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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
set(PROJECT_DESCRIPTION "GPU accelerated human movement simulator.")
project("mSim"
VERSION 0.1.0
DESCRIPTION "${PROJECT_DESCRIPTION}"
HOMEPAGE_URL "https://github.com/COM8/movement-sim")
set(VERSION_NAME "dev")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
macro(movement_simulator_option OPTION_NAME OPTION_TEXT OPTION_DEFAULT)
option(${OPTION_NAME} ${OPTION_TEXT} ${OPTION_DEFAULT})
if(DEFINED ENV{${OPTION_NAME}})
# Allow setting the option through an environment variable
set(${OPTION_NAME} $ENV{${OPTION_NAME}})
endif()
if(${OPTION_NAME})
add_definitions(-D${OPTION_NAME})
endif()
message(STATUS " ${OPTION_NAME}: ${${OPTION_NAME}}")
endmacro()
macro(movement_simulator_log_level_option OPTION_NAME OPTION_TEXT OPTION_DEFAULT)
set(${OPTION_NAME} ${OPTION_DEFAULT} CACHE STRING ${OPTION_TEXT})
set_property(CACHE ${OPTION_NAME} PROPERTY STRINGS "Default" "Trace" "Debug" "Info" "Warn" "Error" "Critical" "Off")
if(DEFINED ENV{${OPTION_NAME}})
# Allow setting the option through an environment variable
set(${OPTION_NAME} $ENV{${OPTION_NAME}})
endif()
if(${OPTION_NAME})
add_definitions(-D${OPTION_NAME})
endif()
message(STATUS " ${OPTION_NAME}: ${${OPTION_NAME}}")
endmacro()
message(STATUS "Movement Simulator client options")
message(STATUS "=======================================================")
movement_simulator_option(MOVEMENT_SIMULATOR_STATIC_ANALYZE "Set to ON to enable the GCC 10 static analysis. If enabled, MOVEMENT_SIMULATOR_ENABLE_LINTING has to be disabled." OFF)
movement_simulator_option(MOVEMENT_SIMULATOR_ENABLE_LINTING "Set to ON to enable clang linting. If enabled, MOVEMENT_SIMULATOR_STATIC_ANALYZE has to be disabled." OFF)
movement_simulator_option(MOVEMENT_SIMULATOR_ENABLE_RENDERDOC_API "Set to ON to enable RenderDoc in application APIs for Kompute to allow inspecting compute shaders." OFF)
movement_simulator_log_level_option(MOVEMENT_SIMULATOR_LOG_LEVEL "Sets the log level. 'Default' will set the log level to 'Debug' for debug builds and 'Info' for release builds." "Off")
message(STATUS "=======================================================")
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
include(sanitizer)
include(gcc_analyze)
include(clear_variable)
include(FetchContent)
if(MOVEMENT_SIMULATOR_ENABLE_LINTING)
message(STATUS "Enabling linting")
include(clang-tidy)
else()
message(STATUS "Linting is disabled")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
# gtk4 stuff
include(glib-resource-compiler)
find_package(PkgConfig REQUIRED)
# Additional search path since gtkmm-4.0 will usually be installed in /usr
set(ENV{PKG_CONFIG_PATH} "/usr/lib/pkgconfig")
pkg_check_modules(GTKMM gtkmm-4.0>=4.4.0 REQUIRED IMPORTED_TARGET)
pkg_check_modules(EPOXY epoxy REQUIRED IMPORTED_TARGET)
# Lib adwaita
pkg_check_modules(ADWAITA REQUIRED libadwaita-1>=1.1.0)
include_directories(${ADWAITA_INCLUDE_DIRS})
if(MOVEMENT_SIMULATOR_ENABLE_RENDERDOC_API)
# So CMake can find FindRenderDoc.cmake
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake;${CMAKE_MODULE_PATH}")
message("RenderDoc in application API is enabled.")
find_package(RenderDoc REQUIRED)
add_compile_definitions(MOVEMENT_SIMULATOR_ENABLE_RENDERDOC_API)
endif()
# Disable linting for fetch content projects
clear_variable(DESTINATION CMAKE_CXX_CLANG_TIDY BACKUP CMAKE_CXX_CLANG_TIDY_BKP)
clear_variable(DESTINATION CMAKE_CXX_FLAGS BACKUP CMAKE_CXX_FLAGS_BKP)
clear_variable(DESTINATION CMAKE_CXX_FLAGS_DEBUG BACKUP CMAKE_CXX_FLAGS_DEBUG_BKP)
FetchContent_Declare(fmt GIT_REPOSITORY https://github.com/fmtlib/fmt.git
GIT_TAG b6f4ceaed0a0a24ccf575fab6c56dd50ccf6f1a9) # The hash for the release commit of 8.1.1 from: https://github.com/fmtlib/fmt/releases
FetchContent_MakeAvailable(fmt)
include_directories(${fmt_SOURCE_DIR}/include)
set(SPDLOG_INSTALL OFF)
FetchContent_Declare(spdlog GIT_REPOSITORY https://github.com/gabime/spdlog.git
GIT_TAG v1.9.2)
FetchContent_MakeAvailable(spdlog)
set(KOMPUTE_OPT_DISABLE_VK_DEBUG_LAYERS ON) # Version clash since they are not properly supported on my GPU.
set(KOMPUTE_OPT_USE_BUILT_IN_VULKAN_HEADER ON)
set(KOMPUTE_OPT_BUILD_SHADERS ON)
set(KOMPUTE_OPT_LOG_LEVEL "Off")
FetchContent_Declare(kompute GIT_REPOSITORY https://github.com/COM8/kompute.git
GIT_TAG ceb5a923fbcd170f12a2bfdee4d09d0e686cb031)
FetchContent_MakeAvailable(kompute)
include_directories(${kompute_SOURCE_DIR}/src/include)
FetchContent_Declare(json GIT_REPOSITORY https://github.com/nlohmann/json.git
GIT_TAG v3.10.5)
FetchContent_MakeAvailable(json)
restore_variable(DESTINATION CMAKE_CXX_CLANG_TIDY BACKUP CMAKE_CXX_CLANG_TIDY_BKP)
restore_variable(DESTINATION CMAKE_CXX_FLAGS BACKUP CMAKE_CXX_FLAGS_BKP)
restore_variable(DESTINATION CMAKE_CXX_FLAGS_DEBUG BACKUP CMAKE_CXX_FLAGS_DEBUG_BKP)
# Add build type macro_
add_compile_definitions("DEBUG=$<CONFIG:Debug>")
include_directories(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(src)