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Kingdom/Town Borders Bug #6

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RadioRoscoe opened this issue Aug 9, 2012 · 1 comment
Open

Kingdom/Town Borders Bug #6

RadioRoscoe opened this issue Aug 9, 2012 · 1 comment

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@RadioRoscoe
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Issue:
When kingdom borders overlap, a town's kingdom will prevent the town from claiming ground in legitimate non-overlapping areas.

To reproduce:
set config file as (matches Realmcraft config):
kingdom border 5
town border 3

  1. Player 1 (P1) creates Town 1 (T1) at chunk (0, -1).
  2. P1 claims plots (-1,-1) and (-2,-1).
  3. P1 creates Kingdom 1 (K1).
  4. Player 2 (P2) creates town (T2) at (-8,-1).
  5. P2 creates kingdom K2.
  6. P2 attempts to /town claim at (-9,-1) (x:128,z:0). Console says, K2 is 15 blocks NE, move farther.
  7. P1 attempts to /town claim at (1,-1) (x:16,z:0). Console says, K1 is 22 blocks NW, move farther.

Server Config:
CraftBukkit: git-Bukkit-1.3.1-R1.0-b2320jnks
DeityAPI: v12.08.07
Vault: v1.2.16-b184
PermissionsBukkit: v1.6
Essentials: v2.9.2
DeityProtect: v12.08.07
ChestShop: v3.46
EssentialsChat: v2.9.2
EssentialsProtect: v2.9.2
EssentialsSpawn: v2.9.2
Kingdoms-2: v12.08.07.04
DeityAPI: v12.08.07

Thanks,

Eric
(GreenBeing in-game on RealmCraft).

@vanZeben
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Will look into this one tonight, Thanks

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