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AnimThing.h
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AnimThing.h
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////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// AnimThing.H
// Project: Nostril (aka Postal)
//
// History:
// 02/18/97 JMI Started.
//
// 02/19/97 JMI Added ability to send any message to any CThing when done
// with animation.
//
// 02/19/97 JMI Unprotected more members.
//
// 02/24/97 JMI Changed declaration of m_sprite from CAlphaSprite2 to
// CSprite2.
//
// 02/24/97 JMI Changed m_pthingSendMsg to m_u16IdSendMsg.
//
// 02/26/97 JMI Now sets m_sprite.m_pthing = this on construction.
//
// 03/13/97 JMI Load now takes a version number.
//
// 06/24/97 JMI Now intializes m_msg's priority to 0 on construction for
// safety.
//
// 07/21/97 JMI Added GetX(), GetY(), and GetZ().
//
//////////////////////////////////////////////////////////////////////////////
//
// This CThing-derived class will play an animation to its finish and then
// destroy itself. It's a mini Postal movie player.
//
//////////////////////////////////////////////////////////////////////////////
#ifndef ANIMTHING_H
#define ANIMTHING_H
#include "RSPiX.h"
#include "realm.h"
#include "AlphaAnimType.h"
class CAnimThing : public CThing
{
//---------------------------------------------------------------------------
// Types, enums, etc.
//---------------------------------------------------------------------------
public:
typedef RChannel<CAlphaAnim> ChannelAA;
//---------------------------------------------------------------------------
// Variables
//---------------------------------------------------------------------------
public:
double m_dX;
double m_dY;
double m_dZ;
short m_sSuspend; // Suspend flag
short m_sLoop; // Loops, if true.
char m_szResName[RSP_MAX_PATH]; // Resource name.
long m_lAnimTime; // Cummulative animation time.
long m_lAnimPrevTime; // Last animation time.
U16 m_u16IdSendMsg; // ID of CThing to send msg to when done.
GameMessage m_msg; // Message to send to m_pthingSendMsg.
protected:
CSprite2 m_sprite; // Sprite.
ChannelAA* m_paachannel; // Animation (with or without alpha).
//---------------------------------------------------------------------------
// Constructor(s) / destructor
//---------------------------------------------------------------------------
public:
// Constructor
CAnimThing(CRealm* pRealm)
: CThing(pRealm, CAnimThingID)
{
m_paachannel = NULL;
m_sSuspend = 0;
m_sLoop = TRUE;
m_szResName[0] = '\0';
m_msg.msg_Generic.sPriority = 0;
m_u16IdSendMsg = CIdBank::IdNil;
m_sprite.m_pthing = this;
}
public:
// Destructor
~CAnimThing()
{
// Remove sprite from scene (this is safe even if it was already removed!)
m_pRealm->m_scene.RemoveSprite(&m_sprite);
// Free resources
FreeResources();
}
//---------------------------------------------------------------------------
// Required static functions
//---------------------------------------------------------------------------
public:
// Construct object
static short Construct( // Returns 0 if successfull, non-zero otherwise
CRealm* pRealm, // In: Pointer to realm this object belongs to
CThing** ppNew) // Out: Pointer to new object
{
short sResult = 0;
*ppNew = new CAnimThing(pRealm);
if (*ppNew == 0)
{
sResult = -1;
TRACE("CExplode::Construct(): Couldn't construct CAnimThing (that's a bad thing)\n");
}
return sResult;
}
//---------------------------------------------------------------------------
// Required virtual functions (implimenting them as inlines doesn't pay!)
//---------------------------------------------------------------------------
public:
// Load object (should call base class version!)
short Load( // Returns 0 if successfull, non-zero otherwise
RFile* pFile, // In: File to load from
bool bEditMode, // In: True for edit mode, false otherwise
short sFileCount, // In: File count (unique per file, never 0)
ULONG ulFileVersion); // In: Version of file format to load.
// Save object (should call base class version!)
short Save( // Returns 0 if successfull, non-zero otherwise
RFile* pFile, // In: File to save to
short sFileCount); // In: File count (unique per file, never 0)
// Startup object
short Startup(void); // Returns 0 if successfull, non-zero otherwise
// Shutdown object
short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
// Suspend object
void Suspend(void);
// Resume object
void Resume(void);
// Update object
void Update(void);
// Render object
void Render(void);
short Setup( // Returns 0 on success.
short sX, // In: New x coord
short sY, // In: New y coord
short sZ); // In: New z coord
// Called by editor to init new object at specified position
short EditNew( // Returns 0 if successfull, non-zero otherwise
short sX, // In: New x coord
short sY, // In: New y coord
short sZ); // In: New z coord
// Called by editor to modify object
short EditModify(void); // Returns 0 if successfull, non-zero otherwise
// Called by editor to move object to specified position
short EditMove( // Returns 0 if successfull, non-zero otherwise
short sX, // In: New x coord
short sY, // In: New y coord
short sZ); // In: New z coord
// Called by editor to get the clickable pos/area of an object in 2D.
virtual // Overridden here.
void EditRect( // Returns nothiing.
RRect* prc); // Out: Clickable pos/area of object.
// Called by editor to get the hotspot of an object in 2D.
virtual // Overridden here.
void EditHotSpot( // Returns nothiing.
short* psX, // Out: X coord of 2D hotspot relative to
// EditRect() pos.
short* psY); // Out: Y coord of 2D hotspot relative to
// EditRect() pos.
// Called by editor to update object
void EditUpdate(void);
// Called by editor to render object
void EditRender(void);
// Get the coordinates of this thing.
virtual // Overriden here.
double GetX(void) { return m_dX; }
virtual // Overriden here.
double GetY(void) { return m_dY; }
virtual // Overriden here.
double GetZ(void) { return m_dZ; }
//---------------------------------------------------------------------------
// Internal functions
//---------------------------------------------------------------------------
protected:
// Get all required resources
short GetResources(void); // Returns 0 if successfull, non-zero otherwise
// Free all resources
short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
};
#endif // ANIMTHING_H
////////////////////////////////////////////////////////////////////////////////
// EOF
////////////////////////////////////////////////////////////////////////////////