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SnakePoint.cs
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SnakePoint.cs
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using System;
namespace Snake
{
class SnakePoint:Point
{
public DirectionMove directionMove;
public bool isHead;
public SnakePoint prevPoint;
public int oX, oY;
public SnakePoint(int x, int y, bool isHead = false)
{
X = x;
Y = y;
this.isHead = isHead;
prevPoint = SnakePointsManager.EndElement(this);
SnakePointsManager.AddInList(this);
}
public override void ShowPoint()
{
Console.SetCursorPosition(X, Y);
Console.Write('*');
}
public void HidePoint()
{
Console.SetCursorPosition(X, Y);
Console.Write(' ');
}
public void MoveHead(DirectionMove _directionMove)
{
HidePoint();
oX = X;
oY = Y;
switch (directionMove)
{
case DirectionMove.up:
Y += -1;
break;
case DirectionMove.down:
Y += 1;
break;
case DirectionMove.left:
X += -1;
break;
case DirectionMove.right:
X += 1;
break;
}
ShowPoint();
}
public void MovePointToPoint()
{
HidePoint();
oX = X;
oY = Y;
X = prevPoint.oX;
Y = prevPoint.oY;
ShowPoint();
}
}
}