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The logic for Game and GamePlayer to support multiplayer functionality should include models with their respective tests and traits, along with tests for those traits.
The technical debt includes writing the test for the realms.cairo file, even though all the methods it uses are the traits of those new models. Everything should work correctly, but it’s more about covering edge cases and simulating the multiplayer session issue.
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Continuation of this one #21
The text was updated successfully, but these errors were encountered: