-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.html
401 lines (344 loc) · 6.54 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
---
layout: default
---
<html>
<body>
<h2>Datatypes</h2>
<table>
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tr>
<td>int_u8</td>
<td>unsigned byte (8 bit integer)</td>
</tr>
<tr>
<td>int_u16</td>
<td>unsigned short (16 bit integer)</td>
</tr>
<tr>
<td>int_u32</td>
<td>unsigned int (32 bit integer)</td>
</tr>
<tr>
<td>int_s8</td>
<td>signed byte (8 bit integer)</td>
</tr>
<tr>
<td>int_s16</td>
<td>signed short (16 bit integer)</td>
</tr>
<tr>
<td>int_s32</td>
<td>signed int (32 bit integer)</td>
</tr>
<tr>
<td>float_f32</td>
<td>32 bit floating point value (float)</td>
</tr>
<tr>
<td>float_f64</td>
<td>64 bit floating point value (double)</td>
</tr>
<tr>
<td>string(x)</td>
<td>string consisting of x elements of unsigned bytes</td>
</tr>
</table>
<h4>string(x)</h4>
<b>Pseudocode</b>
<pre>
<code>
String s = ""
for(i = 0;i < x;i++){
s+=toChar(int_u8) //toChar converts byte to character according to ascii conversion<br>
}
return s
</code>
</pre>
<h2>Cmap format (.cmap)</h2>
<pre>
<code>
fileID = string(11) //file identifier. should equal to "celaria_map"
version = int_u8
mapNameLength = int_u8
map_name = string(mapNameLength)
int_u8 //unused byte
if(version == 0){
int_u8 //unused byte
}
numCheckpoints = int_u8 //number of checkpoints
//platin times
repeat(numCheckpoints){
int_u32 //checkpoint time
}
//gold times
repeat(numCheckpoints){
int_u32 //checkpoint time
}
//silver times
repeat(numCheckpoints){
int_u32 //checkpoint time
}
//bronze times
repeat(numCheckpoints){
int_u32 //checkpoint time
}
sunRotation_horizontal = float_f32
sunRotation_vertical = float_f32
//preview camera
previewCam_xfrom = float_f64
previewCam_yfrom = float_f64
previewCam_zfrom = float_f64
previewCam_xto = float_f64
previewCam_yto = float_f64
previewCam_zto = float_f64
numEntities = int_u32
repeat(numEntities){
entityType = int_u8
switch(entityType){
case 0: //block
blockType = int_u8
if(version == 0){
int_u8 //unused
}
if(version <= 1){
xPos = int_s32
yPos = int_s32
zPos = int_u32
xScale = int_u32
yScale = int_u32
zScale = int_u32
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
xScale = float_f64
yScale = float_f64
zScale = float_f64
}
zRotation = float_f32
if(blockType == 5){
checkpoint_id = int_u8
}
break;
case 1://sphere
if(version <= 1){
xPos = int_s32
yPos = int_s32
if(version == 0){
zPos = int_s32
}else{
zPos = int_u32
}
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
}
break;
case 2://player start
int_u8 //unused
if(version <= 1){
xPos = int_s32
yPos = int_s32
if(version == 0){
zPos = int_s32
}else{
zPos = int_u32
}
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
}
zRotation = float_f32
break;
case 3: //barrier wall
//only valid if version is >= 2
int_u8 //unused (should be 0)
xPos = float_f64
yPos = float_f64
zPos = float_f64
xScale = float_f64
zScale = float_f64
zRotation = float_f32
break;
case 4: //barrier floor
//only valid if version is >= 2
int_u8 //unused (should be 0)
xPos = float_f64
yPos = float_f64
zPos = float_f64
xScale = float_f64
yScale = float_f64
zRotation = float_f32
break;
case 128: //empty object
empty_id = int_u8
if (version <= 1){
xPos = int_s32
yPos = int_s32
zPos = int_u32
xScale = int_u32
yScale = int_u32
zScale = int_u32
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
xScale = float_f64
yScale = float_f64
zScale = float_f64
}
zRotation = float_f32
break;
}
}
</code>
</pre>
<h2>Ecmap format (.ecmap)</h2>
<pre>
<code>
fileID = string(11) //file identifier. should equal to "celaria_edi"
version = int_u8
mapNameLength = int_u8
map_name = string(mapNameLength)
int_u8 //unused byte
if(version == 0){
int_u8 //unused byte
}
sunRotation_horizontal = float_f32
sunRotation_vertical = float_f32
//preview camera
previewCam_xfrom = float_f64
previewCam_yfrom = float_f64
previewCam_zfrom = float_f64
previewCam_xto = float_f64
previewCam_yto = float_f64
previewCam_zto = float_f64
numEntities = int_u32
repeat(numEntities){
entityType = int_u8
switch(entityType){
case 0: //block
blockType = int_u8
if(version == 0){
int_u8 //unused
}
if(version <= 1){
xPos = int_s32
yPos = int_s32
zPos = int_u32
xScale = int_u32
yScale = int_u32
zScale = int_u32
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
xScale = float_f64
yScale = float_f64
zScale = float_f64
}
zRotation = float_f32
if(blockType == 5){
checkpoint_id = int_u8
}
break;
case 1://sphere
if(version <= 3){
xPos = int_s32
yPos = int_s32
if(version == 0){
zPos = int_s32
}else{
zPos = int_u32
}
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
}
break;
case 2://player start
int_u8 //unused
if(version <= 3){
xPos = int_s32
yPos = int_s32
if(version == 0){
zPos = int_s32
}else{
zPos = int_u32
}
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
}
zRotation = float_f32
break;
case 3: //barrier wall
//only valid if version is >= 3
int_u8 //unused (should be 0)
if(version == 3){
xPos = int_s32
yPos = int_s32
zPos = int_u32
xScale = int_u32
zScale = int_u32
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
xScale = float_f64
zScale = float_f64
}
zRotation = float_f32
break;
case 4: //barrier floor
//only valid if version is >= 3
int_u8 //unused (should be 0)
if(version == 3){
xPos = int_s32
yPos = int_s32
zPos = int_u32
xScale = int_u32
yScale = int_u32
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
xScale = float_f64
yScale = float_f64
}
zRotation = float_f32
break;
case 128: //empty object
empty_id = int_u8
if (version <= 3){
xPos = int_s32
yPos = int_s32
zPos = int_u32
xScale = int_u32
yScale = int_u32
zScale = int_u32
}else{
xPos = float_f64
yPos = float_f64
zPos = float_f64
xScale = float_f64
yScale = float_f64
zScale = float_f64
}
zRotation = float_f32
break;
}
}
</code>
</pre>
</body>
</html>