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I have a LinkedPlayers.json with arround 400 entries. If a players tries to join right after the server started it crashes. removing the 400 entries lets players immediately join after the start
# General options for the bot
[general]
# Insert your Bot Token here!# DO NOT SHARE IT WITH ANYONE!botToken = ""# The channel ID where the bot will be working inbotChannel = ""# The bots status message## PLACEHOLDERS:# %online% - Online Players# %max% - Maximum Player AmountbotStatusName = "%online% players online"# The bots status message for 1 online player, set to empty to use botStatusName# PLACEHOLDERS:# %online% - Online Players# %max% - Maximum Player AmountbotStatusNameSingular = "%online% player online"# The bots status message for no online players, set to empty to use botStatusName# PLACEHOLDERS:# %online% - Online Players# %max% - Maximum Player AmountbotStatusNameEmpty = "No-one is online"# Type of the bots status# Allowed Values: DISABLED,PLAYING,WATCHING,LISTENING,STREAMING,COMPETING,CUSTOMbotStatusType = "CUSTOM"# URL of the bots stream when using the status type 'STREAMING'# Has to start with https://twitch.tv/ or https://www.youtube.com/watch?v=streamingURL = "https://www.youtube.com/watch?v=dQw4w9WgXcQ"# Enable checking for updates?# Notification will be shown after every server start in log when update is availableenableUpdateChecker = true# The minimum release type for the update checker to notify# Allowed values: release, beta, alphaupdateCheckerMinimumReleaseType = "beta"# Set to false to disable config migration from other mods/plugins to this one# This does not prevent updating of this config after mod updatesallowConfigMigration = true# Set to true to suppress warning of unsafe mod download locationignoreFileSource = false# Set to true to allow relaying webhook messagesallowWebhookMessages = false# Set to false to disable automatic config tweaking to fix known issues# Your config file will not be sent anywhere during this# This feature is not implemented yetallowAutomaticBugFixing = true# Some settings that can be tweaked to increase compatibility with other mods, if required
[compatibility]
# Disables modifying sent chat messages in-game to show who was pinged. (Will not convert <@1234567890> to @User)# This may fix mods also modifying sent messagesdisableParsingMentionsIngame = false# Configuration options for commands
[commands]
# Toggle the entire command feature# Disabling this will disable registering any commands to discordenabled = true# The Role IDs of your Admin Roles# Now supports multiple roles which can access admin commandsadminRoleIDs = [ "" ]
# Add your custom commands here# You can also generate some on https://erdbeerbaerlp.de/dcintegration-commands/# Enable the list command in discordlistCmdEnabled = true# Show list command only for the user who runs ithideListCmd = true# Enable the uptime command in discorduptimeCmdEnabled = true# Show uptime command only for the user who runs ithideUptimeCmd = false# Enables using local commands for faster registration# Local Commands will register all slash commands directly to the server instead of to the bot# Setting this to true requires the bot to be invited with the scope 'application.commands' to workuseLocalCommands = false
[[commands.customCommands]]
name = "kick"description = "Kicks an player from the Server"mcCommand = "kick %player% %reason%"textToSend = ""adminOnly = truehidden = false
[[commands.customCommands.args]]
name = "player"description = "The player to be kicked"optional = false
[[commands.customCommands.args]]
name = "reason"description = "Reason for the kick"optional = true
[[commands.customCommands]]
name = "stop"description = "Stops the server"mcCommand = "stop"textToSend = ""adminOnly = truehidden = falseargs = [ ]
[[commands.customCommands]]
name = "kill"description = "Kills an Player or Entity"mcCommand = "kill %target%"textToSend = ""adminOnly = truehidden = false
[[commands.customCommands.args]]
name = "target"description = "The target(s) for the kill command."optional = false# Toggle some message related features
[messages]
# Changing this to an language key (like en-US, de-DE) will always attempt to download the latest language file from https://github.com/ErdbeerbaerLP/Discord-Integration-Translations# Setting to 'local' disables downloadinglanguage = "local"# Should /say output be sent to discord?sendOnSayCommand = true# Should /me output be sent to discord?sendOnMeCommand = true# Adding an selector (ex. @a ) here will relay all /tellraw messages sent with that exact same selector to discord.# Leave blank to disabletellrawSelector = ""# When an /say command's message starts with this prefix, it will not be sent to discord# Useful for hiding system messages by prepending it with thissayCommandIgnoredPrefix = "§4§6§k§r§a"# Should Discord users have their role color in-game?discordRoleColorIngame = true# Should you be able to hover and click on the discord username in-game?enableHoverMessage = true# List of characters that should be removed from usernames and chat messages before sending TO discordcharBlacklist = [ "࿕", "࿖" ]
# Settings for embed mode
[embedMode]
# Enabling this will send configured messages as embed messages# See below configuration options of this category to see what messages can be moved to embedsenabled = false# Starting & Started Messages
[embedMode.startMessages]
# Send as embed?asEmbed = true# Color of embed barcolorHexCode = "#57f287"# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.customJSON = ""# Stop & Crash Messages
[embedMode.stopMessages]
# Send as embed?asEmbed = true# Color of embed barcolorHexCode = "#ed4245"# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.customJSON = ""# Player join message
[embedMode.playerJoinMessage]
# Send as embed?asEmbed = true# Color of embed barcolorHexCode = "#57f287"# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.customJSON = ""# Player leave messages# Also containing timeouts
[embedMode.playerLeaveMessages]
# Send as embed?asEmbed = true# Color of embed barcolorHexCode = "#ed4245"# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.customJSON = ""# Player Death message
[embedMode.deathMessage]
# Send as embed?asEmbed = true# Color of embed barcolorHexCode = "#000000"# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.customJSON = ""# Advancement messages
[embedMode.advancementMessage]
# Send as embed?asEmbed = true# Color of embed barcolorHexCode = "#fee75c"# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.customJSON = ""# Player chat messages
[embedMode.chatMessages]
# Generate unique chat colors from player uuid?generateUniqueColors = true# Send as embed?asEmbed = true# Color of embed barcolorHexCode = "#808080"# Custom embed JSON, will overwrite color setting. For more info, check the documentation at https://github.com/ErdbeerbaerLP/DiscordIntegration-Core/wiki/embed-mode or ask on discord.customJSON = ""# Advanced options
[advanced]
# Custom channel ID for server specific messages (like Join/leave)# Leave 'default' to use default channelserverChannelID = "default"# Custom channel ID for death messages# Leave 'default' to use default channeldeathsChannelID = "default"# Custom channel for for in-game messages# Leave 'default' to use default channelchatOutputChannelID = "default"# Custom channel where messages get sent to minecraft# Leave 'default' to use default channelchatInputChannelID = "default"# Allows you to change the target URL for the API to make it usable with custom discord instances like Spacebar# DO NOT CHANGE if you don't know what you are doing!!baseAPIUrl = "https://discord.com"# Config options which usually only have an effect when using forge# sendItemInfo was ported to fabric but kept here for config compatibility
[forgeSpecific]
# A list of blacklisted modids# Adding one will prevent the mod to send messages to discord using forges IMC systemIMC_modIdBlacklist = [ "examplemod" ]
# Show item information, which is visible on hover in-game, as embed in discord?# Ported to fabric but kept here for config compatibilitysendItemInfo = true# Configuration for linking
[linking]
# Unlink players when they leave the discord server for whatever reason (ex. leave,kick,ban)?unlinkOnLeave = true# Should discord linking be enabled?# If whitelist is on, this can NOT be disabled# DOES NOT WORK IN OFFLINE MODE!enableLinking = true# Set Discord nicknames to match Minecraft usernames when linkedshouldNickname = true# Enable global linking?# Does not work in offline modeglobalLinking = true# Database interface class# This allows you to change your database implementation# Add database implementations using the addon system# Do not change without knowing what you are doingdatabaseClass = "de.erdbeerbaerlp.dcintegration.common.storage.linking.database.JSONInterface"# Role ID of an role an player should get when he links his discord account# Leave as 0 to disablelinkedRoleID = "0"# Enable discord based whitelist?# This will override the link config!# To whitelist use the whitelist command in the bot DMs# It does NOT override the vanilla whitelistwhitelistMode = true# Adding Role IDs here will require the players to have at least ONE of these roles to link accountrequiredRoles = [ "" ]
# Adding setting keys to this array will prevent those settings to be changed# They will still show up in the list thoughsettingsBlacklist = [ ]
# Allows you to configure the default values of some personal settings
[linking.personalSettingsDefaults]
default_useDiscordNameInChannel = truedefault_ignoreReactions = falsedefault_pingSound = true# Webhook configuration
[webhook]
# Whether or not the bot should use a webhook (it will create one)# This will only work in standard channelsenable = false# The avatar to be used for server messagesserverAvatarURL = "https://raw.githubusercontent.com/ErdbeerbaerLP/Discord-Chat-Integration/master/images/srv.png"# The name to be used for server messagesserverName = "Minecraft Server"# Use the server name and avatar for RCONuseServerNameForRcon = true# Use the server name and avatar for ConsoleuseServerNameForConsole = true# The URL where the player avatar gets fetched from## PLACEHOLDERS:# %uuid% - Returns the player's UUID with dashes# %uuid_dashless% - Returns the player's UUID without dashes# %name% - Returns the player's name# %randomUUID% - Returns an random UUID which can be used to prevent discord cache# https://www.tydiumcraft.net/docs/skinapi supports both bedrock(floodgate) and java players# Default - https://api.tydiumcraft.net/v1/players/skin?uuid=%uuid%&type=avatar&randomuuid=%randomUUID%playerAvatarURL = "https://api.tydiumcraft.net/v1/players/skin?uuid=%uuid%&type=avatar&randomuuid=%randomUUID%"webhookName = "MC_DC_INTEGRATION"# Configuration for the in-game command '/discord'
[ingameCommand]
# Enable the /discord command to show an custom message with invite URL?enabled = true# The message displayed when typing /discord in the server chatmessage = "Join our discord! https://discord.gg/myserver"# The message shown when hovering the /discord command messagehoverMessage = "Click to open the invite url"# The url to open when clicking the /discord command textinviteURL = "https://discord.gg/myserver"# The command log channel is an channel where every command execution gets logged
[commandLog]
# Channel ID for the command log channel# Leave 0 to disablechannelID = "0"# The format of the log messages## PLACEHOLDERS:# %sender% - The name of the Command Source# %cmd% - executed command (e.g. "say Hello World"# %cmd-no-args% - Command without arguments (e.g. "say"message = "%sender% executed command `%cmd%`"# A list of commands that should NOT be loggedignoredCommands = [ "list", "help", "?" ]
# Invert the meaning of the ignoredCommands configuration (make it ONLY log those commands)commandWhitelist = false# Configure votifier integration here# (Spigot only)
[votifier]
# Should votifier messages be sent to discord?enabled = true# Custom channel ID for Votifier messages# Leave 'default' to use default channelvotifierChannelID = "default"# The message format of the votifier message## PLACEHOLDERS:# %player% - The player´s name# %site% - The name of the vote site# %addr% - (IP) Address of the sitemessage = ":ballot_box: %player% just voted on %site%"# Name of the webhook titlename = "Votifier"# URL of the webhook avatar imageavatarURL = "https://www.cubecraft.net/attachments/bkjvmqn-png.126824/"# Configure Dynmap integration here
[dynmap]
# The message format of the message forwarded to discord## PLACEHOLDERS:# %sender% - The sender´s name# %msg% - The MessagedcMessage = "<%sender%> %msg%"# Custom channel ID for dynmap chat# Leave 'default' to use default channeldynmapChannelID = "default"# Name of the webhook titlename = "Dynmap Web-Chat"# URL of the webhook avatar imageavatarURL = "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Map_Zoom_0.png/revision/latest?cb=20200311153330"# The name format of the message forwarded to the dynmap web-chat## PLACEHOLDERS:# %name% - The discord name of the sender (including nickname)# %name#tag% - The discord name with tag of the sender (without nickname)webName = "%name% (discord)"# Name shown in discord when no name was specified on the websiteunnamed = "Unnamed"# Configure some plugin-specific BStats settings here# Everything can be seen here: https://bstats.org/plugin/bukkit/DiscordIntegration/9765## Does not apply to fabric yet, as there is no bstats for it
[bstats]
# Allow sending of installed addon stats (Name and version of installed addons)sendAddonStats = true# Settings for servers running as Bungeecord-suberver
[bungee]
# Set this to true if the server is running as an subserver of an bungeecord network and therefore needs to be in offline mode# Setting this will force account linking in offline mode# Do NOT use for actual offline mode servers, as this will break the linking feature because of the UUIDs!## Currently no support for floodgate running on bungeeisBehindBungee = false
Crash report / Error log (if applicable)
No response
Additional Information
No response
The text was updated successfully, but these errors were encountered:
What happened?
I have a LinkedPlayers.json with arround 400 entries. If a players tries to join right after the server started it crashes. removing the 400 entries lets players immediately join after the start
Minecraft version: 1.21.1 Fabric
DiscordIntegration version: dcintegration-fabric-3.0.7.2-1.21.jar
Crashreport: crash-2024-10-27_12.17.56-server.txt
Game Version
1.21.1
What platform are you using?
No response
Platform version
fabric-3.0.7.2-1.21
Config File
Crash report / Error log (if applicable)
No response
Additional Information
No response
The text was updated successfully, but these errors were encountered: