diff --git a/mods/mw/maps/act02m01/map.yaml b/mods/mw/maps/act02m01/map.yaml index 2821b65..3b43692 100644 --- a/mods/mw/maps/act02m01/map.yaml +++ b/mods/mw/maps/act02m01/map.yaml @@ -1274,6 +1274,25 @@ Nodes: Out@Con2: ConnectionType: ActorList Actors: Actor339 + MapInfoNode@ND31: MapInfoNode + Pos: -404,72 + Out@Con1: + ConnectionType: Player + Player: King + Out@Con2: + ConnectionType: Location + Location: 17,41 + SetCameraPosition@ND32: SetCameraPosition + Pos: -106,14 + In@Con1: + ConnectionType: Player + Node@ND31: Con1 + In@Con2: + ConnectionType: Location + Node@ND31: Con2 + In@Con3: + ConnectionType: Exec + Node@ND05: Con1 Rules: mw|rules/campaign-maprules.yaml Player: PlayerResources: diff --git a/mods/mw/maps/act02m02/map.yaml b/mods/mw/maps/act02m02/map.yaml index 7dd624c..d7b078b 100644 --- a/mods/mw/maps/act02m02/map.yaml +++ b/mods/mw/maps/act02m02/map.yaml @@ -2246,7 +2246,7 @@ Nodes: ConnectionType: Integer Num: 30 TriggerCreateTimer@ND103: TriggerCreateTimer - Pos: 1769,1450 + Pos: 2363,1446 Out@Con1: ConnectionType: TimerConnection Out@Con2: @@ -2258,9 +2258,9 @@ Nodes: ConnectionType: Repeatable In@Con3: ConnectionType: Exec - Node@ND18: Con1 + Node@ND113: Con2 TriggerCreateTimer@ND104: TriggerCreateTimer - Pos: 1772,1726 + Pos: 2949,1721 Out@Con1: ConnectionType: TimerConnection Out@Con2: @@ -2272,9 +2272,9 @@ Nodes: ConnectionType: Repeatable In@Con3: ConnectionType: Exec - Node@ND18: Con1 + Node@ND114: Con2 UiTextMessage@ND105: UiTextMessage - Pos: 2557,1465 + Pos: 3151,1461 Out@Con1: ConnectionType: Exec In@Con1: @@ -2287,7 +2287,7 @@ Nodes: ConnectionType: Exec Node@ND114: Con2 MapInfoNode@ND106: MapInfoNode - Pos: 2326,1466 + Pos: 2920,1462 Out@Con3: ConnectionType: String String: Mission @@ -2295,7 +2295,7 @@ Nodes: ConnectionType: String String: The Convoy will arrive in 3 Minutes UiTextMessage@ND107: UiTextMessage - Pos: 2559,1751 + Pos: 3736,1746 Out@Con1: ConnectionType: Exec In@Con1: @@ -2308,7 +2308,7 @@ Nodes: ConnectionType: Exec Node@ND115: Con2 MapInfoNode@ND108: MapInfoNode - Pos: 2323,1750 + Pos: 3500,1745 Out@Con3: ConnectionType: String String: Mission @@ -2316,7 +2316,7 @@ Nodes: ConnectionType: String String: The Convoy will arrive in 1 Minute TriggerCreateTimer@ND109: TriggerCreateTimer - Pos: 1771,2010 + Pos: 3499,2011 Out@Con1: ConnectionType: TimerConnection Out@Con2: @@ -2328,9 +2328,9 @@ Nodes: ConnectionType: Repeatable In@Con3: ConnectionType: Exec - Node@ND18: Con1 + Node@ND115: Con2 UiTextMessage@ND110: UiTextMessage - Pos: 2559,2040 + Pos: 4287,2041 Out@Con1: ConnectionType: Exec In@Con1: @@ -2343,7 +2343,7 @@ Nodes: ConnectionType: Exec Node@ND116: Con2 MapInfoNode@ND111: MapInfoNode - Pos: 2330,2037 + Pos: 4058,2038 Out@Con3: ConnectionType: String String: Mission @@ -2372,7 +2372,7 @@ Nodes: ConnectionType: Condition Node@ND112: Con1 CheckCondition@ND114: CheckCondition - Pos: 2083,1464 + Pos: 2677,1460 Methode: True Out@Con1: ConnectionType: Exec @@ -2385,7 +2385,7 @@ Nodes: ConnectionType: Condition Node@ND112: Con1 CheckCondition@ND115: CheckCondition - Pos: 2091,1748 + Pos: 3268,1743 Methode: True Out@Con1: ConnectionType: Exec @@ -2398,7 +2398,7 @@ Nodes: ConnectionType: Condition Node@ND112: Con1 CheckCondition@ND116: CheckCondition - Pos: 2093,2038 + Pos: 3821,2039 Methode: True Out@Con1: ConnectionType: Exec diff --git a/mods/mw/maps/act02m03/map.yaml b/mods/mw/maps/act02m03/map.yaml index 54dd9f8..911b5b0 100644 --- a/mods/mw/maps/act02m03/map.yaml +++ b/mods/mw/maps/act02m03/map.yaml @@ -713,9 +713,6 @@ Actors: Actor199: t14 Owner: King2 Location: 57,15 - Actor197: tc02 - Owner: King2 - Location: 28,47 Actor200: barrnew Owner: King2 Location: 24,39 @@ -1105,34 +1102,6 @@ Actors: Location: 31,28 SubCell: 3 Facing: 92 - Actor286: ross2 - Owner: King - Location: 35,63 - Facing: 11 - Actor287: ross2 - Owner: King - Location: 35,62 - Facing: 12 - Actor288: e3new - Owner: King - Location: 36,61 - SubCell: 3 - Facing: 92 - Actor289: e3new - Owner: King - Location: 36,61 - SubCell: 1 - Facing: 92 - Actor290: e3new - Owner: King - Location: 34,61 - SubCell: 3 - Facing: 92 - Actor291: e3new - Owner: King - Location: 34,61 - SubCell: 1 - Facing: 92 Actor292: e3new Owner: King Location: 34,62 @@ -1152,7 +1121,7 @@ Actors: Owner: King Location: 36,62 SubCell: 1 - Facing: 92 + Facing: 93 Actor296: rmbonew Owner: King Location: 36,63 @@ -1173,26 +1142,6 @@ Actors: Location: 34,63 SubCell: 1 Facing: 92 - Actor300: rmbonew - Owner: King - Location: 36,64 - SubCell: 3 - Facing: 92 - Actor301: rmbonew - Owner: King - Location: 36,64 - SubCell: 1 - Facing: 92 - Actor302: rmbonew - Owner: King - Location: 34,64 - SubCell: 3 - Facing: 92 - Actor303: rmbonew - Owner: King - Location: 34,64 - SubCell: 1 - Facing: 92 Actor304: newcomm Owner: King Location: 35,59 @@ -1218,24 +1167,27 @@ Actors: Location: 34,58 SubCell: 1 Facing: 92 - Actor309: e2newv2 + Actor313: tc02 + Owner: King2 + Location: 28,47 + Actor287: e3new Owner: King - Location: 34,59 + Location: 36,59 SubCell: 3 Facing: 92 - Actor310: e2newv2 + Actor288: e3new Owner: King - Location: 34,59 + Location: 36,59 SubCell: 1 Facing: 92 - Actor311: e2newv2 + Actor289: e3new Owner: King - Location: 36,59 + Location: 34,59 SubCell: 3 Facing: 92 - Actor312: e2newv2 + Actor290: e3new Owner: King - Location: 36,59 + Location: 34,59 SubCell: 1 Facing: 92 Nodes: @@ -1243,7 +1195,7 @@ Nodes: Pos: -558,-352 Out@Con1: ConnectionType: ActorInfo - ActorInfo: e3new + ActorInfo: e3newv2 MapInfoActorInfoNode@ND02: MapInfoActorInfoNode Pos: -558,-156 Out@Con1: @@ -1285,7 +1237,7 @@ Nodes: ConnectionType: ActorInfo ActorInfo: ross4 StrikeGroup 1@ND10: GroupActorInfoGroup - Pos: -9,-132 + Pos: 199,-280 Out@Con1: ConnectionType: ActorInfoArray In@Con1: @@ -1320,8 +1272,59 @@ Nodes: Node@ND03: Con1 In@Con24: ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con25: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con26: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con27: + ConnectionType: ActorInfo + Node@ND02: Con1 + In@Con28: + ConnectionType: ActorInfo + Node@ND02: Con1 + In@Con29: + ConnectionType: ActorInfo + Node@ND02: Con1 + In@Con30: + ConnectionType: ActorInfo + Node@ND08: Con1 + In@Con31: + ConnectionType: ActorInfo + Node@ND08: Con1 + In@Con32: + ConnectionType: ActorInfo + Node@ND08: Con1 + In@Con33: + ConnectionType: ActorInfo + Node@ND03: Con1 + In@Con34: + ConnectionType: ActorInfo + Node@ND03: Con1 + In@Con35: + ConnectionType: ActorInfo + Node@ND03: Con1 + In@Con36: + ConnectionType: ActorInfo + Node@ND03: Con1 + In@Con37: + ConnectionType: ActorInfo + Node@ND03: Con1 + In@Con38: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con39: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con40: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con41: + ConnectionType: ActorInfo Strike Group 2@ND11: GroupActorInfoGroup - Pos: -11,414 + Pos: -8,760 Out@Con1: ConnectionType: ActorInfoArray In@Con1: @@ -1344,8 +1347,44 @@ Nodes: Node@ND07: Con1 In@Con30: ConnectionType: ActorInfo + Node@ND07: Con1 + In@Con31: + ConnectionType: ActorInfo + Node@ND07: Con1 + In@Con32: + ConnectionType: ActorInfo + Node@ND09: Con1 + In@Con33: + ConnectionType: ActorInfo + Node@ND09: Con1 + In@Con34: + ConnectionType: ActorInfo + Node@ND04: Con1 + In@Con35: + ConnectionType: ActorInfo + Node@ND04: Con1 + In@Con36: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con37: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con38: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con39: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con40: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con41: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con42: + ConnectionType: ActorInfo Strike Group 3@ND12: GroupActorInfoGroup - Pos: -8,821 + Pos: 215,1603 Out@Con1: ConnectionType: ActorInfoArray In@Con1: @@ -1379,4 +1418,1683 @@ Nodes: ConnectionType: ActorInfo Node@ND06: Con1 In@Con11: - ConnectionType: ActorInfo \ No newline at end of file + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con12: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con13: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con14: + ConnectionType: ActorInfo + In@Con16: + ConnectionType: ActorInfo + Node@ND01: Con1 + In@Con17: + ConnectionType: ActorInfo + Node@ND03: Con1 + In@Con20: + ConnectionType: ActorInfo + Node@ND03: Con1 + In@Con21: + ConnectionType: ActorInfo + Node@ND07: Con1 + In@Con22: + ConnectionType: ActorInfo + Node@ND07: Con1 + TriggerWorldLoaded@ND13: TriggerWorldLoaded + Pos: -73,-475 + Out@Con1: + ConnectionType: Exec + MapInfoNode@ND14: MapInfoNode + Pos: 574,-759 + Out@Con1: + ConnectionType: Location + Location: 35,60 + Out@Con2: + ConnectionType: Player + Player: King + SetCameraPosition@ND15: SetCameraPosition + Pos: 827,-758 + In@Con1: + ConnectionType: Player + Node@ND14: Con2 + In@Con2: + ConnectionType: Location + Node@ND14: Con1 + In@Con3: + ConnectionType: Exec + Node@ND13: Con1 + TriggerCreateTimer@ND16: TriggerCreateTimer + Pos: 502,-485 + Out@Con1: + ConnectionType: TimerConnection + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND17: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND13: Con1 + MapInfoNode@ND17: MapInfoNode + Pos: 226,-487 + Out@Con1: + ConnectionType: Integer + Num: 60 + MapInfoNode@ND18: MapInfoNode + Pos: 1197,-617 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 64,1|57,8|51,8 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 3 + Reinforcements@ND19: Reinforcements + Pos: 1464,-616 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND18: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND10: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND18: Con2 + In@Con4: + ConnectionType: Integer + Node@ND18: Con4 + In@Con5: + ConnectionType: Exec + Node@ND16: Con2 + ActorQueueHunt@ND20: ActorQueueHunt + Pos: 1737,-613 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND19: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND18: Con3 + In@Con4: + ConnectionType: Exec + Node@ND19: Con2 + MapInfoNode@ND21: MapInfoNode + Pos: 1196,-208 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 24,1|24,6|17,10 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 3 + Reinforcements@ND22: Reinforcements + Pos: 1463,-207 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND21: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND10: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND21: Con2 + In@Con4: + ConnectionType: Integer + Node@ND21: Con4 + In@Con5: + ConnectionType: Exec + Node@ND16: Con2 + ActorQueueHunt@ND23: ActorQueueHunt + Pos: 1752,-211 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND22: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND21: Con3 + In@Con4: + ConnectionType: Exec + Node@ND22: Con2 + MapInfoNode@ND24: MapInfoNode + Pos: 1202,205 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 1,57|6,57|8,55 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 3 + Reinforcements@ND25: Reinforcements + Pos: 1469,206 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND24: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND10: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND24: Con2 + In@Con4: + ConnectionType: Integer + Node@ND24: Con4 + In@Con5: + ConnectionType: Exec + Node@ND16: Con2 + ActorQueueHunt@ND26: ActorQueueHunt + Pos: 1742,209 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND25: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND24: Con3 + In@Con4: + ConnectionType: Exec + Node@ND25: Con2 + MapInfoNode@ND27: MapInfoNode + Pos: 1197,649 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 63,63|58,58 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 3 + Reinforcements@ND28: Reinforcements + Pos: 1464,650 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND27: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND10: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND27: Con2 + In@Con4: + ConnectionType: Integer + Node@ND27: Con4 + In@Con5: + ConnectionType: Exec + Node@ND16: Con2 + ActorQueueHunt@ND29: ActorQueueHunt + Pos: 1737,653 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND28: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND27: Con3 + In@Con4: + ConnectionType: Exec + Node@ND28: Con2 + ArithmeticsAnd@ND30: ArithmeticsAnd + Pos: 2551,-322 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND31: Con1 + In@Con2: + ConnectionType: Exec + Node@ND32: Con1 + In@Con3: + ConnectionType: Repeatable + TriggerOnAllKilled@ND31: TriggerOnAllKilled + Pos: 1985,-610 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND19: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND19: Con2 + TriggerOnAllKilled@ND32: TriggerOnAllKilled + Pos: 1991,-214 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND22: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND22: Con2 + TriggerOnAllKilled@ND33: TriggerOnAllKilled + Pos: 1985,214 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND25: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND25: Con2 + TriggerOnAllKilled@ND34: TriggerOnAllKilled + Pos: 1993,655 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND28: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND28: Con2 + ArithmeticsAnd@ND36: ArithmeticsAnd + Pos: 2552,-38 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND33: Con1 + In@Con2: + ConnectionType: Exec + Node@ND34: Con1 + In@Con3: + ConnectionType: Repeatable + ArithmeticsAnd@ND38: ArithmeticsAnd + Pos: 2859,-156 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND30: Con1 + In@Con2: + ConnectionType: Exec + Node@ND36: Con1 + In@Con3: + ConnectionType: Repeatable + TriggerCreateTimer@ND39: TriggerCreateTimer + Pos: 3307,-217 + Out@Con1: + ConnectionType: TimerConnection + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND40: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND38: Con1 + MapInfoNode@ND40: MapInfoNode + Pos: 3031,-357 + Out@Con1: + ConnectionType: Integer + Num: 45 + MapInfoNode@ND41: MapInfoNode + Pos: 3615,-563 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 24,1|24,6 + Out@Con3: + ConnectionType: Repeatable + Reinforcements@ND42: Reinforcements + Pos: 3902,-559 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND41: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND11: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND41: Con2 + In@Con4: + ConnectionType: Integer + In@Con5: + ConnectionType: Exec + Node@ND39: Con2 + ActorQueueHunt@ND43: ActorQueueHunt + Pos: 4155,-559 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND42: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND41: Con3 + In@Con4: + ConnectionType: Exec + Node@ND42: Con2 + TriggerOnAllKilled@ND44: TriggerOnAllKilled + Pos: 4403,-556 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND42: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND42: Con2 + MapInfoNode@ND45: MapInfoNode + Pos: 3615,-208 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 63,63|57,57 + Out@Con3: + ConnectionType: Repeatable + Reinforcements@ND46: Reinforcements + Pos: 3902,-204 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND45: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND11: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND45: Con2 + In@Con4: + ConnectionType: Integer + In@Con5: + ConnectionType: Exec + Node@ND39: Con2 + ActorQueueHunt@ND47: ActorQueueHunt + Pos: 4155,-204 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND46: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND45: Con3 + In@Con4: + ConnectionType: Exec + Node@ND46: Con2 + TriggerOnAllKilled@ND48: TriggerOnAllKilled + Pos: 4403,-201 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND46: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND46: Con2 + MapInfoNode@ND49: MapInfoNode + Pos: 3625,173 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 64,1|57,8 + Out@Con3: + ConnectionType: Repeatable + Reinforcements@ND50: Reinforcements + Pos: 3912,177 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND49: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND11: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND49: Con2 + In@Con4: + ConnectionType: Integer + In@Con5: + ConnectionType: Exec + Node@ND39: Con2 + ActorQueueHunt@ND51: ActorQueueHunt + Pos: 4165,177 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND50: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND49: Con3 + In@Con4: + ConnectionType: Exec + Node@ND50: Con2 + TriggerOnAllKilled@ND52: TriggerOnAllKilled + Pos: 4413,180 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND50: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND50: Con2 + MapInfoNode@ND53: MapInfoNode + Pos: 3627,547 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 1,57|7,57 + Out@Con3: + ConnectionType: Repeatable + Reinforcements@ND54: Reinforcements + Pos: 3914,551 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND53: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND11: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND53: Con2 + In@Con4: + ConnectionType: Integer + In@Con5: + ConnectionType: Exec + Node@ND39: Con2 + ActorQueueHunt@ND55: ActorQueueHunt + Pos: 4167,551 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND54: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND53: Con3 + In@Con4: + ConnectionType: Exec + Node@ND54: Con2 + TriggerOnAllKilled@ND56: TriggerOnAllKilled + Pos: 4415,554 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND54: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND54: Con2 + MapInfoNode@ND57: MapInfoNode + Pos: 5800,678 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 63,63|60,60 + Out@Con3: + ConnectionType: Repeatable + Reinforcements@ND58: Reinforcements + Pos: 6076,668 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND57: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND12: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND57: Con2 + In@Con4: + ConnectionType: Integer + In@Con5: + ConnectionType: Exec + Node@ND76: Con2 + ActorQueueHunt@ND59: ActorQueueHunt + Pos: 6338,671 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND58: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND57: Con3 + In@Con4: + ConnectionType: Exec + Node@ND58: Con2 + TriggerOnAllKilled@ND60: TriggerOnAllKilled + Pos: 6594,673 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND58: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND58: Con2 + Reinforcements@ND61: Reinforcements + Pos: 6070,224 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND64: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND12: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND64: Con2 + In@Con4: + ConnectionType: Integer + In@Con5: + ConnectionType: Exec + Node@ND76: Con2 + ActorQueueHunt@ND62: ActorQueueHunt + Pos: 6343,227 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND61: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND64: Con3 + In@Con4: + ConnectionType: Exec + Node@ND61: Con2 + TriggerOnAllKilled@ND63: TriggerOnAllKilled + Pos: 6586,232 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND61: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND61: Con2 + MapInfoNode@ND64: MapInfoNode + Pos: 5803,223 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 1,57|6,57 + Out@Con3: + ConnectionType: Repeatable + MapInfoNode@ND65: MapInfoNode + Pos: 5797,-190 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 24,1|24,4 + Out@Con3: + ConnectionType: Repeatable + Reinforcements@ND66: Reinforcements + Pos: 6064,-189 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND65: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND12: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND65: Con2 + In@Con4: + ConnectionType: Integer + In@Con5: + ConnectionType: Exec + Node@ND76: Con2 + ActorQueueHunt@ND67: ActorQueueHunt + Pos: 6353,-193 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND66: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND65: Con3 + In@Con4: + ConnectionType: Exec + Node@ND66: Con2 + TriggerOnAllKilled@ND68: TriggerOnAllKilled + Pos: 6592,-196 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND66: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND66: Con2 + MapInfoNode@ND69: MapInfoNode + Pos: 5798,-599 + Out@Con1: + ConnectionType: Player + Player: Baron + Out@Con2: + ConnectionType: CellPath + Cells: 64,1|61,4 + Out@Con3: + ConnectionType: Repeatable + Reinforcements@ND70: Reinforcements + Pos: 6065,-598 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND69: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND12: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND69: Con2 + In@Con4: + ConnectionType: Integer + In@Con5: + ConnectionType: Exec + Node@ND76: Con2 + ActorQueueHunt@ND71: ActorQueueHunt + Pos: 6338,-595 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + In@Con2: + ConnectionType: ActorList + Node@ND70: Con1 + In@Con3: + ConnectionType: Repeatable + Node@ND69: Con3 + In@Con4: + ConnectionType: Exec + Node@ND70: Con2 + TriggerOnAllKilled@ND72: TriggerOnAllKilled + Pos: 6586,-592 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND70: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND70: Con2 + ArithmeticsAnd@ND73: ArithmeticsAnd + Pos: 4795,-243 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND44: Con1 + In@Con2: + ConnectionType: Exec + Node@ND48: Con1 + In@Con3: + ConnectionType: Repeatable + ArithmeticsAnd@ND74: ArithmeticsAnd + Pos: 4796,41 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND52: Con1 + In@Con2: + ConnectionType: Exec + Node@ND56: Con1 + In@Con3: + ConnectionType: Repeatable + ArithmeticsAnd@ND75: ArithmeticsAnd + Pos: 5103,-77 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND73: Con1 + In@Con2: + ConnectionType: Exec + Node@ND74: Con1 + In@Con3: + ConnectionType: Repeatable + TriggerCreateTimer@ND76: TriggerCreateTimer + Pos: 5460,-207 + Out@Con1: + ConnectionType: TimerConnection + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND77: Con1 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND75: Con1 + MapInfoNode@ND77: MapInfoNode + Pos: 5184,-347 + Out@Con1: + ConnectionType: Integer + Num: 45 + TimedExecution@ND78: TimedExecution + Pos: 826,-988 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND79: Con1 + In@Con2: + ConnectionType: Exec + Node@ND13: Con1 + MapInfoNode@ND79: MapInfoNode + Pos: 577,-988 + Out@Con1: + ConnectionType: Integer + Num: 125 + TriggerOnKilled@ND80: TriggerOnKilled + Pos: 431,-1329 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Actor + Node@ND81: Con1 + In@Con2: + ConnectionType: ActorList + In@Con3: + ConnectionType: Exec + Node@ND13: Con1 + MapInfoActorReference@ND81: MapInfoActorReference + Pos: 83,-1327 + Out@Con1: + ConnectionType: Actor + Actor: Actor304 + Out@Con2: + ConnectionType: ActorList + Actors: Actor304 + UiNewObjective@ND82: UiNewObjective + Pos: 428,-1629 + Item: Primary + Out@Con1: + ConnectionType: Objective + In@Con1: + ConnectionType: String + Node@ND84: Con1 + In@Con2: + ConnectionType: Exec + Node@ND13: Con1 + In@Con3: + ConnectionType: Player + Node@ND84: Con2 + In@Con4: + ConnectionType: PlayerGroup + UiFailObjective@ND83: UiFailObjective + Pos: 697,-1627 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Objective + Node@ND82: Con1 + In@Con2: + ConnectionType: Exec + Node@ND80: Con1 + MapInfoNode@ND84: MapInfoNode + Pos: 78,-1631 + Out@Con1: + ConnectionType: String + String: Your Commander must survive! + Out@Con2: + ConnectionType: Player + Player: King + MapInfoNode@ND87: MapInfoNode + Pos: 827,-1269 + Out@Con1: + ConnectionType: String + String: Mission + Out@Con2: + ConnectionType: String + String: The King's generals decided to aquire this position as preperation for the upcoming battle. + UiTextMessage@ND88: UiTextMessage + Pos: 1077,-1270 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: String + Node@ND87: Con1 + In@Con2: + ConnectionType: String + Node@ND87: Con2 + In@Con3: + ConnectionType: Exec + Node@ND78: Con1 + MapInfoNode@ND89: MapInfoNode + Pos: 1079,-1515 + Out@Con1: + ConnectionType: Integer + Num: 250 + TimedExecution@ND90: TimedExecution + Pos: 1342,-1270 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND89: Con1 + In@Con2: + ConnectionType: Exec + Node@ND88: Con1 + MapInfoNode@ND91: MapInfoNode + Pos: 1342,-1517 + Out@Con1: + ConnectionType: String + String: Mission + Out@Con2: + ConnectionType: String + String: Your objective is to help defend this location and wipe out all incoming attackers. + UiTextMessage@ND92: UiTextMessage + Pos: 1596,-1268 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: String + Node@ND91: Con1 + In@Con2: + ConnectionType: String + Node@ND91: Con2 + In@Con3: + ConnectionType: Exec + Node@ND90: Con1 + UiNewObjective@ND93: UiNewObjective + Pos: 1602,-1571 + Item: Primary + Out@Con1: + ConnectionType: Objective + In@Con1: + ConnectionType: String + Node@ND94: Con1 + In@Con2: + ConnectionType: Exec + Node@ND90: Con1 + In@Con3: + ConnectionType: Player + Node@ND94: Con2 + In@Con4: + ConnectionType: PlayerGroup + MapInfoNode@ND94: MapInfoNode + Pos: 1344,-1757 + Out@Con1: + ConnectionType: String + String: Hold stand against all incoming attacks! + Out@Con2: + ConnectionType: Player + Player: King + MapInfoActorReference@ND95: MapInfoActorReference + Pos: 1600,-1836 + Out@Con1: + ConnectionType: Actor + Actor: Actor203 + Out@Con2: + ConnectionType: ActorList + Actors: Actor203,Actor204,Actor208,Actor107,Actor205,Actor113,Actor206,Actor112,Actor111,Actor201,Actor40,Actor202,Actor271,Actor200,Actor272 + TriggerOnAllKilled@ND96: TriggerOnAllKilled + Pos: 1926,-1836 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: ActorList + Node@ND95: Con2 + In@Con2: + ConnectionType: Repeatable + In@Con3: + ConnectionType: Exec + Node@ND13: Con1 + UiFailObjective@ND97: UiFailObjective + Pos: 2197,-1574 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Objective + Node@ND93: Con1 + In@Con2: + ConnectionType: Exec + Node@ND96: Con1 + UiCompleteObjective@ND98: UiCompleteObjective + Pos: 7975,-440 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Objective + Node@ND82: Con1 + In@Con2: + ConnectionType: Exec + Node@ND100: Con1 + UiCompleteObjective@ND99: UiCompleteObjective + Pos: 7974,-190 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Objective + Node@ND93: Con1 + In@Con2: + ConnectionType: Exec + Node@ND100: Con1 + TimedExecution@ND100: TimedExecution + Pos: 7724,-191 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND101: Con1 + In@Con2: + ConnectionType: Exec + Node@ND104: Con1 + MapInfoNode@ND101: MapInfoNode + Pos: 7237,-448 + Out@Con1: + ConnectionType: Integer + Num: 125 + ArithmeticsAnd@ND102: ArithmeticsAnd + Pos: 6943,-198 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND72: Con1 + In@Con2: + ConnectionType: Exec + Node@ND68: Con1 + In@Con3: + ConnectionType: Repeatable + ArithmeticsAnd@ND103: ArithmeticsAnd + Pos: 6944,229 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND63: Con1 + In@Con2: + ConnectionType: Exec + Node@ND60: Con1 + In@Con3: + ConnectionType: Repeatable + ArithmeticsAnd@ND104: ArithmeticsAnd + Pos: 7237,-197 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND102: Con1 + In@Con2: + ConnectionType: Exec + Node@ND103: Con1 + In@Con3: + ConnectionType: Repeatable + UiTextMessage@ND105: UiTextMessage + Pos: 7726,84 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: String + Node@ND106: Con1 + In@Con2: + ConnectionType: String + Node@ND106: Con2 + In@Con3: + ConnectionType: Exec + Node@ND104: Con1 + MapInfoNode@ND106: MapInfoNode + Pos: 7238,84 + Out@Con1: + ConnectionType: String + String: Mission + Out@Con2: + ConnectionType: String + String: We did it! Preperation for the upcoming siege will now begin! + UiTextMessage@ND107: UiTextMessage + Pos: 1300,1345 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: String + Node@ND108: Con1 + In@Con2: + ConnectionType: String + Node@ND108: Con2 + In@Con3: + ConnectionType: Exec + Node@ND109: Con1 + MapInfoNode@ND108: MapInfoNode + Pos: 1034,1107 + Out@Con1: + ConnectionType: String + String: Scouts + Out@Con2: + ConnectionType: String + String: We spotted a large army heading this direction! + TimedExecution@ND109: TimedExecution + Pos: 1033,1345 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND110: Con1 + In@Con2: + ConnectionType: Exec + Node@ND13: Con1 + MapInfoNode@ND110: MapInfoNode + Pos: 764,1339 + Out@Con1: + ConnectionType: Integer + Num: 750 + UiTextMessage@ND111: UiTextMessage + Pos: 3570,1454 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: String + Node@ND112: Con1 + In@Con2: + ConnectionType: String + Node@ND112: Con2 + In@Con3: + ConnectionType: Exec + Node@ND113: Con1 + MapInfoNode@ND112: MapInfoNode + Pos: 3304,1216 + Out@Con1: + ConnectionType: String + String: Scouts + Out@Con2: + ConnectionType: String + String: We spotted a huge mounted army heading this direction! + TimedExecution@ND113: TimedExecution + Pos: 3303,1454 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND114: Con1 + In@Con2: + ConnectionType: Exec + Node@ND38: Con1 + MapInfoNode@ND114: MapInfoNode + Pos: 3034,1448 + Out@Con1: + ConnectionType: Integer + Num: 750 + UiTextMessage@ND115: UiTextMessage + Pos: 5783,1156 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: String + Node@ND116: Con1 + In@Con2: + ConnectionType: String + Node@ND116: Con2 + In@Con3: + ConnectionType: Exec + Node@ND117: Con1 + MapInfoNode@ND116: MapInfoNode + Pos: 5517,918 + Out@Con1: + ConnectionType: String + String: Scouts + Out@Con2: + ConnectionType: String + String: We spotted a gigantic siege army heading this direction! + TimedExecution@ND117: TimedExecution + Pos: 5516,1156 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: Integer + Node@ND118: Con1 + In@Con2: + ConnectionType: Exec + Node@ND75: Con1 + MapInfoNode@ND118: MapInfoNode + Pos: 5247,1150 + Out@Con1: + ConnectionType: Integer + Num: 750 + MapInfoNode@ND119: MapInfoNode + Pos: 2618,699 + Out@Con1: + ConnectionType: Player + Player: King + Out@Con2: + ConnectionType: CellPath + Cells: 24,40|24,41|28,42 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 1 + Reinforcements@ND120: Reinforcements + Pos: 3224,849 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND119: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND126: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND119: Con2 + In@Con4: + ConnectionType: Integer + Node@ND119: Con4 + In@Con5: + ConnectionType: Exec + Node@ND131: Con2 + MapInfoActorInfoNode@ND123: MapInfoActorInfoNode + Pos: 2359,286 + Out@Con1: + ConnectionType: ActorInfo + ActorInfo: e3new + MapInfoActorInfoNode@ND124: MapInfoActorInfoNode + Pos: 2359,483 + Out@Con1: + ConnectionType: ActorInfo + ActorInfo: e4newv2 + MapInfoActorInfoNode@ND125: MapInfoActorInfoNode + Pos: 2359,686 + Out@Con1: + ConnectionType: ActorInfo + ActorInfo: e2newv2 + GroupActorInfoGroup@ND126: GroupActorInfoGroup + Pos: 2624,285 + Out@Con1: + ConnectionType: ActorInfoArray + In@Con1: + ConnectionType: ActorInfo + Node@ND123: Con1 + In@Con2: + ConnectionType: ActorInfo + Node@ND123: Con1 + In@Con3: + ConnectionType: ActorInfo + Node@ND124: Con1 + In@Con4: + ConnectionType: ActorInfo + Node@ND124: Con1 + In@Con5: + ConnectionType: ActorInfo + Node@ND125: Con1 + In@Con6: + ConnectionType: ActorInfo + Node@ND125: Con1 + In@Con7: + ConnectionType: ActorInfo + UiTextMessage@ND127: UiTextMessage + Pos: 3193,285 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: String + Node@ND128: Con1 + In@Con2: + ConnectionType: String + Node@ND128: Con2 + In@Con3: + ConnectionType: Exec + Node@ND38: Con1 + MapInfoNode@ND128: MapInfoNode + Pos: 2914,284 + Out@Con1: + ConnectionType: String + String: King + Out@Con2: + ConnectionType: String + String: We trained some soldiers to help defend! Use them wisely. + IsAlive@ND129: IsAlive + Pos: 2624,1008 + Out@Con1: + ConnectionType: Condition + In@Con1: + ConnectionType: Actor + Node@ND130: Con1 + MapInfoActorReference@ND130: MapInfoActorReference + Pos: 2354,1009 + Out@Con1: + ConnectionType: Actor + Actor: Actor200 + Out@Con2: + ConnectionType: ActorList + Actors: Actor200 + CheckCondition@ND131: CheckCondition + Pos: 2921,962 + Methode: True + Out@Con1: + ConnectionType: Exec + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND38: Con1 + In@Con2: + ConnectionType: Condition + Node@ND129: Con1 + IsAlive@ND135: IsAlive + Pos: 2038,1700 + Out@Con1: + ConnectionType: Condition + In@Con1: + ConnectionType: Actor + Node@ND138: Con1 + CheckCondition@ND136: CheckCondition + Pos: 2304,1703 + Methode: True + Out@Con1: + ConnectionType: Exec + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND38: Con1 + In@Con2: + ConnectionType: Condition + Node@ND135: Con1 + Reinforcements@ND137: Reinforcements + Pos: 2569,1392 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND139: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND126: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND139: Con2 + In@Con4: + ConnectionType: Integer + Node@ND139: Con4 + In@Con5: + ConnectionType: Exec + Node@ND136: Con2 + MapInfoActorReference@ND138: MapInfoActorReference + Pos: 1784,1702 + Out@Con1: + ConnectionType: Actor + Actor: Actor201 + Out@Con2: + ConnectionType: ActorList + Actors: Actor201 + MapInfoNode@ND139: MapInfoNode + Pos: 2303,1393 + Out@Con1: + ConnectionType: Player + Player: King + Out@Con2: + ConnectionType: CellPath + Cells: 39,29|39,32 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 1 + IsAlive@ND140: IsAlive + Pos: 2043,2268 + Out@Con1: + ConnectionType: Condition + In@Con1: + ConnectionType: Actor + Node@ND143: Con1 + CheckCondition@ND141: CheckCondition + Pos: 2309,2271 + Methode: True + Out@Con1: + ConnectionType: Exec + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND38: Con1 + In@Con2: + ConnectionType: Condition + Node@ND140: Con1 + Reinforcements@ND142: Reinforcements + Pos: 2574,1960 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND144: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND126: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND144: Con2 + In@Con4: + ConnectionType: Integer + Node@ND144: Con4 + In@Con5: + ConnectionType: Exec + Node@ND141: Con2 + MapInfoActorReference@ND143: MapInfoActorReference + Pos: 1789,2270 + Out@Con1: + ConnectionType: Actor + Actor: Actor202 + Out@Con2: + ConnectionType: ActorList + Actors: Actor202 + MapInfoNode@ND144: MapInfoNode + Pos: 2308,1961 + Out@Con1: + ConnectionType: Player + Player: King + Out@Con2: + ConnectionType: CellPath + Cells: 25,29|25,31|31,31 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 1 + MapInfoNode@ND145: MapInfoNode + Pos: 4949,1839 + Out@Con1: + ConnectionType: Player + Player: King + Out@Con2: + ConnectionType: CellPath + Cells: 38,40|39,42|40,42 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 1 + Reinforcements@ND146: Reinforcements + Pos: 5555,1989 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND145: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND152: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND145: Con2 + In@Con4: + ConnectionType: Integer + Node@ND145: Con4 + In@Con5: + ConnectionType: Exec + Node@ND149: Con2 + IsAlive@ND148: IsAlive + Pos: 4955,2148 + Out@Con1: + ConnectionType: Condition + In@Con1: + ConnectionType: Actor + Node@ND155: Con1 + CheckCondition@ND149: CheckCondition + Pos: 5258,2110 + Methode: True + Out@Con1: + ConnectionType: Exec + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND75: Con1 + In@Con2: + ConnectionType: Condition + Node@ND148: Con1 + MapInfoActorInfoNode@ND150: MapInfoActorInfoNode + Pos: 4690,1426 + Out@Con1: + ConnectionType: ActorInfo + ActorInfo: ross4b + MapInfoActorInfoNode@ND151: MapInfoActorInfoNode + Pos: 4690,1623 + Out@Con1: + ConnectionType: ActorInfo + ActorInfo: ross2 + GroupActorInfoGroup@ND152: GroupActorInfoGroup + Pos: 4955,1425 + Out@Con1: + ConnectionType: ActorInfoArray + In@Con1: + ConnectionType: ActorInfo + Node@ND150: Con1 + In@Con8: + ConnectionType: ActorInfo + Node@ND150: Con1 + In@Con9: + ConnectionType: ActorInfo + Node@ND151: Con1 + In@Con10: + ConnectionType: ActorInfo + Node@ND151: Con1 + In@Con11: + ConnectionType: ActorInfo + UiTextMessage@ND153: UiTextMessage + Pos: 5529,1431 + Out@Con1: + ConnectionType: Exec + In@Con1: + ConnectionType: String + Node@ND154: Con1 + In@Con2: + ConnectionType: String + Node@ND154: Con2 + In@Con3: + ConnectionType: Exec + Node@ND75: Con1 + MapInfoNode@ND154: MapInfoNode + Pos: 5245,1424 + Out@Con1: + ConnectionType: String + String: King + Out@Con2: + ConnectionType: String + String: We trained some cavalry to help defend! Use them wisely. + MapInfoActorReference@ND155: MapInfoActorReference + Pos: 4685,2149 + Out@Con1: + ConnectionType: Actor + Actor: Actor203 + Out@Con2: + ConnectionType: ActorList + Actors: Actor203 + MapInfoNode@ND156: MapInfoNode + Pos: 4957,2393 + Out@Con1: + ConnectionType: Player + Player: King + Out@Con2: + ConnectionType: CellPath + Cells: 34,40|34,42|32,43 + Out@Con3: + ConnectionType: Repeatable + Out@Con4: + ConnectionType: Integer + Num: 1 + Reinforcements@ND157: Reinforcements + Pos: 5568,2586 + Out@Con1: + ConnectionType: ActorList + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Player + Node@ND156: Con1 + In@Con2: + ConnectionType: ActorInfoArray + Node@ND152: Con1 + In@Con3: + ConnectionType: CellPath + Node@ND156: Con2 + In@Con4: + ConnectionType: Integer + Node@ND156: Con4 + In@Con5: + ConnectionType: Exec + Node@ND159: Con2 + IsAlive@ND158: IsAlive + Pos: 4963,2702 + Out@Con1: + ConnectionType: Condition + In@Con1: + ConnectionType: Actor + Node@ND160: Con1 + CheckCondition@ND159: CheckCondition + Pos: 5258,2698 + Methode: True + Out@Con1: + ConnectionType: Exec + Out@Con2: + ConnectionType: Exec + In@Con1: + ConnectionType: Exec + Node@ND75: Con1 + In@Con2: + ConnectionType: Condition + Node@ND158: Con1 + MapInfoActorReference@ND160: MapInfoActorReference + Pos: 4693,2703 + Out@Con1: + ConnectionType: Actor + Actor: Actor204 + Out@Con2: + ConnectionType: ActorList + Actors: Actor204 +Rules: mw|rules/campaign-maprules.yaml + Player: + PlayerResources: + DefaultCash: 3000 \ No newline at end of file