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VillagerNames.csproj
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VillagerNames.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>VillagerNames</AssemblyName>
<Description>Your amazing mod!</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="UnityEngine.Modules" Version="2020.3.6" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<Reference Include="BerryLoader">
<HintPath>$(stacklandsDir)/BepInEx/plugins/BerryLoader/BerryLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GameScripts">
<HintPath>$(stacklandsDir)/Stacklands_Data/Managed/GameScripts.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SokLoc">
<HintPath>$(stacklandsDir)/Stacklands_Data/Managed/SokLoc.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(stacklandsDir)/Stacklands_Data/Managed/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(stacklandsDir)/Stacklands_Data/Managed/Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(stacklandsDir)/Stacklands_Data/Managed/Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(stacklandsDir)/Stacklands_Data/Managed/UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>