You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the project there is many instances of the same animated object. After some time it drops with error: NullReferenceException: Object reference not set to an instance of an object DragonBones.TimelineState._SetCurrentTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/BaseTimelineState.cs:116) DragonBones.TimelineState.Update (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/BaseTimelineState.cs:228) DragonBones.AnimationState.AdvanceTime (System.Single passedTime, System.Single cacheFrameRate) (at Assets/Scripts/DragonBones/animation/AnimationState.cs:932) DragonBones.Animation.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/Animation.cs:268) DragonBones.Armature.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/armature/Armature.cs:330) DragonBones.WorldClock.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/WorldClock.cs:155) DragonBones.DragonBones.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/core/DragonBones.cs:357) DragonBones.ClockHandler.Update () (at Assets/Scripts/DragonBones/Scripts/unity/UnityFactory.cs:36)
The text was updated successfully, but these errors were encountered:
In the project there is many instances of the same animated object. After some time it drops with error:
NullReferenceException: Object reference not set to an instance of an object DragonBones.TimelineState._SetCurrentTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/BaseTimelineState.cs:116) DragonBones.TimelineState.Update (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/BaseTimelineState.cs:228) DragonBones.AnimationState.AdvanceTime (System.Single passedTime, System.Single cacheFrameRate) (at Assets/Scripts/DragonBones/animation/AnimationState.cs:932) DragonBones.Animation.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/Animation.cs:268) DragonBones.Armature.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/armature/Armature.cs:330) DragonBones.WorldClock.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/animation/WorldClock.cs:155) DragonBones.DragonBones.AdvanceTime (System.Single passedTime) (at Assets/Scripts/DragonBones/core/DragonBones.cs:357) DragonBones.ClockHandler.Update () (at Assets/Scripts/DragonBones/Scripts/unity/UnityFactory.cs:36)
The text was updated successfully, but these errors were encountered: