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Commit 260 engine build failure: error CS0246: The type or namespace name `EditorNodeLayer' could not be found #21

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fusion809 opened this issue Jan 30, 2019 · 1 comment

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@fusion809
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Hi,

Presently commit 260 of this repo (1bbb1da), which uses engine commit dc57a75f11cc7673bf08433775d4a4e9052d16d7, fails to build on Arch Linux at the engine building stage. The error I get is:

CSC OpenRA.Platforms.Default.dll
CSC mods/common/OpenRA.Mods.Common.dll
OpenRA.Mods.Common/Widgets/Logic/Ingame/IngameMenuLogic.cs(176,50): error CS0246: The type or namespace name `EditorNodeLayer' could not be found. Are you missing `OpenRA.Mods.Common.Widgets.ScriptNodes' using directive?
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/InfoNodes/MapInfoActorInfoNode.cs(37,59): error CS0246: The type or namespace name `EditorTilesetFilterInfo' could not be found. Are you missing an assembly reference?
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/ActorNodes/ActorNodeQueueAbility.cs(87,41): error CS1729: The type `OpenRA.Mods.Common.Activities.Attack' does not contain a constructor that takes `5' arguments
OpenRA.Mods.Common/Activities/Attack.cs(46,10): (Location of the symbol related to previous error)
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/ActorNodes/ActorNodeQueueAbility.cs(97,50): error CS1729: The type `OpenRA.Mods.Common.Activities.Attack' does not contain a constructor that takes `5' arguments
OpenRA.Mods.Common/Activities/Attack.cs(46,10): (Location of the symbol related to previous error)
Compilation failed: 4 error(s), 0 warnings
make[1]: *** [Makefile:278: mods/common/OpenRA.Mods.Common.dll] Error 1
make[1]: Leaving directory '/data/GitHub/others/Medieval-Warfare/engine'
make: *** [Makefile:52: engine] Error 2

I would have reported this at your OpenRA fork, but sadly only PRs are accepted there and I do not know how to fix this issue.

Thanks for your time,
Brenton

@fusion809 fusion809 changed the title Commit 260; engine build failure: error CS0246: The type or namespace name `EditorNodeLayer' could not be found Commit 260 engine build failure: error CS0246: The type or namespace name `EditorNodeLayer' could not be found Jan 30, 2019
@CombinE88
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Hi, the im working on a complete rebase on the entire script structure in the moment, most commits will not build in upcoming stages itd entierly to save the process.
Apologiers for that and Thank you for submitting issues.

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