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This repository has been archived by the owner on Apr 2, 2021. It is now read-only.
I would love to use your library, it checks most boxes I need! Except one.
Could you implement a possibility to make the noise tileable? So that the left and right (also up/down) sides of the texture fit together so that the texture can be used in a repeating pattern without having the seams visible.
Best regards,
Maurice
The text was updated successfully, but these errors were encountered:
I believe this to be related to #33 (opened by me).
See this very informative post here for more information on the topic.
I would like to help with this, but I'm only at the beginning of learning C++ and think there's a long way ahead of me before I can touch such complex topics.
Hey,
I would love to use your library, it checks most boxes I need! Except one.
Could you implement a possibility to make the noise tileable? So that the left and right (also up/down) sides of the texture fit together so that the texture can be used in a repeating pattern without having the seams visible.
Best regards,
Maurice
The text was updated successfully, but these errors were encountered: