Releases
v1.12
June 22nd, 2018 - Support of Typed Buffers | New unit test Pixel-Projected Reflections | Updated Material Playground unit test
New unit test Pixel-Projected Projections: this unit test shows reflections that are ray traced. It is an implementation of the papers Optimized pixel-projected reflections for planar reflectors and Implementation of Optimized Pixel-Projected Reflections for Planar Reflections
Sponza was added to the Art folder for this unit test.
Updated unit test Material Playground: started out with Materials that can be summed up in the category Metal
Extended the GPU config system further by adding more GPUs and classifying them with also better support for the GPU Workbench
DirectX 12 / Vulkan:
added support for passing offsets, sizes through arrays in DescriptorData
added typed buffer support
upgraded to the 1.1.77.0 Vulkan SDK and updated volk for this
macOS: V-Sync is now switchable
Added 3D ability to the text rendering library: it was used to render the labels in the Material Playground unit test
Resolved issues (zeros issues now? ... please keep them coming!):
#23 Request: Support V-Sync off on Metal unit tests..
#56 getUSec function in WindowsBase.cpp seem buggy
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