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Changelog 07-30-23.md

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📑 Changelog 07/29/2023 - 07/30/2023

🟢 Status Released

💬 Patch Notes

In this patch we focused on making players a bit less tanky. We found that healing items were a bit more effective than we were looking for with this game, so we slowed down healing across the board.

🔥 New Items

  • Added Tourniquet.

    Alternative to bandages, stops 3 stages of bleeding, consumes in 3 seconds. Bandage, by contrast, stops 1 stage of bleeding and consumes in 3 seconds (See medical item changes in the changes section).

  • Added Shovel, Crowbar, Machete, Cleaver.

    We want to continue to add more melee weapons, we started with a few low-hanging options.


📢 Features and Improvements

Feature Concussion Status Effect

Causes brief vision impact, ear ringing, and weapon flinch upon starting.

  • Bullet Headshots result in a concussion 100% of the time, with a duration that is based on the damage dealt (max 2s).
  • Melee headshots have a percentage chance to cause concussion, with a duration that is based on damage dealt (max 2s).

🔼 Improvement Consumable Item Use Time

Consumable items used to play an animation and once the animation ended your gun would be available again. Now, instead, we disable your weapon for the full duration of using the item (unless cancelled).


⚖️ Changes

Change Medical Items

  • Decreased Healing Salve healing from 7hp -> 5hp.
  • Increased Healing Salve healing duration from 2s -> 10s (0.5hp / second).
  • Increased Dressed Bandage healing duration from 4s -> 10s (1hp / second).
  • Increased Small Medkit healing duration from 5s -> 20s (2hp / second).
  • Increased Large Medkit healing duration from 12.5s -> 20s (5hp / second).
  • Increased Bandage use time from 1.5s -> 3s.
  • Increased Leg Splint use time from 6s -> 5s.

We felt that overall, players should need to disengage from combat before healing so when a player is damaged while healing, the healing will cease.

  • Healing is stopped when a player takes damage from an attack.

Change Molotov

  • Decreased damage while standing in fire from 24hp/s -> 10hp/s.
  • Decreased burn damage from 35hp -> 20hp over 20 seconds.

Change More ways to "Break a leg!"

We wanted to add a bit more utility to going for the legs, and expand on the usefulness and the vital importance of carrying a splint.

  • Melee and bullets impacts on legs have a chance to apply the Broken Leg status effect.
  • Slashing melee weapons do not break legs.

Change Broken Leg status effect

In addition to having more ways to break your leg, we drastically decreased the height you can fall from with a broken leg without taking damage, jumping will now, in most cases, cause some damage.

  • Jump height extremely reduced with broken leg.

🐛 Bugfixes

  • Fixed a bug which made healing items heal twice as much as intended.
  • Fixed PVP melee.