All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Added new config setting
replaceColdBiomesOnly
, default true- When true, only cold biomes near spawn will be replaced (as before), when false all biomes will be replaced
- Other changes:
replaceColdBiomeId
is nowreplaceBiomeId
, andreplaceColdBiomesNearSpawn
is nowreplaceBiomesNearSpawn
- Added some pregen functionality for both the overworld and generated dimensions
- Can greatly improve dimension creation and loading times, but requires either void dimensions, or non-void dimensions with a fixed seed.
- Added config to control inventory clearing when joining a team
- Waterlogging fix processor now also works when called via
/jigsaw place
or other commands which work on an already-generated level- Previously assumed a
WorldGenRegion
, which is only during world generation
- Previously assumed a
- Fixed crash with waterlogging fix processor and unloaded chunks
- Added a new CUSTOM worldgen type
- Allows for generation of non-void dimensions with customisable biome and noise settings
- Added some extra lobby config settings (customisable game mode and entity damage while in lobby)
- Reworked the config system a bit - review your configs
- Actually register the structure processors... Whoops
- Y position of the overworld lobby is now configurable via config (
lobbyYposition
setting) - The "World Type" cycler button in the create world screen is now disabled and locked
- Changing world types is not intended since it can break custom worldgen used with this mod
- Initial mod release