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URP version: 10.4.0
Unity version: 2020.3.3
Unity uses B10G11R11_UFloatPack32 as hdr format(no alpha needed), but it seems that this format is not supported for random write.
When force the format to R16G16B16A16_SFloat, it works as expected.
But gpu overhead is huge after enabling FSR even for the performance level, the compute shader costs a large portion of the total execution time per frame. Is there any idea why this happened?
The text was updated successfully, but these errors were encountered:
lingllting
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format unsupported for random writes - RG11B10
Format unsupported for random writes - RG11B10
Nov 10, 2022
URP version: 10.4.0
Unity version: 2020.3.3
Unity uses B10G11R11_UFloatPack32 as hdr format(no alpha needed), but it seems that this format is not supported for random write.
When force the format to R16G16B16A16_SFloat, it works as expected.
But gpu overhead is huge after enabling FSR even for the performance level, the compute shader costs a large portion of the total execution time per frame. Is there any idea why this happened?
The text was updated successfully, but these errors were encountered: