- grep for the various 'fixme's
- find a nice person to make a proper icon
- storage seems to handle differently depending on a terminating slash
-
- workarounding with parentfromfile()
- when speed constrained, ensure that every image was shown once in the player, no skipping
-
- does fyne have a way to hook on swap? aka syncronise
-
- i have only found "func (c *glCanvas) Capture() image.Image" to hook into the draw thread
- support more formats
-
- webm (pain https://github.com/at-wat/ebml-go)
-
-
- maybe https://github.com/metal3d/fyne-streamer would be a good alternative, but very linux-y only
-
-
- animated webp (static works)
- support actions on filecards
-
- right click context menu might make most sense (copy path, open path, ...expandable)
-
- figure out what options we really want and need
-
- same for the displayed images
- the whole playerconstruct does not like zero len things (like empty folders)
-
- is it worth special casing this, or do we depend on filetreemap to never add empty folders?
- play does not block and therefore skips quickily to the next valid one
-
- should the previous and next buttons act the same, jumping to the next valid image?