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Select all order not respected #15
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It's been a long time, I forgot I made this post, but I did end up fixing this, atleast for top left ONLY (selectAllOrder is completely ignored). This will force the order to top left down no matter what. Obviously, this isn't optimal, but it gets the job done. Just change OrderBoxes to the following and compile.:
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When choosing the select all order it doesn't actually select them in the correct order, making each of the frames export in the proper order. Tried with numerous sprite sheets. The order seems all over the place. Top left may export 1, 0, 4, 3, etc.
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