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build-and-release.yml
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name: Build and release
on:
push:
branches:
- main
env:
image_name: ghcr.io/giganticminecraft/gachadata-server
jobs:
build-image:
name: Build server docker image
runs-on: ubuntu-latest
outputs:
image_tag: ${{ steps.meta.outputs.tags }}
concurrency:
group: ${{ github.ref }}-docker-build
cancel-in-progress: true
steps:
- name: checkout
uses: actions/checkout@v4
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Login to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.repository_owner }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Docker meta
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ env.image_name }}
tags: |
type=sha,prefix=sha-,suffix=,format=short
- name: Build
id: docker_build
uses: docker/build-push-action@v5
with:
push: true
context: ./server
file: ./Dockerfile
builder: ${{ steps.buildx.outputs.name }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
cache-from: type=gha
# すべてのビルドステージのすべてのレイヤーをキャッシュして欲しいのでmode=max
cache-to: type=gha,mode=max