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multikey.py
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multikey.py
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bl_info = {
"name": "Multikey",
"author": "Tal Hershkovich ",
"version": (0, 3),
"blender": (2, 80, 0),
"location": "3DView",
"description": "Edit Multiply Keyframes by adjusting their value or randomizing it",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/Multikey",
"category": "Animation"}
import bpy
import random
def store_handles(key):
#storing the distance between the handles bezier to the key value
handle_r = key.handle_right[1] - key.co[1]
handle_l = key.handle_left[1] - key.co[1]
return handle_r, handle_l
def apply_handles(key, handle_r, handle_l):
if bpy.context.scene.handletype == True:
key.handle_right[1] = key.co[1] + handle_r
key.handle_left[1] = key.co[1] + handle_l
else:
key.handle_right_type = "AUTO_CLAMPED"
key.handle_left_type = "AUTO_CLAMPED"
def check_selected_bones(obj):
if bpy.context.scene.selectedbones == True:
bonelist = []
for knochen in obj.pose.bones:
if knochen.bone.select == True:
bonelist.append(knochen)
else:
bonelist = obj.pose.bones
return bonelist
def check_fcurve(function):
#checking the selected fcurve and applying the function to it
objects = bpy.context.selected_objects
for obj in objects:
if obj.animation_data.action is not None:
action = obj.animation_data.action
for fcu in action.fcurves:
if obj.type == 'ARMATURE':
bonelist = check_selected_bones(obj)
for bone in bonelist:
#find the fcurve of the bone
if fcu.data_path.rfind(bone.name) == 12 and fcu.data_path[12 + len(bone.name)] == '"':
function(fcu)
else:
function(fcu)
def add_value(key, value):
if key.select_control_point == True:
#store handle values in relative to the keyframe value
handle_r, handle_l = store_handles(key)
key.co[1] += value
apply_handles(key, handle_r, handle_l)
#calculate the difference between current value and the fcurve value
def add_diff(fcu, current_value, index):
value = current_value[index] - fcu.evaluate(bpy.context.scene.frame_current)
if value != 0:
for key in fcu.keyframe_points:
add_value(key, value)
fcu.update()
def scale_value(fcu):
value_list = []
scale = bpy.context.scene.scalevalues
for key in fcu.keyframe_points:
if key.select_control_point == True:
value_list.append(key.co[1])
if len(value_list)>1:
#the average value with the scale property added to it
avg_value = sum(value_list) / len(value_list)
for key in fcu.keyframe_points:
if key.select_control_point == True:
#store handle_type
handle_r, handle_l = store_handles(key)
#add the value of the distance from the average * scale factor
key.co[1] = avg_value + ((key.co[1] - avg_value)*scale)
key = apply_handles(key, handle_r, handle_l)
fcu.update()
def random_value(fcu):
value_list = []
threshold = bpy.context.scene.threshold
for key in fcu.keyframe_points:
if key.select_control_point == True:
value_list.append(key.co[1])
if len(value_list) > 0:
value = max(value_list)- min(value_list)
for key in fcu.keyframe_points:
add_value(key, value * random.uniform(-threshold, threshold))
fcu.update()
def evaluate_value(self, context):
for obj in bpy.context.selected_objects:
if obj.animation_data.action is not None:
action = obj.animation_data.action
for fcu in action.fcurves:
index = fcu.array_index
if obj.type == 'ARMATURE':
transformations = ["rotation_quaternion","rotation_euler", "location", "scale"]
#add value to the whole armature keyframes
if fcu.data_path[0:18] in transformations:
current_value = getattr(obj, fcu.data_path)
add_diff(fcu, current_value, index)
#add value to bones
bonelist = check_selected_bones(obj)
for bone in bonelist:
#find the fcurve of the bone
if fcu.data_path.rfind(bone.name) == 12 and fcu.data_path[12 + len(bone.name)] == '"':
transform = fcu.data_path[15 + len(bone.name):]
if transform in transformations:
current_value = getattr(obj.pose.bones[bone.name], transform)
#calculate the difference between current value and the fcurve value
add_diff(fcu, current_value, index)
else:
transform = fcu.data_path
current_value = getattr(obj, transform)
add_diff(fcu, current_value, index)
class RANDOMIZE_OT_RandomizeKeys(bpy.types.Operator):
"""Create Random Keys"""
bl_label = "Randomize keyframes"
bl_idname = "fcurves.randomizekeys"
bl_options = {'REGISTER', 'UNDO'}
bpy.types.Scene.threshold = bpy.props.FloatProperty(name="Threshold", description="Threshold of keyframes", default=0.1, min=0.0, max = 1.0)
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.animation_data
def execute(self, context):
check_fcurve(random_value)
return {'FINISHED'}
class SCALE_OT_ScaleValues(bpy.types.Operator):
"""Scale Keyframe Values"""
bl_label = "Scale Keyframes Values"
bl_idname = "fcurves.scalevalues"
bl_options = {'REGISTER', 'UNDO'}
bpy.types.Scene.scalevalues = bpy.props.FloatProperty(name="Scale Factor", description="Scale percentage of the average value", default=1.0)
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.animation_data
def execute(self, context):
check_fcurve(scale_value)
return {'FINISHED'}
class MULTIKEY_OT_Multikey(bpy.types.Operator):
"""Edit all selected keyframes"""
bl_label = "Edit Selected Keyframes"
bl_idname = "fcurves.multikey"
bl_options = {'REGISTER', 'UNDO'}
bpy.types.Scene.selectedbones = bpy.props.BoolProperty(name="Affect only selected bones", description="Affect only selected bones", default=True, options={'HIDDEN'})
bpy.types.Scene.handletype = bpy.props.BoolProperty(name="Keep handle types", description="Keep handle types", default=False, options={'HIDDEN'})
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.animation_data and bpy.context.scene.tool_settings.use_keyframe_insert_auto == False
def execute(self, context):
evaluate_value(self, context)
return {'FINISHED'}
class MultikeyPanel(bpy.types.Panel):
"""Add random value to selected keyframes"""
bl_label = "Multikey"
bl_idname = "SCENE_PT_layout"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category= 'Tool'
def draw(self, context):
layout = self.layout
layout.prop(context.scene, 'selectedbones')
layout.prop(context.scene, 'handletype')
layout.separator()
layout.label(text="Edit all selected keyframes")
layout.operator("fcurves.multikey")
layout.separator()
layout.label(text="Scale Keyframe Values")
layout.operator("fcurves.scalevalues")
layout.prop(context.scene, 'scalevalues')
layout.separator()
layout.label(text="Randomize selected keyframes")
layout.operator("fcurves.randomizekeys")
layout.prop(context.scene, 'threshold', slider = True)
classes = (MultikeyPanel, MULTIKEY_OT_Multikey, RANDOMIZE_OT_RandomizeKeys, SCALE_OT_ScaleValues)
register, unregister = bpy.utils.register_classes_factory(classes)
'''def register():
bpy.utils.register_class(Multikey)
bpy.utils.register_class(ScaleValues)
bpy.utils.register_class(RandomizeKeys)
bpy.utils.register_class(Multikey_Panel)
def unregister():
bpy.utils.unregister_class(Multikey)
bpy.utils.unregister_class(ScaleValues)
bpy.utils.unregister_class(RandomizeKeys)
bpy.utils.unregister_class(Multikey_Panel)'''
if __name__ == "__main__":
register()