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That happens when you set r_picmip to a high value iirc. I think it happens on openGL1 renderers too (I can test this properly l8r, im away from home atm)
I just tested different values of r_picmip with lightmap enabled on both renderers. On opegngl2 the bug still occurs even with r_picmip set to 0. On opengl1 the bug doesn't occur with settings from 0 through 5 for r_picmip.
This occurs on the "opengl2" renderer only, on the "openggl1" renderer the pain blend shows as intended.
Screen shots:
https://ibin.co/4LHtzFSyreWP.jpg
https://ibin.co/4LHuIIH7IqcD.jpg
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