We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Using Unity 2019.4.0f1
When trying to build the project I am getting the following error:
Shader error in 'DragonBones/BlendModes/Framebuffer': invalid ps_5_0 output semantic 'VCOLOR1' at line 68 (on gles3)
Compiling Vertex program Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_D
this is the part of the code that throws the error:
fixed4 frag(output vo #ifdef UNITY_FRAMEBUFFER_FETCH_AVAILABLE , inout fixed4 fetchColor : COLOR1 #endif ) : SV_Target
Can you please advice?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Using Unity 2019.4.0f1
When trying to build the project I am getting the following error:
Shader error in 'DragonBones/BlendModes/Framebuffer': invalid ps_5_0 output semantic 'VCOLOR1' at line 68 (on gles3)
Compiling Vertex program
Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_D
this is the part of the code that throws the error:
fixed4 frag(output vo #ifdef UNITY_FRAMEBUFFER_FETCH_AVAILABLE , inout fixed4 fetchColor : COLOR1 #endif ) : SV_Target
Can you please advice?
The text was updated successfully, but these errors were encountered: