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SnakePointsManager.cs
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SnakePointsManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
namespace Snake
{
class SnakePointsManager:Point
{
static DirectionMove directionMove;
static List<SnakePoint> dictionary = new List<SnakePoint>();
public static void StartGame(int x, int y)
{
SnakePoint head = new SnakePoint(x, y, true);
AddSnakeElement();
}
public static void AddInList(SnakePoint thisObject)
{
dictionary.Add(thisObject);
}
public static void AddSnakeElement()
{
switch(directionMove)
{
case DirectionMove.up:
{
SnakePoint snakePoint1 = new SnakePoint(dictionary.Last().X, dictionary.Last().Y - 1);
}
break;
case DirectionMove.down:
{
SnakePoint snakePoint1 = new SnakePoint(dictionary.Last().X, dictionary.Last().Y + 1);
}
break;
case DirectionMove.left:
{
SnakePoint snakePoint1 = new SnakePoint(dictionary.Last().X - 1, dictionary.Last().Y);
}
break;
case DirectionMove.right:
{
SnakePoint snakePoint1 = new SnakePoint(dictionary.Last().X + 1, dictionary.Last().Y);
}
break;
}
}
public static void ShowSceneSnake()
{
foreach (SnakePoint value in dictionary)
{
if (value.isHead)
Console.ForegroundColor = ConsoleColor.Cyan;
else
Console.ForegroundColor = ConsoleColor.Green;
value.ShowPoint();
}
}
public static void MoveController(ConsoleKeyInfo keyInfo)
{
switch (keyInfo.Key)
{
case ConsoleKey.W:
if (directionMove != DirectionMove.down)
{
directionMove = DirectionMove.up;
}
break;
case ConsoleKey.S:
if (directionMove != DirectionMove.up)
{
directionMove = DirectionMove.down;
}
break;
case ConsoleKey.A:
if (directionMove != DirectionMove.right)
{
directionMove = DirectionMove.left;
}
break;
case ConsoleKey.D:
if (directionMove != DirectionMove.left)
{
directionMove = DirectionMove.right;
}
break;
}
}
static public void MoveSnake()
{
foreach(SnakePoint point in dictionary)
{
if (point.isHead)
{
point.directionMove = directionMove;
point.MoveHead(directionMove);
}
else
point.MovePointToPoint();
}
}
static public SnakePoint EndElement(SnakePoint snakePoint)
{
if(snakePoint.isHead)
{
return snakePoint;
}
return dictionary.Last();
}
static public SnakePoint HeadElement()
{
return dictionary.First();
}
static public bool OnCollisionWalls()
{
foreach(SnakePoint value in dictionary)
{
if(WallPointsManager.CheckedList(value.X,value.Y))
return true;
}
return false;
}
static public bool OnCollisionSelf()
{
for(int i = 0;i < dictionary.Count;i++)
{
if (CheckedList(dictionary[i].X, dictionary[i].Y,i))
return true;
}
return false;
}
static public bool OnCollisionFruits()
{
if (FruitPointManager.CheckedList(HeadElement().X, HeadElement().Y))
return true; return false;
}
static public void EatingFruit()
{
FruitPointManager.CheckedList(HeadElement().X, HeadElement().Y, out FruitPoint fruitPoint,out int i);
if(fruitPoint != null)
{
FruitPointManager.DeleteElement(i);
FruitPointManager.GenerateFruits();
FruitPointManager.ShowSceneFruit();
AddSnakeElement();
Game.UpdateTime -= 10;
Game.numFruitsEat++;
}
}
static public bool CheckedList(int x, int y)
{
foreach (SnakePoint value in dictionary)
{
if (value.X == x && value.Y == y)
{
return true;
}
}
return false;
}
static public bool CheckedList(int x, int y, int self)
{
for(int i = 0;i < dictionary.Count;i++)
{
if(i != self)
{
if (dictionary[i].X == x && dictionary[i].Y == y)
{
return true;
}
}
}
return false;
}
}
}