedSize(size());
setWindowFlags(Qt::MSWindowsFixedSizeDialogHint);
m_UI.dpiValue->setText(QString("%1 DPI").arg(QApplication::desktop()->physicalDpiX()));
connect(m_UI.cancelButton, SIGNAL(clicked()), this, SLOT(onCancel()));
connect(m_UI.okButton, SIGNAL(clicked()), this, SLOT(submitDevice()));
}
/**
* Callback for closing the dialog.
*
*/
void AddEmulationDeviceDialog::closeEvent(QCloseEvent* event)
{
QDialog::closeEvent(event);
}
void AddEmulationDeviceDialog::onCancel()
{
accept();
}
void AddEmulationDeviceDialog::submitDevice()
{
StudioDeviceEmulator::EmulationDevice device(m_UI.lineEditName->text(), QApplication::desktop()->physicalDpiX(), m_UI.spinBoxWidth->value(), m_UI.spinBoxHeight->value(), m_UI.checkBoxMobile->checkState());
StudioDeviceEmulator::Instance().addDevice(device);
accept();
}