In this patch we focused on making players a bit less tanky. We found that healing items were a bit more effective than we were looking for with this game, so we slowed down healing across the board.
-
Added
Tourniquet
.Alternative to bandages, stops 3 stages of bleeding, consumes in 3 seconds. Bandage, by contrast, stops 1 stage of bleeding and consumes in 3 seconds (See medical item changes in the changes section).
-
Added
Shovel
,Crowbar
,Machete
,Cleaver
.We want to continue to add more melee weapons, we started with a few low-hanging options.
Causes brief vision impact, ear ringing, and weapon flinch upon starting.
- Bullet Headshots result in a concussion 100% of the time, with a duration that is based on the damage dealt
(max 2s)
. - Melee headshots have a percentage chance to cause concussion, with a duration that is based on damage dealt
(max 2s)
.
Consumable items used to play an animation and once the animation ended your gun would be available again. Now, instead, we disable your weapon for the full duration of using the item (unless cancelled).
- Decreased
Healing Salve
healing from7hp -> 5hp
. - Increased
Healing Salve
healing duration from2s -> 10s (0.5hp / second)
. - Increased
Dressed Bandage
healing duration from4s -> 10s (1hp / second)
. - Increased
Small Medkit
healing duration from5s -> 20s (2hp / second)
. - Increased
Large Medkit
healing duration from12.5s -> 20s (5hp / second)
. - Increased
Bandage
use time from1.5s -> 3s
. - Increased
Leg Splint
use time from6s -> 5s
.
We felt that overall, players should need to disengage from combat before healing so when a player is damaged while healing, the healing will cease.
- Healing is stopped when a player takes damage from an attack.
- Decreased damage while standing in fire from
24hp/s -> 10hp/s
. - Decreased burn damage from
35hp -> 20hp
over 20 seconds.
We wanted to add a bit more utility to going for the legs, and expand on the usefulness and the vital importance of carrying a splint.
- Melee and bullets impacts on legs have a chance to apply the
Broken Leg
status effect. - Slashing melee weapons do not break legs.
In addition to having more ways to break your leg, we drastically decreased the height you can fall from with a broken leg without taking damage, jumping will now, in most cases, cause some damage.
- Jump height extremely reduced with broken leg.
- Fixed a bug which made healing items heal twice as much as intended.
- Fixed PVP melee.