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LVGLObjectModel.h
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LVGLObjectModel.h
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#ifndef LVGLOBJECTMODEL_H
#define LVGLOBJECTMODEL_H
#include <QAbstractItemModel>
#include "LVGLCore.h"
#include "LVGLObject.h"
class LVGLObjectModel : public QAbstractItemModel
{
Q_OBJECT
public:
explicit LVGLObjectModel(QObject *parent = nullptr);
// Header:
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
// Basic functionality:
QModelIndex index(int row, int column,
const QModelIndex &parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex &index) const override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
// Add object
void beginInsertObject(LVGLObject *obj);
void endInsertObject();
// Remove object
void beginRemoveObject(LVGLObject *obj);
void endRemoveObject();
LVGLObject *object(const QModelIndex &index) const;
public slots:
void setCurrentObject(LVGLObject *obj);
private:
QModelIndex objIndex(LVGLObject *obj, int col) const;
LVGLObject *m_current;
};
#endif // LVGLOBJECTMODEL_H