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Jordan Peck edited this page Apr 11, 2021
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2D
GetNoise(float x, float y)
3D
GetNoise(float x, float y, float z)
This is the main noise generating function in FastNoise Lite, it generates coherent noise at the given x, y{, z} position. SetNoiseType
sets the noise algorithm used by this function.
All noise outputs are bounded from -1.0 to 1.0.
Noise settings are initialised to sensible values so all noise types will function correctly without any setup