This week we spent a lot of time working on solving various memory leaks, fixing bugs, improving user experience, and changing the longevity of items.
Major changes this week include the addition of all items with durability taking a 20% durability hit upon death. This serves to make weapons more exclusive and valuable.
We've increased the rate at which a leg is broken when shot, so carry a splint!
- Naturally spawns - Military areas.
- Used to repair vests.
- Repairs 50 durability (2x required to fully repair tier 2 vest), 1x use.
- Stackable to 4x, weighs 2.5kg.
- Crafted
- Used to repair vests.
- Repairs 10% durability.
- Repairs 20 durability (5x required to fully repair tier 2 vest), 1x use.
- Stackable to 4x, weighs 2.5kg.
- Crafted
- Used to repair weapons.
- Repairs 10% durability.
- Crafted
- Small backpack.
- Naturally spawns - Residential and Industrial areas
- Crafting Resource.
- Naturally spawns - Residential and Industrial areas, Craftable.
- Crafting Resource.
- 1x
Advanced Composite Fiber
- 25x
Scrap Metal
- 3x
Composite Fiber
- 10x
Scrap Metal
- 2x
Spring
- 1x
Sponge
- 2x
Scrap Glass
- Reduced
Scrap Cloth
requirement (from 5x -> 2x) - Removed
Sap
requirement - Added 2x
Scrap Plastic
requirement - Added 1x
Glue Bottle
requirement
- Toggle Voice Chat via Keybind (
Left Alt
on Keyboard, unbound on controllers). - Zombies react to your voice.
- Drag and drop an a primary/secondary weapon into another weapon slot to swap them.
- Also causing a performance leak.
❗ Change
CRITICAL CHANGE Increased chance of a Leg Break
when shot in the legs (from damage / 4
to damage
)
MRAD
should break a leg about 56% of the time,AR-15
is about 15.4%.
- Should reduce the frequency of finding food in cabinets.
- Added all scrap items to dumpster spawns.
- Increased max quantity of each item.
Previously, a headshot with a shotgun did the same damage as a torso shot. If a player shot another player in the head who had a tier 2 helmet, they would deal only about 55 damage with the Remington pump shotgun. This change should put that closer to 90 damage.
- Fixed a bug where zombies could attack several times rapidly.
- Fixed a bug where being radiated didn't cause passive health drain.
- Fixed a bug where the flashlight and other light items would not toggle with the flashlight keybind in some cases.