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copy_visual_transform.py
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copy_visual_transform.py
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#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
"""
Disable constraints without moving.
Really simple add-on for disabling constraints without moving the constrained object.
"""
bl_info = {
'name': 'Copy Visual Transform',
'author': 'Sybren A. Stüvel',
'version': (1, 1),
'blender': (2, 81, 0),
'location': 'N-panel in the 3D Viewport',
'category': 'Animation',
'support': 'COMMUNITY',
}
from typing import Iterable, Optional, Set, Union
import bpy
class AutoKeying:
"""Auto-keying support.
Based on Rigify code by Alexander Gavrilov.
"""
@classmethod
def keying_options(cls, context) -> Set[str]:
"""Retrieve the general keyframing options from user preferences."""
prefs = context.preferences
ts = context.scene.tool_settings
options = set()
if prefs.edit.use_visual_keying:
options.add('INSERTKEY_VISUAL')
if prefs.edit.use_keyframe_insert_needed:
options.add('INSERTKEY_NEEDED')
if prefs.edit.use_insertkey_xyz_to_rgb:
options.add('INSERTKEY_XYZ_TO_RGB')
if ts.use_keyframe_cycle_aware:
options.add('INSERTKEY_CYCLE_AWARE')
return options
@classmethod
def autokeying_options(cls, context) -> Optional[Set[str]]:
"""Retrieve the Auto Keyframe options, or None if disabled."""
ts = context.scene.tool_settings
if not ts.use_keyframe_insert_auto:
return None
if ts.use_keyframe_insert_keyingset:
# No support for keying sets (yet).
return None
prefs = context.preferences
options = cls.keying_options(context)
if prefs.edit.use_keyframe_insert_available:
options.add('INSERTKEY_AVAILABLE')
if ts.auto_keying_mode == 'REPLACE_KEYS':
options.add('INSERTKEY_REPLACE')
return options
@staticmethod
def get_4d_rotlock(bone: bpy.types.PoseBone) -> Iterable[bool]:
"Retrieve the lock status for 4D rotation."
if bone.lock_rotations_4d:
return [bone.lock_rotation_w, *bone.lock_rotation]
else:
return [all(bone.lock_rotation)] * 4
@staticmethod
def keyframe_channels(
target: Union[bpy.types.Object, bpy.types.PoseBone],
options: Set[str],
data_path: str,
group: str,
locks: Iterable[bool],
) -> None:
if all(locks):
return
if not any(locks):
target.keyframe_insert(data_path, group=group, options=options)
return
for index, lock in enumerate(locks):
if lock:
continue
target.keyframe_insert(data_path, index=index, group=group, options=options)
@classmethod
def key_transformation(
cls,
target: Union[bpy.types.Object, bpy.types.PoseBone],
options: Set[str],
) -> None:
"""Keyframe transformation properties, avoiding keying locked channels."""
is_bone = isinstance(target, bpy.types.PoseBone)
if is_bone:
group = target.name
else:
group = 'Object Transforms'
def keyframe(data_path, locks):
cls.keyframe_channels(target, options, data_path, group, locks)
if not (is_bone and target.bone.use_connect):
keyframe('location', target.lock_location)
if target.rotation_mode == 'QUATERNION':
keyframe('rotation_quaternion', cls.get_4d_rotlock(target))
elif target.rotation_mode == 'AXIS_ANGLE':
keyframe('rotation_axis_angle', cls.get_4d_rotlock(target))
else:
keyframe('rotation_euler', target.lock_rotation)
keyframe('scale', target.lock_scale)
@classmethod
def autokey_transformation(cls, context, target: Union[bpy.types.Object, bpy.types.PoseBone]) -> None:
"""Auto-key transformation properties."""
options = cls.autokeying_options(context)
if options is None:
return
cls.key_transformation(target, options)
def get_matrix(context):
bone = context.active_pose_bone
if bone:
# Convert matrix to world space
arm = context.active_object
mat = arm.matrix_world @ bone.matrix
else:
mat = context.active_object.matrix_world
return mat
def set_matrix(context, mat):
bone = context.active_pose_bone
if bone:
# Convert matrix to local space
arm = context.active_object
bone.matrix = arm.matrix_world.inverted() @ mat
AutoKeying.autokey_transformation(context, bone)
else:
context.active_object.matrix_world = mat
AutoKeying.autokey_transformation(context, context.active_object)
class OBJECT_OT_copy_matrix(bpy.types.Operator):
bl_idname = 'object.copy_matrix'
bl_label = 'Copy matrix'
bl_description = 'Copies the matrix of the currently active object or pose bone ' \
'to the clipboard. Uses world-space matrices'
@classmethod
def poll(cls, context) -> bool:
return bool(context.active_pose_bone) or bool(context.active_object)
def execute(self, context) -> Set[str]:
context.window_manager.clipboard = repr(get_matrix(context))
return {'FINISHED'}
class OBJECT_OT_paste_matrix(bpy.types.Operator):
bl_idname = 'object.paste_matrix'
bl_label = 'Paste matrix'
bl_description = 'Pastes the matrix of the clipboard to the currently active pose bone ' \
'or object. Uses world-space matrices'
@classmethod
def poll(cls, context) -> bool:
return bool(context.active_pose_bone) or bool(context.active_object)
def execute(self, context) -> Set[str]:
from mathutils import Matrix
mat = eval(context.window_manager.clipboard, {}, {'Matrix': Matrix})
set_matrix(context, mat)
return {'FINISHED'}
class VIEW3D_PT_copy_matrix(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "Copy Matrix"
def draw(self, context) -> None:
layout = self.layout
col = layout.column(align=True)
col.operator('object.copy_matrix', text="Copy Transform")
col.operator('object.paste_matrix', text="Paste Transform")
classes = (
OBJECT_OT_copy_matrix,
OBJECT_OT_paste_matrix,
VIEW3D_PT_copy_matrix,
)
register, unregister = bpy.utils.register_classes_factory(classes)