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IdBank.cpp
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IdBank.cpp
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////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 RWS Inc, All Rights Reserved
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of version 2 of the GNU General Public License as published by
// the Free Software Foundation
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// IdBank.cpp
//
// History:
// 01/29/97 JMI Started.
//
// 01/30/97 JMI Removed the bug I put in Add() that access the Head of
// the list to add to, whether or not it was a valid node.
//
// 01/30/97 JMI Fixed bug in Remove(). In rush for demo.
//
// 02/24/97 JMI Changed Add() to Insert() and created new Add() that
// adds at the end.
// Also, removed m_u16HeadUsedId. It wasn't useful.
//
// 03/05/97 JMI GetThingByID() now fails for IdNil without complaint.
//
//////////////////////////////////////////////////////////////////////////////
//
// See .H for details.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// C Headers -- Must be included before RSPiX.h b/c RSPiX utilizes SHMalloc.
//////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// RSPiX Headers.
// If PATHS_IN_INCLUDES macro is defined, we can utilize relative
// paths to a header file. In this case we generally go off of our
// RSPiX root directory. System.h MUST be included before this macro
// is evaluated. System.h is the header that, based on the current
// platform (or more so in this case on the compiler), defines
// PATHS_IN_INCLUDES. Blue.h includes system.h so you can include that
// instead.
///////////////////////////////////////////////////////////////////////////////
#include "RSPiX.h"
#ifdef PATHS_IN_INCLUDES
#else
#endif
//////////////////////////////////////////////////////////////////////////////
// Postal includes.
//////////////////////////////////////////////////////////////////////////////
#include "IdBank.h"
//////////////////////////////////////////////////////////////////////////////
// Module specific macros.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Module specific typedefs.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Exported (extern) variables.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Module specific (static) variables / Instantiate class statics.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Module specific (static) protos.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Functions.
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// Helper to insert an ID into a particular list.
//
//////////////////////////////////////////////////////////////////////////////
void CIdBank::Insert( // Returns nothing.
U16 u16Id, // ID to insert.
U16* pu16IdHead) // Head of list to add to.
{
// Point this node's next at the current head of the free list.
m_aids[u16Id].u16IdNext = *pu16IdHead;
// If there is a head . . .
if (*pu16IdHead != IdNil)
{
// Point current head node's prev at this node.
m_aids[*pu16IdHead].u16IdPrev = u16Id;
}
// Don't look back.
m_aids[u16Id].u16IdPrev = IdNil;
// Make this node the new head of the list.
*pu16IdHead = u16Id;
}
//////////////////////////////////////////////////////////////////////////////
//
// Helper to add an ID to a particular list.
//
//////////////////////////////////////////////////////////////////////////////
void CIdBank::Add( // Returns nothing.
U16 u16Id, // ID to add.
U16* pu16IdTail) // Tail of list to add to.
{
// Point this node's prev at the current tail of the free list.
m_aids[u16Id].u16IdPrev = *pu16IdTail;
// If there is a head . . .
if (*pu16IdTail != IdNil)
{
// Point current tail node's next at this node.
m_aids[*pu16IdTail].u16IdNext = u16Id;
}
// Don't look forward.
m_aids[u16Id].u16IdNext = IdNil;
// Make this node the new tail of the list.
*pu16IdTail = u16Id;
}
//////////////////////////////////////////////////////////////////////////////
//
// Helper to remove an ID from a particular list.
//
//////////////////////////////////////////////////////////////////////////////
void CIdBank::Remove( // Returns nothing.
U16 u16Id, // ID to remove.
U16* pu16IdHead, // Head of list to remove from.
U16* pu16IdTail) // Tail of list to remove from.
{
// If this was the head . . .
if (*pu16IdHead == u16Id)
{
// Make the head this node's next.
*pu16IdHead = m_aids[u16Id].u16IdNext;
// If not the end . . .
if (*pu16IdHead != IdNil)
{
// Make the new head's prev NIL.
m_aids[*pu16IdHead].u16IdPrev = IdNil;
}
}
else
{
// Set prev's next to this ID's next.
m_aids[m_aids[u16Id].u16IdPrev].u16IdNext = m_aids[u16Id].u16IdNext;
}
// If this was the tail . . .
if (*pu16IdTail == u16Id)
{
// Make the tail this node's prev.
*pu16IdTail = m_aids[u16Id].u16IdPrev;
// If not the beginning . . .
if (*pu16IdTail != IdNil)
{
// Make the new tail's next NIL.
m_aids[*pu16IdTail].u16IdNext = IdNil;
}
}
else
{
// Set next's prev to this ID's prev.
m_aids[m_aids[u16Id].u16IdNext].u16IdPrev = m_aids[u16Id].u16IdPrev;
}
}
//////////////////////////////////////////////////////////////////////////////
//
// Resets all IDs to free. This must be called before the first use of
// any of the rest of these functions.
//
//////////////////////////////////////////////////////////////////////////////
void CIdBank::Reset(void)
{
// Reset all IDs.
// Initialize all IDs regardless of current contents.
U16 u16Cur;
U16 u16Prev;
for (u16Cur = 0, u16Prev = IdNil; u16Cur < NumIds; u16Cur++, u16Prev++)
{
m_aids[u16Cur].u16IdPrev = u16Prev;
m_aids[u16Cur].u16IdNext = u16Cur + 1;
m_aids[u16Cur].pthing = NULL;
}
// Last item's next should indicate end.
m_aids[u16Prev].u16IdNext = IdNil;
// Start at beginning for Free List head.
m_u16HeadFreeId = 0;
// Start at end for Free List tail.
m_u16TailFreeId = NumIds - 1;
}
//////////////////////////////////////////////////////////////////////////////
//
// Get a unique ID and associate it with a thing (CThing, that is).
//
//////////////////////////////////////////////////////////////////////////////
short CIdBank::Get( // Returns 0 on success.
CThing* pthing, // In: Thing that wants to get an ID and be put in
// the ID table.
U16* pu16ID) // Out: ID for this particular CThing.
{
short sRes = 0; // Assume success.
// Make sure there's one left . . .
if (m_u16HeadFreeId != IdNil)
{
// Get ID.
*pu16ID = m_u16HeadFreeId;
// Set IDs value.
m_aids[*pu16ID].pthing = pthing;
// Remove from free list and get next head.
m_u16HeadFreeId = m_aids[*pu16ID].u16IdNext;
}
else
{
TRACE("GetUniqueID(): Out of IDs!\n");
sRes = -1;
}
return sRes;
}
//////////////////////////////////////////////////////////////////////////////
//
// Take a unique ID and associate it with a thing (CThing).
//
//////////////////////////////////////////////////////////////////////////////
short CIdBank::Take( // Returns 0 on success.
CThing* pthing, // In: Thing that wants to take an ID and be put in
// the ID table.
U16 u16ID) // In: ID for this particular CThing.
{
short sRes = 0; // Assume success.
// Range check.
ASSERT(u16ID < NumIds);
// Make sure the ID is available . . .
if (m_aids[u16ID].pthing == NULL)
{
// Set IDs value.
m_aids[u16ID].pthing = pthing;
// Remove from free list.
Remove(u16ID, &m_u16HeadFreeId, &m_u16TailFreeId);
}
else
{
TRACE("TakeUniqueID(): ID not available!\n");
sRes = -1;
}
return sRes;
}
//////////////////////////////////////////////////////////////////////////////
//
// Release ID and unregister thing associated with it.
//
//////////////////////////////////////////////////////////////////////////////
void CIdBank::Release( // Returns nothing.
U16 u16ID) // ID to release.
{
// If a valid ID . . .
if (u16ID != IdNil)
{
// Range check.
ASSERT(u16ID < NumIds);
// The ID should be in use. If not, something has hosened.
ASSERT(m_aids[u16ID].pthing != NULL);
// Clear ID.
m_aids[u16ID].pthing = NULL;
// Add to free list.
Add(u16ID, &m_u16TailFreeId);
}
}
//////////////////////////////////////////////////////////////////////////////
//
// Get a CThing via its ID.
//
//////////////////////////////////////////////////////////////////////////////
short CIdBank::GetThingByID( // Returns 0 on success.
CThing** ppthing, // Out: Ptr to CThing identified by u16ID.
U16 u16ID) // In: ID of thing to get.
{
short sRes = 0; // Assume success.
if (u16ID != IdNil)
{
// Range check.
ASSERT(u16ID < NumIds);
// Get thing.
*ppthing = m_aids[u16ID].pthing;
// This ID should be used.
if (*ppthing != NULL)
{
// Success.
}
else
{
// TRACE("GetThingByID(): No such ID.\n");
sRes = -2;
}
}
else
{
*ppthing = NULL;
sRes = -1;
}
return sRes;
}
///////////////////////////////////////////////////////////////////////////////
// EOF
///////////////////////////////////////////////////////////////////////////////