We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
https://github.com/GPUOpen-Effects/FidelityFX-SSSR/blob/master/sample/src/DX12/Sources/SSSR.cpp#L494
m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Variance 0", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr); m_sampleCount[1].Init(m_pDevice, "Reflection Denoiser - Variance 1", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);
should be
m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Sample Count 0", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr); m_sampleCount[1].Init(m_pDevice, "Reflection Denoiser - Sample Count 1", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);
The text was updated successfully, but these errors were encountered:
No branches or pull requests
https://github.com/GPUOpen-Effects/FidelityFX-SSSR/blob/master/sample/src/DX12/Sources/SSSR.cpp#L494
should be
The text was updated successfully, but these errors were encountered: