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Changelog 01-01-23.md

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📑 Changelog 01/01/2023 - 01/17/2023

🟢 Status Released

💬 Patch Notes


🌟 New Crafting Recipes

  • Added crafting recipes for all ammo types.

🌟 New Items

  • Added Metal Scrap.

    Can be obtained by scrapping empty cans for now.


📢 Features and Improvements

Feature Guns No Longer Break

When a gun reaches 0 durability it would break. This is no longer the case. Now, instead, they will become non-functional and the player can fix them with a weapon repair kit.

Feature Small Trees are Gatherable

By interacting with the small trees on the map you can obtain sticks from them.

Feature Added Generic Eating Animation

Feature Added Tactical Zombie

Extremely rare spawn, but always has very good loot on it.

🔼 Improvement Impoved Crafting UI

  • Crafting UI better shows what items can be crafted and can't be crafted.
  • Craft max button is functional.
  • Craft filtering is functional.
  • Recipes that yield a quantity greater than 1 now show how many items they make. (TODO)
  • Items in your vicinity can now be used in crafting recipes. (TODO)

🔼 Improvement Inventory Keybind

When rebinding the inventory key, occasionally players would have an issue where typing could open the inventory.

🔼 Improvement Improved NPC Stimulus Performance

More to do here still, but this is a step in the right direction.

🔼 Improvement Reduced Spawn Rate of Weapon Attachments


⚖️ Changes

Change Items are less likely to spawn in larger quantities now

  • Added an exponential modifier to item quantities, so a max quantity spawn is exponentially less likely than a minimum spawn.

Change Removed Motorcycle From Vehicle Spawn Pool (Temporary)


🐛 Bugfixes

  • Fixed a bug where melee did no damage.
  • Fixed several bugs with squad tags 🤞.
  • Fixed a bug where NPCs didn't respawn when they fell off the map.
  • Fixed a bug where some NPC information wasn't cleaned up when they died.
  • Fixed a bug where player equipment was not unloaded when they got too far away to be rendered.
  • Fixed a bug where zombies would sometimes be invisible (I think, please let us know if you still experience this)