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Child armatures not working. #4
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Hi Matt, Sure, the child armature functionality is not tested, and I assumed it may And about the Unity2D sprite, yes, as you can see in the source, actually But as you mentioned, a switch option of that may be a good idea, I will The most immediate help I can offer for now is the code attached, it's the Note: to have the recent update, you can just replace the "Display" and Thanks On Fri, May 2, 2014 at 10:42 PM, Matt Summers [email protected]:
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Hello Johnson, I don't see the code you mentioned attaching. Thanks |
Oh...I replied directly from gmail, it looks like the attached not Please send a mail from your personal email to "[email protected]" On Sun, May 4, 2014 at 2:13 AM, Matt Summers [email protected]:
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Hi, sorry to reuse this issue, so i have one question : where or how can i convert the position i have in skeleton.json to a position i can apply to a GameObject ? thanks, |
I can confirm that child armatures/skeletons do not work. Any thoughts on where the problem might be?
A new gameObject gets created for each child armature but it has no visible mesh. Also the gameObjects for the child armatures are not parented nor part of the main armature and are just floating off in space by themselves.
It may be better to use Unity 2d sprites and have a seperate sprite for each slot or bone. Or it would at least be nice to have the option to use sprites instead of a MeshRenderer. I see there is some code in UnityFactor that is commented out and uses the SpriteRenderer component for Unity sprites, is the planned for an update or was it replaced with the current MeshRenderer implementation?
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