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Jordan Peck edited this page Apr 11, 2021 · 4 revisions

FastNoise Lite Documentation

2D

GetNoise(float x, float y)

3D

GetNoise(float x, float y, float z)

This is the main noise generating function in FastNoise Lite, it generates coherent noise at the given x, y{, z} position. SetNoiseType sets the noise algorithm used by this function.

All noise outputs are bounded from -1.0 to 1.0.

Noise settings are initialised to sensible values so all noise types will function correctly without any setup

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