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Role Suggestion Thread #141

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sarahvloos opened this issue Nov 4, 2016 · 68 comments
Open

Role Suggestion Thread #141

sarahvloos opened this issue Nov 4, 2016 · 68 comments
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@sarahvloos
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sarahvloos commented Nov 4, 2016

Any role suggestions not posted in this thread will be ignored!

Please post your role suggestions here as a comment, they will be incorporated into this post as soon as possible! Numbers are given to each role to make talking about them easier. At the moment, we have 72 role suggestions!
Updated 20/05/2017

Village Team

No actions

05 - Medium: (For no role-reveal games only) Each night, learn the role of the most recently-lynched player. Suggested by @RainRat
13 - Tough Guy: If attacked by wolves, does not die until the next night. Suggested by @RainRat
17 - Faithful: (see 17 - Preacher under night actions) Lowly VG, but cannot be converted to Cult. (Yes, player loses original role)
25 - Beloved Princess: If you die, skip the next day phase for "mourning" time (make it 2 night in a row)
29 - Hated Innocent: Takes one fewer vote to lynch them. (they "win" lynch tie votes they are involved in)
30 - Occult Researcher: Each day, learn how many cultists there are.
34 - Dreamwalker: As long as you are alive, a random player (maybe two) gets a "(random player) is NOT a (random role still in the game)"
35 - Amnesiac (called Drunk in some versions): You dont remember your role. You won't perform any special actions until the (players/5) night. Then you will be told your role.
40 - Dung-Keeper: No actions, but his smell will be announced on the first morning (but not his identity). That known, all attempts to kill him, be they village, wuff, sk, hunter, etc have a 50% of failing (because he stinks and no one wants to go near him) Suggested by @crtrue
41 - Pacifist: Cannot vote to lynch, but may block a shot from either the Gunner or the Hunter, sacrificing themself in the process but preventing the kill. Suggested by @crtrue
44 - Cultist Betrayer: Is a normal villager (and seen as such by Seer/Det) until they get converted (and then seen as a cultist). Then, each day, the bot will notify the cultist killer for one cultist member once you are in the cult. The Cult will lose unless they vote to lynch the Betrayer. If all cultists but the Betrayer die, he goes back to being a normal villager. Suggested by @Bluebear171
21 - Bloody Mary: If you die, kill someone from the team that killed you each night.
51 - Augur: Once per game, at night, learns of two roles not held by any living player. ie "There is currently no Prince or Tanner in the game." Suggested by @RainRat
54 - Avatar: If all the wolves who voted chose to eat them (and not saved by Guardian Angel), the wolves win the game. Suggested by @RainRat
57 - Whipping Boy: If nobody got lynched because of equal (or no) votes, he'll get lynched instead. Suggested by @Olgabrezel
59 - Voyeur: Each night, gets told who the harlot visited. Suggested by @DoctorArchimedes
60 - The Good Soul: If they're killed at night, they can still vote for lynching once after their death. Suggested by @DoctorArchimedes
61 - The Fighter: Upon being attacked by Sk (+ Ww?), has a 50% (balanceable number) chance to wake up upon the intrusion and disarm them, turning them into a normal villager. (When several wolves attacked him, only one gets reconverted to villager) Suggested by @DoctorArchimedes
62 - The Confused One: At the start of the game, they get told they're another role (just like the fool gets told he's seer.); plus get their role description. They then proceed to do their Actions as if they were that role, however These Actions are rendered useless. (see the comment for more info) Suggested by @DoctorArchimedes
70 - Possessed Villager: (see 69 - Ghost, not to be confused by a possessed player) You are a ghost but seen as villager, if you die you will be back alive as a ghost. However, all will notice you as you come back from the dead. Suggested by @Ellfaran

Night actions

15 - Priest: One night per game, choose a player. The next time that player would be eliminated at night, they survive. Suggested by @RainRat
28 - Lawyer: Choose a player each night(or maybe during the day). If that player would be lynched, they are acquitted instead.
14 - Aura Seer: Choose a player each night. Get a Yes or No answer to whether that player is anything besides an ordinary villager or a werewolf. Suggested by @RainRat
12 - Old Hag: At night, this player will indicate who must leave the village the next day. It can be from team vg or ww. Suggested by players from Filipino group, posted by @michelleized
06 - The Count: - At the first night, he/she is told how many werewolves are present in the game. Suggested by players from Filipino group, posted by @michelleized
16 - Nostradamus: - He/she will predict the winning team on the 1st night. If that team wins AND he/she is alive at the end of the game, he/she gets a solo win. For the rest of the game he/she is a villager. Suggested by players from Filipino group, posted by @michelleized
17 - Preacher: Has 0.8(30+10x) chances to convert cultists to Faithful, where x is the number of faithfuls
18 - Mad Scientist: First night only. Change a role of a person once, to a random role.
20 - Doc: Can "heal" (change roles) other players - SK -> VG, VG chance to become SK, Wolf -> VG (player dies), Cult -> original role
22 - Insomniac: Each night, bot chooses two random players. You are told which players, then Yes or No as to if either of those players woke up at night.
26 - Paranoid: The mod tells you that you are Seer, but you see everybody as Werewolf (or Random Evil Role)
27 - Naive Guy: The mod tells you that you are Seer, but you see everybody as Villager (or Random Village Role except Seer)
31 - Leprechaun: (Similar to 43 - Puppeteer) Each night, you may choose to protect someone. If that person would die, a different random valid choice dies instead.
32 - Paranormal Investigator: Each night, investigate like the seer. if you investigate a wolf or tanner; you become one.
38 - Barkeep: Knows who the drunks are, can select a player each night; if they are a villager or a mason, they will be converted to a drunk. Other villagers will not change. Has a 50% chance of dying if he tries to pour a drink for a wolf, 100% chance of dying if he tries to get the SK drunk. Suggested by @crtrue
42 - Witch: Each night can choose whether to save or kill. If the witch choose to kill she/he can save people but if the witch choose to save, there is no one die at night. Can't be killed by wolf and sk just can kill by lynch. Suggested by @myrs14
42 - Witch: (Alternative suggestion) Only has one saving potion and one killing potion. Is told who the night's victims will be each night, until she uses both her potions. Can be killed by wolf and sk. Additional feature: if a cultists tries to convert her while she still has her killing potion, she can choose whether to be converted or kill that cultist. Suggested by @Olgabrezel
43 - Puppeteer: (Similar to 31 - Leprechaun) Change werewolves' target. Only given 2 chances. Suggested by @denaasf
52 - Oracle: Once per game, at night, learns two possible roles for a chosen player. ie "[Player X] is either a [Wolf Cub] or a [Clumsy Guy]." The two roles should be on different teams if possible. "[Player X] is either a [Wolf Cub] or a [Alpha Wolf]." wouldn't be a very interesting conundrum. Suggested by @RainRat
53 - Fortune Teller: Will be able to see a player's role, up to two times per game. One vision will be true, the other random. Suggested by @RainRat
56 - Necromancer: a magical being with power over the dead. He can summon one person back from beyond the grave and will have dominion over that person. The risen player can do whatever it did when it was alive but the spell only lasts two nights. Also if the necromancer should die, the spell will be undone and the risen player will fall dead instantly. Suggested by @adrianvalistar
58 - Ghost: After the player is killed, his ghost has two nights to guess who the killer is. If he guesses right, then: Either he wins the game, or comes back to life, or his killer dies. Suggested by @Xenonium
66 - Ice Monster: You are an Ice Monster. Every night you can choose to freeze a player and thus deprive his/her ability. If the chosen one is of role with no actions, the chosen one will not be able to lynch during the day instead. (Cult conversion chance: 50%) Suggested by Phyto and Amir13842048
67 - Little Girl: Every night you get a chance to wander around the village and see who are the wolves. 60% chance to fail and be eaten, 40% chance to succeed and see one wolf. Suggested by @KevCJ
68 - Innkeeper: (see 38 - Barkeep) Will be told who is the barkeeper and Drunk. At the night, may chose a role. The chosen will live in the inn and can't attacked by Wolf or Serial Killer. However, if the chosen role is Wolf or Serial Killer, the whole role in the inn will die one by one ( SK or Wuff may choose additional victim that live in the inn ). Anyone who lives in the inn can leave anytime. Drunk however lives in inn from the start of the game with Barkeeper. Suggested by @Ellfaran
71 - Undertaker: (see 69 - Ghost, not to be confused by a possessed player) Chooses a player on the first night. If the role he chose dies, he becomes a ghost. Else, he is just a normal villager. Suggested by @Ellfaran

Day actions

03 - Troublemaker: One day per game, call for two lynchings. Suggested by @RainRat
23 - Psychologist: During the day, you choose a player. You are told whether that player is the Tanner or not.
24 - Governor: During the day, stop a lynch non-anonymously. Use the power once / game.
47 - Healer: You can resurrect someone, then you die after it. Suggested by @kopaking
50 - Villager Snoop: (Same as 49 - Werewolf Snoop) May snoop a player to learn their true role, but that player will know they were snooped and by whom. Suggested by @RainRat
63 - Gossip: Thinks they are the detective, but gets random role results. Suggested by @m----r

Wolf Team

Same actions as wolves

07 - Fruit Brute: If they are the only wolf, they do not kill at night. Suggested by @RainRat
04 - Lone wolf: Wakes with other wolves, but only wins if they are the last player in the game. Suggested by @RainRat

No actions

01 - Minion / The Foreigner: Knows who wolves are, but does not wake with them. Seer sees them as a villager. Suggested by @RainRat, @crtrue
72 - Gollum: Doesn't know the werewolves and vice versa. Is invisible due to his ring (can not be killed by werewolves), but if the Seer (or similar role) chooses him, he loses his ring and dies immediately. Suggested by @Langhaardackel

Night actions

19 - Sandman: Puts other players to sleep for the night (except wolves). 5 - 15 players - 1 time. 16 and up - 2 times.

Day actions

49 - Werewolf Snoop: (Same as 50 - Villager Snoop) May snoop a player to learn their true role, but that player will know they were snooped and by whom. Suggested by @RainRat

Cult Team

Night actions

45 - Cultist Seer: Once converted, can check whether a person is suitable to enter the cult or not. The bot will only tell him yes or no. The accuracy for the answer is around 70%. Suggested by @Bluebear171

SK Team

No actions

48 - Putrask: SK will choose one player who will inherit the blade to be his successor at the beginning of the game. If the Putrask dies, SK will choose another successor. This will continue until SK dies. Suggested by @wardnyaeoand

New Teams

10 - Hoodlum: Choose 2 other players the first night. Only wins if he survives and those two players are eliminated. Suggested by @RainRat
08 - Vampire: Choose a player each night. If that player gets two lynch votes the next day, that player dies. Suggested by @RainRat
36 - Mason Hunter: Once per (night/game) choose a player. If that player is a Mason, you kill them. If at the end of the game, all masons are dead and you are alive, you win.
37 - The Morningstar: On the first night, you are given the option to kill a single player at random with your identity announced. IF YOU SKIP, on the second night you will be presented with the option to kill two; skip again and it's three on night three, etc; once you have used this action once however, you may not use it again and your role will be known to all. If implemented, might be good to cap it at half of the players in the game to prevent too many games "blowing up". Suggested by @crtrue
39 - The Pirate: Plays "hit and run". Can choose a player to kill on a night, but then "sails away" to avoid punishment; will not show up during the following lynch (can't be lynched) nor will he be an option to target the following night. Arrives "back in port" the following morning, announced; the village must then decide to lynch him that evening or risk him killing and fleeing again the following night. Suggested by @crtrue
55 - Zombie: Starts off as villager but when killed becomes a zombie. It can infect people each night but can be stopped by either killing it a second time or having a hunter or gunner shoot it. It cannot be killed by wolf or serial killer as they will become zombies themselves. If zombie attacks wolf, wolf will devour it but in the process become infected. Suggested by @adrianvalistar
64 - Negative Tanner: Can only win if he survives until the end of the game. His victory doesn't make the other teams lose. Suggested by @me-el-nino
69 - Ghost: (not to be confused with 58) Can possess another player at the start of the game. The possessed will be told they were possessed by a ghost, and their actions will be controlled by the ghost. If the possessed person dies, the ghost will be able to choose a new person to possess. The ghost will die if they possess a cultist, if they are converted by a cultist, or if they are lynched. If the ghost (or the Undead Team, see S01) is the only one left standing at the end, they win. The person they possessed will still lose.

Additional Suggestions

65 - Chooser: Gets two or more roles (random, maybe ones that are not in the game) at the beginning of the game and can choose one of those. Suggested by @me-el-nino
S01: Zombie (55), Necromancer (56), and Ghost (69) should be part of the same team, Undead Team, and should know their teammates at the start of the game.

@crtrue
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crtrue commented Nov 4, 2016

The Morningstar (Own) - On the first night, you are given the option to kill a single player at random with your identity announced. IF YOU SKIP, on the second night you will be presented with the option to kill two; skip again and it's three on night three, etc; once you have used this action once however, you may not use it again and your role will be known to all. If implemented, might be good to cap it at half of the players in the game to prevent too many games "blowing up".

Barkeep (Village) - Knows who the drunks are, can select a player each night; if they are a villager or a mason, they will be converted to a drunk. Other villagers will not change. Has a 50% chance of dying if he tries to pour a drink for a wolf, 100% chance of dying if he tries to get the SK drunk.

The Pirate (Own) - Plays "hit and run". Can choose a player to kill on a night, but then "sails away" to avoid punishment; will not show up during the following lynch (can't be lynched) nor will he be an option to target the following night. Arrives "back in port" the following morning, announced; the village must then decide to lynch him that evening or risk him killing and fleeing again the following night.

Dung-Keeper (Village) - No actions, but his smell will be announced on the first morning (but not his identity). That known, all attempts to kill him, be they village, wuff, sk, hunter, etc have a 50% of failing (because he fucking stinks and no one wants to go near him)

The Pacifist (Village) - Cannot vote to lynch, but may block a shot from either the Gunner or the Hunter, sacrificing themself in the process but preventing the kill.

The Foreigner (Wolf) - Comes from a land where wolves are reveered. Had no action, does not know who the wolves are, but wants to help them to win.

@myrs14
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myrs14 commented Nov 7, 2016

The witch : Each night can choose wheter to save or kill. If the witch choose to kill she/he can save people but if the witch choose to save, there is no one die an night. Can't be killed by wolf and sk just can kill by lynch

@denaasf
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denaasf commented Nov 8, 2016

The Puppeteer : Change werewolves' target. Only given 2 chances.

@Bluebear171
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Cultist Betrayer :
Your aim is to betray the cult team.

  1. Before you enter the cult team, you are just a normal villager.
  2. Once you enter the cult successfully, the cult team will lose at the end of the game unless they vote for killing you. If wolf/sk kills you while you are in the cult, you will win.
  3. Each day, the bot will notify the cultist killer for one cultist member once you are in the cult.
  4. After all cult members died you will become a normal villager.
  5. Detective or Seer will not know you are the Cultist Betrayer, they only can see you as a normal villager/cultist.

Cultist Seer :
The aim for him is to find out the right people to enter the cult.

  1. Before he enter the cult, he is a normal villager.
  2. Once he enter the cult, he can check a person whether is suitable to enter or not. The bot will only tell him can or can not. The accurate for the answer is around 70%.

@Olfi01
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Olfi01 commented Nov 14, 2016

Wise Old Man: If killed by the wolves, he doesn't die. They've gotta kill him a second time. Other abilities of cause one-shot him, but when he dies from an ability, the player who cast it loses his powers out of sorrow.

@kopaking
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Healer: You can resurrect someone, then you die after it.

@ABCvladimir
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Necromancer : He can give a life for only one dead player, vg team but he can choose to wake up Wuff/SK/Cultist too.

@wardnyaeoand
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Putrask : Son of SK

(SK will choose one player who will inherit the blade to be his successor at the beginning of the game . If successor death, SK will choose another successor. This will continue until SK death).

@RainRat
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RainRat commented Dec 9, 2016

Werewolf Snoop: On Werewolf team. During day, may snoop one player to learn their true role, but that player will know they were snooped and by whom.
Villager Snoop: On Villager team. During day, may snoop one player to learn their true role, but that player will know they were snooped and by whom.
Soothsayer: On Villager Team. Each night, learns of a random role currently held by a living player. ie "There is currently a Cupid in the game."
Augur: On Villager Team. Once per game, at night, learns of two roles not held by any living player. ie "There is currently no Prince or Tanner in the game."
Oracle: On Villager Team. Once per game, at night, learns two possible roles for a chosen player. ie "[Player X] is either a [Wolf Cub] or a [Clumsy Guy]." Edit: The two roles should be on different teams if possible. "[Player X] is either a [Wolf Cub] or a [Alpha Wolf]." wouldn't be a very interesting conundrum.
Fortune Teller: On Villager Team. Will be able to choose another player at night like the Seer or Fool, up to two times per game. One vision will be true, the other random.
Avatar: On Villager Team. If all the wolves who voted choose to eat them(and not saved by Guardian Angel), the wolves win the game.

@adrianvalistar
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I have two roles to suggest.

Zombie: Starts off as villager but when killed becomes a zombie. It can infect people each night but can be stopped by either killing it a second time or having a hunter or gunner shoot it. It cannot be killed by wolf or serial killer as they will become zombies themselves. If zombie attacks wolf, wolf will devour it but in the process become infected.

Necromancer- a magical being with power over the dead. He can summon one person back from beyond the grave and will have dominion over that person. The risen player can do whatever it did when it was alive but the spell only lasts two nights. Also if the necromancer should die, the spell will be undone and the risen player will fall dead instantly.

@OlgabrezelPrivate
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The whipping boy:
Belongs to team village. If nobody got lynched because of equal (or no) votes, he'll get lynched instead.

@OlgabrezelPrivate
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The witch:
Belongs to team village. Each night, she is said the victim of the wolfes (and/or sk, if both in game). Once per game, she can heal one victim (healing-potion), so that this victim won't die that night. Also, once per game, at night, she can choose one player who will be dead next morning (poison-potion). She is said the victims until she used both her potions. She herself has no resistance against sk/wolfes.

Possible additional feature:
If cult converts her and she still has her poison-potion, she can decide if she wants to join the cult or kill the cultist sent to her with the poison.

@ghost
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ghost commented Dec 23, 2016

Ghost (spirit). Night. His goal is that within two days after the player was killed, to find the killer of the player. If it finds the offender, then: Either he wins the game, or just left to live (if he does not find for 2 days, then he dies), or the killing of the offender.

@DoctorArchimedes
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We've/I've come up with several ideas, some hard to implement, but in my opinion would give the game some more Entertainment.

The Voyeur:
Villager
Each night, gets told where the harlot was.

The Good Soul:
Villager
Can vote the night after they got killed by wolves/Sk; not upon being lynched.

The Fighter:
Villager
Upon being attacked by Sk (+ Ww?), has a 50% (balancable number) Chance to wake up upon the Intrusion and disarm them, turning them into a normal villager. (When several wolves attacked him, only one gets reconverted to villager)

The Screamer:
Villager
Upon being lynched, lets out a last final scream Rendering the Groups Chat useless the next day (All messages won't be delivered to other Players/won't be sent until lynching. Players will have to communicate via private Chats)

Now for the hardest to implement, I'd guess. It would be the most chaotic one for sure but the most fun one in my opinion.

The Confused One:
Villager
At the start of the game, they get told they're another role (just like the fool gets told he's seer.); plus get their role description. They then proceed to do their Actions as if they were that role, however These Actions are rendered useless.
If they get lynched/killed, they will be revealed as Confused One.

If he gets told he is:
Villager - No Actions
Ww - Won't have any other Ww on his list, other Ww won't have him on their list. He can choose a target to lynch, but gets told they got protected by GA just like the Ww would get if the target was really protected by GA.
Drunk - No Actions, no effect on Ww upon death
Seer - Like normal Fool
Cursed - Will simply die once Ww kill him
Harlot - Will get told he slept over. If he sleeps at a Ww/Sk house, he is also told he had slept over. Is at home at night. If the real Harlot tries to sleep over, they just stay home instead (or another idea...)
BH - gets the fool told as seer (makes for some fun discussions)
Gunner - Won't shoot the target
Traitor - Like normal Villager
GA - They will not protect the Person they choose
Detective - Will not get told to Ww/Sk; will see Things wrong (like a fool)
AppS - Will get promoted to apparently being a seer once the seer dies
Cultist - No other cultists on his list
CH - Will always get told that the Person they Chose was not a cultist
WC - Will get promoted to apparently being a Ww once Idol dies
Fool - Like normal fool
Mason - Won't have other Masons on his list, nor is on other masons lists
DG - Will apparently Doppel the Person he chooses once they die
Cupid - The Couple he chooses won't really be in love, nor will they be notified, but he will be that they are a couple.
Hunter - No Actions upon death
SK - His kills won't have any effects
Tanner - No Actions
Mayor - Upon his choice to Show himself, will be revealed as not the Mayor (possibly: and killed immediatly.)
Prince - No Actions
Sorcerer - Will always get told they are not wolf nor seer
Clumsy - Will always vote for the Person they choose
Blacksmith - Normal Silverdust message, but won't have any effect.
AlphaWolf - Will always get told their target got infected, rest like Ww
WolfCub - Like Ww

Will work over it tomorrow, too tired right now.

@Olfi01
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Olfi01 commented Jan 9, 2017

I FUCKING LOVE the confused one, but Yes, that one would be quite some piece of programming

@m----r
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m----r commented Feb 9, 2017

Gossip - to Detective as Fool to Seer

@me-el-nino
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Negative Tanner:
Can only win if he survives till the end of the game.
Is in his own team but wins together with another team if he is still alive.

Chooser:
Gets two or more roles (random, maybe ones that are not in the game) at the beginning of the game and can choose one of those.
Is in the team he chooses to be.

@jeffffc
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jeffffc commented Mar 11, 2017

(Posting for Phyto and Amir13842048)

Role Name: Ice Monster
Team: Villager
Cult Conversion Chance: 50%

Role Description:
You are an Ice Monster. Every night you can choose to freeze a player and thus deprive his/her ability.
If the chosen one is of role with no actions, the chosen one will not be able to lynch during the day instead.

@KevCJ
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KevCJ commented Mar 18, 2017

Name: Little Girl (Villager Team)

Every night you get a chance to wander around the village and see who are the wolves.
(60% chance of getting caught and killed)(40% of success rate and see 1 normal wolf)

@Nassim26
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What do you think about God? He knows everyone's role from the beginning of the game but cannot lynch people and if someone tries to kill him/her, the killer fails and God survives. However, as God you can never win a game.

@OlgabrezelPrivate
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OlgabrezelPrivate commented Mar 19, 2017 via email

@Nassim26
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Yeah, ok. He would be way too overpowered.

@Ellfaran
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Villager Team:
Innkeeper :
Will be told who is the barkeeper and Drunk. At the night, may chose a role. The chosen will live in the inn and can't attacked by Wolf or Serial Killer. However, if the chosen role is Wolf or Serial Killer, the whole role in the inn will die one by one ( SK or Wuff may choose additional victim that live in the inn ).
Anyone who lives in the inn can leave anytime. Drunk however lives in inn from the start of the game with Barkeeper.

@Ellfaran
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I also have suggestion about a new team called Undead Team ( Necromancer, Zombie, Ghost)

Ghost Team
Ghost :
Can possess a role at the start of the game. The possessed will be told and the ghost will control the role that Ghost chose. If the role Ghost chose die Ghost will stay alive and may choose another. Ghost will die if try possess cultist. Ghost also will die if converted by Cultist or getting lynched. If ghost team are the one standing in the end, they win.
The role they possess however still lose.
Ghost, Necromancer, Zombie will be noticed each other at the start of the game.

Possessed Villager :
You are a ghost but seen as villager, if you die you will be back alive as a ghost. However, all will notice you as you come back from the dead.

Undertaker :
If the role he chose death, he become ghost. Else, he is just a normal villager.

NB : Necromancer and zombie is suggested by other.

@Langhaardackel
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Role name: Gollum
Team: Werewolves
Doesn't know the werewolves and vice versa.
Is invisible due to his ring (can not be killed by werewolves), but if the Seer (or similar role) chooses him, he loses his ring and dies immediatly.

@izyees
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izyees commented May 24, 2017

Dark Witch (Undead Team)
-If there's no vote from skeleton, each night you can choose a died player to convert them to Skeleton, Zombie or Ghost. A random undead role will apply.
-Cannot vote to change someone to skeleton, only skeleton can rule her.
-If there're dead, there'll be a notification "PlayerName was summoned to alive!" and everyone will know they are alive back.
-If there's no died player and no votes, you have no job.

Doctor (Village) *Replace Guardian Angle

Guardian Angle (Village) *New GA idea
-Each night you can choose a died player to alive! There's 50% chance. A random role will apply, yes ww and sk too!
-There'll be a notification "PlayerName was summoned to alive!" and everyone will know they are alive back.
-If there's no died player, you have no job.

Skeleton (Undead Team)
-Each night you can vote someone to be your team, a skeleton! Then Dark Witch will change the most highest vote to skeleton. If the vote value are same, DW will not change any player.
-There's 80% to convert the Village, SK and Tanner Team, 50% to convert the Cult Team, 20% to convert the Undead Team, if Werewolf the DW will get eaten and die.
-If there's no DW, the skeleton is useless. Just like lowly villager but Undead Team version.

Witchness (Undead Team)
-If there's no Dark Witch left, will become Dark Witch. Else, a normal villager and can see who Dark Witch.
-Once died, if there's a Dark Witch, she will become Skeleton.

@misanSquid
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Executioner (Team Vg)

  • When the executioner is lynched, he can choose to direct the lynch on Someone else And survive ( only one time like prince )

@derHai
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derHai commented Jul 1, 2018

Poison Mixer (Team Village) - You have one poison potion (throughout the hol game) that you can throw at night to another player. This player will die. Your victim's only chance of survival is to be protected by the guardian angel in the same night.

@Olfi01
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Olfi01 commented Jul 2, 2018

The White Wolf (Werewolf/Solo)
Is told to the wolf team like a normal wolf, but can kill one of them each night after the normal victim (doesn't need to). Only wins as the last man standing.

@Abs3ntX
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Abs3ntX commented Aug 23, 2018

The Rich

He's an incredibly powerful person, more than the mayor! a the very start of the game he can choose to which team he will go, team villagers or team werewolf, he will get a random role of the team chosen, but if he chooses to go to the villager team he has 20% of possibility that the wolves get confused about their target and decide to attack him, if he chooses to go with the werewolf team at the end of the lynch phase if nobody gets lynched he will die.

@adam99331
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Medium ⚰️: (villager)
Lovers of the souls, you are the Medium. Once a game, you can use your power to bring back to life one player until the next sunset. Due to this effort, you will die out of strenghts.
If the Medium is killed in the same night, the reanimation will fail.
The Medium knows, due to the spirits, what it will come after the death, so he will never join the Cult.(0%)

Witch 🧙🏻‍♀️ : (villager)
An extrimely skilled witch, master of potions. There are thousand of them, but your favourite, after houndred of years, is the sleeping one.
Once a game you can choose a player which will drink your mixture, to nullify his action.
But be careful: you are an old woman, so you will have the 40% of possibility to chose the wrong person!
You are near to your end and you’re hoping for a cultist convertion to have your soul redempted by Satan, so you’re easly convertible (90%)

Knife-grinder ⚔️: (team sk)
You’re an ultra-skilled knife grinder, but everyone knows that the villagers love torches and hay-forks.
So you are allied with your only customer: the serial killer!
You will know who he is and, just for one night, you can take his place and taste how the murderer’s life really is.
If in that night in which both of you switch places someone come to your house, they will have the same treatment as if they were gone to sk’s house. (Serial killer will become the knife grinder for that night)
Cultist convertion: 60%
NB: Now that the serial killer has switched place with you, if he dies, you will be the new serial killer till the end of the game.

The Messanger ✉️: (villager)
You are the messanger. Every night you can choose two players: if the first one has night actions, the second one will receive the outcome of the action (you will not know if the delivering has succeded). You are moving down the street of the village, so the werewolves will have the 30% of intercepting and killing you while you’re running.
If anyone of the player chosen dies, your action will be chosen randomly.
If there are cultist in the game, you have 50% of possibility to be converted while you are delivering the message, otherwise they will not find you home.
Cultust Convertion: 0%

Pyromaniac 🔥: (villager)
You are a villager mentally illed.
You have your own dream: shine like a star! If someone tries to visit you, you will receive an advise and can set yourself (same time as the hunter killed) on fire to achive your dream (you will not know which role is visiting you, it can be the guardian angel, harlot, cultist, cultist hunter, sk or werewolf).
Everyone who is near you will be turned into ashes.
NB: Seer and Sorcerer are not included.
Cultist conversion: 80%

Veterinarian ⛑: (team werewolf)
You are a good man, but villagers like eating animals rather than having pets...
For this reason you like werewolves much more.
You cannot let them become fur-coats!
If a werewolves (every kind of them) is near to death (due to sk, hunter, gunner, lynched...) you can sacrifice yourself instead of him, but you will know at the last moment. Be faster than the villagers!!! (Same time as the hunter)
Cultist conversion: 100%.

Specter 👻: (lone player)
You are an intangible specter. Your only purpose is to dog a player every night.
The target can not do any night action.
Due to your intangibility, you are immortal.
If you are lynced or shooted, you will come back to life during the night and everyone will know who you are.
You will lose the game if:
-your target is killed in the night you dog him
-you try to dog the Seer (his white aura will burn you)
Cultist conversion: 0%
NB: you cannot skip during the night.

@KovitSchwarz
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KovitSchwarz commented Nov 13, 2018

Bogeyman
New Team
Each night, choose a player. If any night-active player can't decide who to choose (check, kill, visit, etc.), the player that you choose will be chosen instead. You win if all the night-active players are dead.

Martyr
??? Team
Once per game, at day, you can choose to take player's role that gonna be lynched today.

Spellcaster
Village Team
At night, choose a player who can't talk (and vote) the following day. (It's like trick or treat ticket on Halloween Event)

Artifact Crafter
Village Team
You hold a random Artifact on first night (it's effect is not active when held by it's crafter). The following day, pass that Artifact to another player. That player must do the same the following day. An Artifact can only be passed to a player who never held it before. If that artifact can't be passed anymore, it will be destroyed. It will also be destroyed if the player who hold that artifact dies.If an Artifact is destroyed, you will craft a random new one the following night. You can't craft the same Artifact twice. You can see who has the Artifact each night. The Artifact's names and effects are listed below :

  • The Mark of the Mayor : Your votes count as two votes when voting to lynch player.
  • The Shield of the Bodyguard : At night, choose a player who cannot be killed.
  • The Cloak of the Prince : You can't be lynched.
  • The Pendant of Pride : At night, you will reveal your role to a random player.
  • The Cap of Idiocy : Your vote/choice (lynch, kill, check, etc.) will be random.
  • The Wreath of Peace : You can't vote/choose (lynch, kill, check, etc.).
  • The Prism of Power : Choose three players. That night, all night-active player will choose one of those three players randomly for their night action.
  • The Eye of the Beholder : At night, you will know who the Seer is. If you are the Seer or Beholder, you will know a player's role that doesn't belong to village team.
  • The Orb of Speculation : At night, two random players name will be given. You must guess their role. If you are correct, your team will wins. If you are wrong, you die instantly.
  • The Ring of Truth : At night, choose a player and select a team (Village, Werewolf, Unknown). It will show if the player belongs to that team or not. Unknown team including : roles that don't belong to village or werewolf team (Serial Killer, Tanner, Doppelganger, and Thief), roles that can change someone else' role (Alpha Wolf and Cultist) and all village team's role that can kill (Gunner, Hunter and Cultist Hunter).
  • The Coin of Youth : If you are supposed to be lynched at day or killed at night, you will still alive until the following night.
  • The Blood of the Diseased : When a night-active player choose you for their night action, they can't act for the following night.
  • The Cauldron of Sorcery : At night, choose a player. It will reveal if that player is a regular villager, a regular werewolf, a cultist or something else.
  • The Curse of a Villager : When you are lynched or killed, one of those player who votes/chooses you will lost their abilities.
  • The Rod of Reincarnation : When you die, you will be revived next morning with a new role from the same team. If you don't have a team or teammate left, you will be revived with a new role without any restriction. The artifact will be destroyed after that.
  • The Shroud of the Ghost : You will be dead next morning, and revived the following morning. This artifact can't be destroyed from it's own effect.
  • The Diary of Insomniac : At night, you are told if either of the players above and below your name on player list woke up.
  • The Heart of Indifference : At night, choose a player who may not vote the following day.
  • The Bow of Hunting : At night, choose two player. If any of those player vote the other the following day, the voter(s) will die.
  • The Breath of the Old Man : At night, choose a player to be eliminated the following 2nd night. If they are eliminated in another manner before the 2nd night, they will survive instead.
  • The Hat of the Black Magician : The role of a player who hold this Artifact will not reveal upon their death.
  • The Hat of the White Magician : When you die, reveal a random player's role that belongs to your team. If you don't have a team or teammate left, reveal a random player instead.
  • The Chain of Brutality : When you are killed, target a player to be killed.
  • The Scroll of Transformation : If you are targeted by a night-active player from non-village team, their action will be nullified and you will become their team. You will become a regular Werewolf if targeted by werewolf team; become a Cultist (100% conversion rate) if targeted by cult team; become an Apprentice SK if targeted by SK and so on. If you are targeted by village team, you died instead.
  • The Mask of the Jester : When you are checked or dead, your revealed role will be random.

Annoying Guy
Village Team
If there is any night-active player above and/or below your name on the player list, the player(s) will always choose you for their night action.

Dream Wolf
Werewolf Team
If a werewolf dies, you replace them (you can't see other wolves and decide who to kill until a werewolf dies.)

Sasquatch
Villager/Werewolf Team
You are a villager until a day ends without a lynch, in which case you become a werewolf.

Chupacabra
New Team
Each night, select a player. If they are a werewolf, they die. If they aren't a werewolf, they don't die. If all the wolves are dead, kill a player each night.

Dire Wolf
Werewolf Team
On the first night choose a companion. You die if they die, but if you die they don't die.

Shaman
Village Team
If any night-active player choose you for their night action, you will know who they are.

Black Wolf
Werewolf Team
If you killed a player on night successfully, the player above or below killed player's name on player list will be silenced.

Midnight Guy
Village Team
You can only talk at night (you still can vote at day).

Wolf Betrayer
Werewolf Team
You can only vote to lynch other wolves at day. If all other wolves are dead, you can vote normally.

Mentalist
Village Team
Each night, choose 2 player. You will be told if they are on the same team or not.

Prophet
Village Team
Each night, choose a role. You will be told 3 player who possibly has that role.

Time Lord
Village Team
If the time lord dies, the day (including vote timer) and night timers are reduced significantly until the following night. The timers will be set randomly to 30 ~ 60 seconds.

Vigilante
Village Team
Each night, you may kill a player. If the player you killed is from village team, you will die alongside your victim.

Normage
New Team
Each night, convert a player to villager. You will win if all other players are villagers. Seer, detective, etc. sees you as a villager.

Marksman
Village Team
Each day, put a mark on a player. Whenever that player changes role, they will die.

Werecrow
Werewolf Team
Each night, check if a player is sleeping or not. You also have the same actions as werewolf.

Slick Wolf
Werewolf Team
You can only die by lynch. You also can't kill harlot and cultist that visited you.

Fallen Angel
Villager/New Team
You are on villager team until Guardian Angel died. Each night, choose a player. That player can't die the following day. You win if all villager team died. Seer sees you as villager.

Wolf Count
Werewolf Team
At the first night, you will be told the number of alive good villagers who have a special role.

Doomsayer
Werewolf Team
Once per game, at night, you can choose to boost your team's infection for next attack (100% chance) or spread a disease the following day (no one can vote and doing their action). This abilty can only be used if wolves skip their attack. You also have the same actions as werewolf.

Warlock
Werewolf Team
Each night, choose a player. That player role will be changed to werewolf for all night-active player that night. (Seer sees them as werewolf, Harlot killed if visited, Cultist can't convert etc.)

Turncoat
Villager/Werewolf Team
At the first night, you will be on villager team. The following night, you will be on werewolf team. Next night, you will be on villager team, and so on.

Depressed
Tanner Team
You are a tanner, but you are told that you are a villager. Only available when there is no tanner.

Demoniac
New Team
You win instead of the normal winners if all wolves are killed while you are alive.

Piper
New Team
Each night, select up to 2 people to charm. The charmed players will know each other, but not who charmed them. You win when all other players are charmed.

Apprentice Tanner
Tanner Team
You win if Tanner lynched. If tanner died but not lynched, you will become a new Tanner.

Apprentice SK
SK Team
If SK visit you at night, you are not killed. If SK died you will become a new SK (if you have been visited by the former SK).

Copycat
??? Team
At the first night, choose a player. You will know that player's role and their action. You are also become their team. Seer, detective, etc. sees you as that player's role.

Regent
Village Team
Once per game, during the day, choose a player. That player will be lynched for that day. Your role will be revealed to everyone.

Huntress
Village Team
Once per game, at night, kill a player.

Mystic Seer
Village Team
Each night, learn the exact role of a player. Only available when there is no Seer on the game.

Mad Bomber
Village Team
If you die, kill the players above and below your name on player list.

Frankenstein
New Team
Whenever night-active player dies, gain their night action. You win if you are the only player alive.

Mummy
New Team
Each night, hypnotize a player. Hypnotized player will follow your vote even if they vote first. You win if all other player is hypnotized. If you dies, all hypnotized player will be able to vote normally.

Dracula
New Team
Each night, choose a player to be your wife. A wife doesn't know other wives nor Dracula. You win if you survive with 3 wives through the day.

Wolverine
Werewolf Team
If you killed a player above or below your name on player list successfully, all player will hear a metallic sound that night.

Jailer
Village Team
Select a target each day to put in jail during the next night. At night, you can talk privately with your target (Your target won't know who you are) and your target can't act. If you find your target suspicious you can kill him/her (Once per game).

Elder Wolf
Werewolf Team
You are a regular werewolf, except your vote counts double (both lynch at day and kill at night).

Bodyguard
Villager Team
You can choose one player to protect every night. That player can't be killed that night and instead you will be attacked. You could survive the first attack, but you will die on the second attack. Every night you automatically protected yourself.

Junior Wolf
Werewolf Team
You can select another player to be killed when you are killed. Only available when there is no Wolf Cub.

Exorciser
Village Team
Once per game, during the day, you can throw holy water on another player. If that player is a werewolf, they die. If they are not a werewolf, you die. You role will be revealed after that.

Wolf Seer
Werewolf Team
Each night, you can uncover the role of another player. If you are the last member of your team, or you resign your ability, you become a regular werewolf.

Headhunter
New/Village Team
Your goal is to get your target lynched by the village during the day. If your target dies another way, you become a regular villager.

Beast Hunter
Village Team
At night you can place a trap on a player which will become active the following night. That player can't be killed that night. If the player is attacked by werewolves, the weakest werewolf will die.

President
Village Team
Everyone will know your role. Any team (beside village team) that killed the President will wins. If the President still alive when half of the players are dead, village team will wins.

Bomber
New Team
At night, you can place a bomb on a player which will explode during the following night. The bomb will kill the player and those who are above and below the player's name on player list. You win if you are the last player alive. You can't be killed by werewolves.

Wizard
Village Team
Each night, you will be able to perform a random night action from a night-active player that belongs to village team.

Naughty Boy
Village Team
Each night, you can select two players who will have their roles switched. This ability does not come into action until the next night.

Baker
Village Team
Each night, chooses a player to whom "to give bread". The chosen player will know your identity. However, if you die, the Village have 3 turns to kill all of the remaining Werewolves or the Village starves to death and the werewolf team wins . You can never choose a player they have previously chosen.

Old Man
Village Team
If no one killed at night, you will die.

Psychic
Village Team
Each night, you will be told a number. That number shows the closest Werewolf or Seer from your name on player list. It can be above or below your name. If all the wolves are dead, the number will show the closest Seer or non-village team's role instead. If Seer is dead, you will lose your ability.

The Hapless Victim
Village Team
You will die in place of the player above or below your name on player list. But, if the player supposed to be converted by Alpha Wolf or Cultist, you will be converted instead.

Bus Driver
Village Team
Each night, choose two other players. Any night actions targeting those two players are swapped. You can't choose the same player two nights in a row.

Mind Reader
Village Team
Each night, you will be given the result of a random night action by village team's player.

Gunsmith
Village Team
Each night, chooses a player to give a gun to. The gun may be used to kill another player following day. The shooter's name will be revealed when they used the gun. You can't give a gun to a player who used it before.

Inquisitor
Village Team
Each night, you may choose whether or not to view another player. Your view give exact roles. If you view a player that belong to village team, that player permanently loses their powers. Only available when there is no Seer on the game.

Loudmouth
Village Team
If killed by something other than lynch, a random player that targeted him for death is revealed.

Mimic
Werewolf Team
Each night, view someone and learn their full role. From then on, you can choose to reveal as any of the roles you've viewed. You don't have the same action with werewolf, so you don't know any werewolf, and vice versa.

Stalker
Village Team
Each night, choose a player. If any night-active player target your chosen player, you will know their name.

Town Crier
Village Team
Each day at dawn, you will be informed of how many night actions were taken the previous night. You are not told anything about the actions.

@OlgabrezelPrivate OlgabrezelPrivate pinned this issue Jan 1, 2019
@rickyliaw
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New VG team
Sniper 🏹 - you are a sniper known for camping far from the village in the woods, while in the woods you can’t be guarded by guardian angel and there isna higher chance that wolf can detect you 50%

can only shoot once in 2 night
cant be guarded by ga
Infinite bullet
Chance to be detected by wuff like dete
Shooting / killing wont reveal ur name (simillar like chemist)

@onge_osw

@ghost
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ghost commented Mar 18, 2019

New role suggestion
Name: Cultist Defender
Team: Cult
How it works: protects a Cultist from Cultist hunter. During night CD can choose a Cultist to protect, if Ch hunts that Cultist, he won't die

@Olfi01
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Olfi01 commented Mar 25, 2019

The pure soul
Team: Village
Role is visible to everyone, but they have the exact same powers as a villager (none except for normal voting)

@nahommm
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nahommm commented Apr 14, 2019

Hi i have 3 new rolls 1 monester :- win when he is the last survivor . Cant lynch bcouse he shy to show his derti face can't be lynched becouse he live outside the village olny he can be out of the game by dath. Ww gunner sk can kill him . And he only can kill vgrs if he try to kill killers he will be dead
2 king fu master:- can escape any attack 2 times vgr group
3 night polis:- extra bones for vgr but he works on night only. He can cheak players role evry night if he try to see ww. Roll at night he will be dead and don't dead talk
tnx.

@alisamaei
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Umowi: 🧛🏻♂️
🔸name : Vampire
Team: Vampire
Power: You are the champion, you must first find the prince and drag him and use his ring to attack the day. Then you can eat blood every day and if you can control it yourself, 50% of that person's percentage will turn into Umpira. Unlike Wolf Veccett, you will be choosing to have a ring on the victim's day.
Hunted: If you attack a hunt, you will kill one hundred percent
Scam to Wolf: It's possible to convert 20% to two streams

Attack killer: You're killed
Game: If you are eaten by a wolf you do not go to the first night and you can not join the team of Vampires in the day, but die because of the wolf's gas the next night.
Hypno: You can not attack the hypno, and if you attack, it controls you and forces you to die.
Sect: If a sectarian person comes to invite you, 50% of it can be turned into a wimpy by you, but you will not become a sect in any way.

@sk8ll
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sk8ll commented May 23, 2019

Vampire:

wolf game without Vampire? oh no man are u kiddin me?
well let me drop my suggestion

The Vampire:
its a new Team
Vampires can kill All but not wolfs
if vampire try to kill wolf , vamp will die
10% chance to make target vampire when he will kill them
vampire if dont kill in 2 night and dont drink blood vamp will die , so

well
now we need a farmer in village team
yes , The Farmer can spear Garlic in a home and protect him from vampires
each 2 day he can protect a home against vampires
if farmer spear garlic in vampire home , in night vamp cant attack in anyone
but farmer cant noticed he was vamp

@alisamaei
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Name: Hypnosis
Work: You can choose one person every day and decide what to do
For example: If you are a hypnotist wolf, you can decide who to eat

@alisamaei
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Owji: 💠🐺
Name: BetaWolf
Goodness: Since you are a very brave wolf, when you are killed by a sheriff or a gunman, you can take one of the villagers before the death of Jun, but because you very much claim that if you become a magician, a traitor, you become a normal wolfman and that's good news. Because you are not altogether afraid of Alfa, after Alpha's death, you have a chance to become alpha
 Sect: percentage of sect 0%
Invitation to the cult: because you are very smart, if you invite the sect, you may be 60%
Death rate: 50%

@jaimefd
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jaimefd commented May 30, 2019

the Ghost 👻 - You are the Ghost. If you die, in any way, you will keep the ability to lynch for the rest of the game. You will be like a dead player, though, so no one will be able to target you anymore.

About: The Ghost has come back to the village, to take revenge on the wolves for killing him. He will be like a villager, until he dies, and everyone notices he was already dead. He will still be able to lynch, to guide the villagers, but won't be able to do anything else.
Strength: 7
Cult chance: 50%
Team: Village

the Lookout 🔭 - You are the Lookout. Each night, you will be able to look at someone else's house, and learn who visits them. You will be told their names, but not their roles. You will only be able to see one wolf at a time.

Strength: 6
Cult chance: 60%
Team: Village

the Liar 🤥 - You are the Liar. You are known for your lies, and no one trusts you anymore. You can lynch, but it will be ignored and count as 0 votes. You are part of the village, though.

Strength: -5
Cult chance: 100%
Team: Village

the Sleepy Wolf 🐺💤 - You are the Sleepy Wolf. You have a 50% chance to fall asleep and not vote to eat each night. Be careful to not be the last wolf alive!

  • Infected Sandman will turn into a Sleepy Wolf, instead of a normal Wolf.
  • This wolf can only appear with other wolves, like Snow Wolf. However, it will not turn into a normal wolf when it's the last one alive.
  • This wolf doesn't count as wolf during the balance. This means you can have a 10 player game with 2 wolves + 1 sleepy wolf (though this would be very rare and the rest of the roles would probably be very strong vgs)

Strength: 7
Cult chance: 0% (kills cult only when staying home and awake)
Team: Wolf

@jaeminoob
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haiii

Cult Guardian
saves a chosen player from being converted by the evil cults, if cult member visits a player protected by the cult guardian, they have a 40% chance of being deflected to the cultist hunter and will thus suffer a painful and unforgettable death. if cult guardian chooses to guard wolf, 30% chance of being eaten. if guard sk, 100% death rate

@i-Rusty
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i-Rusty commented Sep 11, 2019

Sorceror upgrade
I would like to appeal an upgrade to the role “Sorceror.” I realize that this role’s purpose is to find ww and to find seer so that the ww’s can munch on him. My first reason for the upgrade suggestion is that it cannot find lycan, I honestly don’t know if sorc sees wolfman as ww but thats a different story, for the sorceror to do its job correctly it should be able to find lycan as well. Yes, the sorcerors job is only to find ww and seer, but the lycan hunts with the wws so it should be able to recognize its teammates. Another reason is that in a full game, most of the time, villager team trumps ww and has many essentially important and revealable roles(GA, CH, Seer, app, bs, sm, gunner, etc.) and an upgrade on the ww team could give a little boost to ww team. I realize that the seer and sorc are like reciprocals and should both see lycan as villager and wolfman as wolf, but the seer can check other safe roles which the sorceror cannot.
In conclusion, an upgrade on the sorceror could help balance gameplay and make it so that the sorceror can successfully reach his/her teammates.

@inxeres
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inxeres commented Oct 2, 2019

Crazed Murderer (henceforth called CM) - 30% chance of meeting ONE other "crazed" person (only non wolves) and turning them into SK. Has the option to kill his own SK teammate but SK may not choose to kill CM. More on it later. If SK chooses obey and CM chooses to kill, his role will be revealed to VG during the day.

Serial Killer changes - when in team of SK and CM, has the option to "betray" or "obey" the CM, CM will receive the actual choice at a 50% chance. At the end of the game, if the SK chose betray, he kills the CM and wins alone. If the SK chose obey, he wins together with CM.

Juggernaut - After getting lynched, kill two random players alongside him.

Night Watchman - Every day gets told how many players are not at home the previous night. (Harlot, GA, GD, Cults, SK, WW, CH)

Nanny - Has a 50% chance of pacifying the wild child, preventing wild child from turning into a wolf. If wild child turns, nanny has a 50% chance of noticing the behavioral changes to the wild child, telling them that the wild child has turned into a wolf.

Prince Loyalist - After the prince gets killed during the night, he swears revenge. Has a 30% chance of finding out the identity of the prince's killer every day until the killer is found.

Nightingale - Every night, pick two players. The nightingale will be told if the two players are on the same team or not. 20% chance to make a mistake.

Wolf Witch - Once per game, you can cast a spell over the whole village. Seer/Dete will see VGs as wolf and wolf as VG. The VG team will not know when the spell is casted but the wolf will be notified.

Lanner - You've heard of Tanner, here's Lanner! You are given a player's name at the beginning of the game. Your objective is to get this player lynched! You win if you get your target lynched. Otherwise, you lose.

@Junhao12345
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Soul Enchatress:
Villager team
She is able to manipulate souls to her will. Every night, she chooses 2 players to swap their role. No one will know the swapped role expect for you. There is a 50% chance that the enchantment will not hold if one of the the chosen player is a werewolf or SK. This enchantment will holds for a day.

Witch:
Wolf team
You are the witch. Once was a peaceful fairy that lives in a forest. Until the alpha wolf stumble upon your path. Now you are a crazy witch whose only aim is to poison! Every night choose 1 player to poison if successful, the person will die only 2 days later. The victim will not know he/she is poisoned. If the victim visits another player, the player will have a chance of 50% being poisoned. But the werewolves wouldn't recognise you and you don't recognise them.

Fire drakes:
Arsonist team
Born from the living fire of the arsonist you are the fire drake. Each night choose 1 player to burn, you can successfully kill the player only if he/she was doused with gasoline. If the arsonist pour gasoline on to you, you will burst in flame and die.

Slave:
Villager team
You are the slave, working in the king's palace, thus knowing the secrets of the palace. At the start of the game, the Beholder and prince will be made know to you. But other than that, you are just a normal villager.

@Junhao12345
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🧖‍♂️Cultairy:
Villager team
You are the the cultairy. Every night choose a player to "protect", the player will not be able to be converted by cultisit. But if you visit a werewolve or Serial killer, you are immediately killed.

🧛🏻‍♂️Vampire:
Vampire team
You are the vampire. Out of your coffin which you were stuck inside for a 1000 years. Finally out, you long for every drop of blood the villagers could provide. Every night, bite 2 players. Infected players would not know if they are bitten and they would not die from it. If everyone is bitten, you win the game.

@IomegaI
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IomegaI commented Apr 8, 2020

My idea for a role is

Team: village

Name: dog whisperer

Once per game you can convert a werewolf into a villager. If you convert a villager or any other team that isnt werewolfs, you die.

@NickmanUiop
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bomber 💣: (villager team) (cult conversion: 90%)
if he was lynched, all the players will die (the whole village was hit by the bomb), and there is no winner

pyro detector 🕯: (villager team) (cult conversion: 40%)
each day, can select a target, and check the target can use fire (Arsonist i mean) or not

red fox 🦊: (wolf team) (only exist if there are wolves)
he didn't wake up with the other wolves, and each lynch time he always lynching the other wolf

Flashyman ⛈ : (villager team) (cult conversion: 100%)
if he reveal (can reveal in day time), a thunderstorm will come and kill random player

sorry for my bad english :(
i hope all of you understand what i mean

@ghafour80
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Pacemaker, who is in the village team and works during the day, and his inquiries are determined like a detective at night.
Your goal is that the simple villagers do not feel lonely in the village and know each other well so that no one can easily bluff that they are a simple villager, you can recognize the simple villagers with your ability and invite them to your home. Note that like the seer, you see lycan as a simple villager and you invite others, so that if lycan is invited to your house, if you have invited the villagers before him, he can see the guest list and like the workshop, your name as a pacemaker for the wolf. so be careful who you invite, every day you go to see a member of the village, and if it is a simple villager, he will announce that he will come to your house at night, if not, he will not be invited, except lycan, any villager who is invited, if If someone has been invited before him, that person's name will be added to his guest list, and the name of the pacemaker will also be displayed.

@ghafour80

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@ghafour80
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Kidnapper 🧘‍♂
His task is not clear to himself, whatever negative role wins, such as wolf🐺, Arsonist🔥, cult👤, sk and even tanner, he will wins too. His goal is only to defeat the villagers.
At night, he robs simple villagers who have no power but to vote, and those who he stolen cannot vote until he is executed.Those who have the ability cannot steal by kidnapper like a gunner🔫 hunter🎯 and...
The probability of cult 0%
Teammate of the sk& ww& Arsonist &cult...

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