diff --git a/GLSL/FastNoiseLite.glsl b/GLSL/FastNoiseLite.glsl index 330e7d2..1edb2bd 100644 --- a/GLSL/FastNoiseLite.glsl +++ b/GLSL/FastNoiseLite.glsl @@ -143,11 +143,11 @@ struct fnl_state float ping_pong_strength; // The distance function used in cellular noise calculations. - // @remark Default: FNL_CELLULAR_FUNC_DISTANCE + // @remark Default: FNL_CELLULAR_DISTANCE_EUCLIDEANSQ fnl_cellular_distance_func cellular_distance_func; // The cellular return type from cellular noise calculations. - // @remark Default: FNL_CELLULAR_RETURN_TYPE_EUCLIEANSQ + // @remark Default: FNL_CELLULAR_RETURN_TYPE_DISTANCE fnl_cellular_return_type cellular_return_type; // The maximum distance a cellular point can move from it's grid position. diff --git a/HLSL/FastNoiseLite.hlsl b/HLSL/FastNoiseLite.hlsl index 7781cbe..3133588 100644 --- a/HLSL/FastNoiseLite.hlsl +++ b/HLSL/FastNoiseLite.hlsl @@ -174,13 +174,13 @@ struct fnl_state /** * The distance function used in cellular noise calculations. - * @remark Default: FNL_CELLULAR_FUNC_DISTANCE + * @remark Default: FNL_CELLULAR_DISTANCE_EUCLIDEANSQ */ fnl_cellular_distance_func cellular_distance_func; /** * The cellular return type from cellular noise calculations. - * @remark Default: FNL_CELLULAR_RETURN_TYPE_EUCLIEANSQ + * @remark Default: FNL_CELLULAR_RETURN_TYPE_DISTANCE */ fnl_cellular_return_type cellular_return_type;