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CVARINFO
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CVARINFO
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//-----------------
// Spawner CVARs
//-----------------
// Most of these are server variables so in a multiplayer session they can be synced to other players.
// I've tried to comment everything, there's too much shit for me to have done everything though so I gave up halfway.
// You can likely figure out what's what but uhh good luck. I'll fix it later. - [Ted]
// NOTE: Values need to either be -1, 0, 2, 4, 9, 14, 19, 24, 49, 99, 149 or 199 to work for the spawners!
// Anything else would require remaking the option values in the menus.
// They'll still function in-game correctly, but the menus won't properly display them.
// Stick to it please and have less bug reports to explain for pls. - [Ted]
// Each item/weapon should also get the following:
// - A backpack CVAR, if it can spawn in backpacks.
// - As many worldspawn cvars as it needs, one per each item it spawns on.
// - A persistency setting if it has any worldspawn cvars.
// All of these are used to make the spawn handler work. I'd prefer if it's kept in that order, but it's not necessary. Just looks nice and keeps things standard. - [Ted]
// Railgun
server bool railgun_allowBackpacks = true;
server int railgun_bfg9k_spawn_bias = 49;
server bool railgun_persistent_spawning = false;
// Smartgun
server bool smartgun_allowBackpacks = true;
server int smartgun_bfg9k_spawn_bias = 49;
server bool smartgun_persistent_spawning = false;
// Kelenken
server bool kelenken_allowBackpacks = true;
server int kelenken_bfg9k_spawn_bias = 24;
server bool kelenken_persistent_spawning = false;
// FAL
server bool fal_allowBackpacks = true;
server int fal_thunderbuster_spawn_bias = 14;
server int fal_vulcanette_spawn_bias = 24;
server bool fal_persistent_spawning = false;
// M60
server bool m60_allowBackpacks = true;
server int m60_thunderbuster_spawn_bias = 24;
server bool m60_persistent_spawning = false;
// Devincenzia
server bool devincenzia_allowBackpacks = true;
server int devincenzia_thunderbuster_spawn_bias = 24;
server bool devincenzia_persistent_spawning = false;
// Steyr ACR
server bool steyracr_allowBackpacks = true;
server int steyracr_thunderbuster_spawn_bias = 24;
server int steyracr_vulcanette_spawn_bias = 14;
server bool steyracr_persistent_spawning = false;
// Mancubus Cannon
server bool mancubuscannon_allowBackpacks = true;
server int mancubuscannon_thunderbuster_spawn_bias = 24;
server bool mancubuscannon_persistent_spawning = false;
// Automag FA
server bool automag_allowBackpacks = true;
server int automag_fa_vulcanette_spawn_bias = 49;
server int automag_fa_slayer_spawn_bias = 49;
server bool automag_fa_persistent_spawning = false;
// Automag SA
server int automag_sa_hunter_spawn_bias = 24;
server int automag_sa_pistol_spawn_bias = 24;
server bool automag_sa_persistent_spawning = false;
// G11 Normal
//server bool G11_normal_allowBackpacks = true;
server bool g11_allowBackpacks = true;
server int g11_normal_vulcanette_spawn_bias = 19;
server bool g11_normal_persistent_spawning = false;
// G11 Scoped
//server bool G11_scoped_allowBackpacks = true;
server int g11_scoped_vulcanette_spawn_bias = 19;
server bool g11_scoped_persistent_spawning = false;
// M5-165c
server bool m5165_allowBackpacks = true;
server int m5165_vulcanette_spawn_bias = 9;
server int m5165_smg_spawn_bias = 14;
server bool m5165_persistent_spawning = false;
// Colt 355
server bool colt355_allowBackpacks = true;
server int colt355_vulcanette_spawn_bias = 9;
server bool colt355_persistent_spawning = false;
// Caws
server bool caws_allowBackpacks = true;
server int caws_vulcanette_spawn_bias = 9;
server int caws_slayer_spawn_bias = 9;
server bool caws_persistent_spawning = false;
// Street Sweeper
server bool sweeper_allowBackpacks = true;
server int sweeper_slayer_spawn_bias = 9;
server bool sweeper_persistent_spawning = false;
// Uragan-5
server bool uragan5_allowBackpacks = true;
server int uragan5_slayer_spawn_bias = 14;
server int uragan5_hunter_spawn_bias = 9;
server bool uragan5_persistent_spawning = false;
// Levergat
server bool levergat_allowBackpacks = true;
server int levergat_slayer_spawn_bias = 14;
server int levergat_hunter_spawn_bias = 19;
server bool levergat_persistent_spawning = false;
// PSG-1
server bool psg1_allowBackpacks = true;
server int psg1_slayer_spawn_bias = 14;
server int psg1_hunter_spawn_bias = 19;
server bool psg1_persistent_spawning = false;
// MAC-10
server bool mac10_allowBackpacks = true;
server int mac10_pistol_spawn_bias = 14;
server bool mac10_persistent_spawning = false;
// Mk. 23 SOCOM
server bool mk23socom_allowBackpacks = true;
server int mk23socom_pistol_spawn_bias = 9;
server int mk23socom_ammobox_spawn_bias = 24;
server bool mk23socom_persistent_spawning = false;
server bool combatknife_allowBackpacks = true;
server int knife_shell_spawn_bias = 19;
server bool knife_persistent_spawning = false;
server bool fireaxe_allowBackpacks = true;
server int fireaxe_chainsaw_spawn_bias = 14;
server bool fireaxe_persistent_spawning = false;
server bool sledgehammer_allowBackpacks = true;
server int sledgehammer_chainsaw_spawn_bias = 14;
server bool sledgehammer_persistent_spawning = false;
server bool at4_allowBackpacks = true;
server int at4_shellbox_spawn_bias = 24;
server int at4_rocketbox_spawn_bias = 24;
server bool at4_persistent_spawning = false;
server bool cgm25_allowBackpacks = true;
server int cgm25_rocketbox_spawn_bias = 24;
server int cgm25_shellbox_spawn_bias = 24;
server bool cgm25_persistent_spawning = false;
server int terminator_shellbox_spawn_bias = 49;
server bool terminator_allowBackpacks = false;
server bool terminator_persistent_spawning = false;
server int fireextinguisher_ammobox_spawn_bias = 24;
server bool fireextinguisher_persistent_spawning = false;
server bool ps20_allowBackpacks = true;
server int ps20_shellbox_spawn_bias = 14;
server bool ps20_persistent_spawning = false;
server bool ruger1022_allowBackpacks = true;
server int ruger1022_shellbox_spawn_bias = 14;
server bool ruger1022_persistent_spawning = false;
server bool falmag_allowBackpacks = true;
server int falmag_battery_spawn_bias = 14;
server bool falmag_persistent_spawning = false;
server bool steyracrmag_allowBackpacks = true;
server int acrmag_battery_spawn_bias = 14;
server int acrmag_4mmag_spawn_bias = 14;
server bool acrmag_persistent_spawning = false;
server int acrmags_battery_spawn_bias = 14;
// To be moved to HDBulletlib-Recasted with belt links, unsure of when but I'll fuckin do it. - [Ted]
server int eightmilec_battery_spawn_bias = 14;
server bool eightmilec_persistent_spawning = false;
server bool napalmtank_allowBackpacks = true;
server int napalm_battery_spawn_bias = 14;
server bool napalm_persistent_spawning = false;
server bool fiftyammag_allowBackpacks = true;
server int am50mag_shellbox_spawn_bias = 14;
server int am50mag_shell_spawn_bias = 14;
server int am50mag_4mmag_spawn_bias = 14;
server bool am50mag_persistent_spawning = false;
server bool cawsmag_allowBackpacks = true;
server int cawsmag_shellbox_spawn_bias = 14;
server bool cawsmag_persistent_spawning = false;
server bool colt355mag_allowBackpacks = true;
server int colt355mag_shellbox_spawn_bias = 14;
server bool colt355mag_persistent_spawning = false;
server bool mac10mag_allowBackpacks = true;
server int mac10mag_4mmag_spawn_bias = 14;
server bool mac10mag_persistent_spawning = false;
server bool mk23mag_allowBackpacks = true;
server int socommag_4mmag_spawn_bias = 14;
server bool socommag_persistent_spawning = false;
server bool m165mag_allowBackpacks = true;
server int m165mags_4mmag_spawn_bias = 14;
server int m165mags_clipbox_spawn_bias = 14;
server bool m165mags_persistent_spawning = false;
server int wpgrenades_rocketbox_spawn_bias = 14;
server int wpgrenades_7mm_spawn_bias = 14;
server bool wpgrenades_persistent_spawning = false;
server bool wpgrenade_allowBackpacks = true;
server int wpgrenade_grenade_spawn_bias = 14;
server bool wpgrenade_persistent_spawning = false;
server int gasrenades_rocketbox_spawn_bias = 14;
server int gasgrenades_7mm_spawn_bias = 14;
server bool gasgrenades_persistent_spawning = false;
server bool gasgrenade_allowBackpacks = true;
server int gasgrenade_grenade_spawn_bias = 14;
server bool gasgrenade_persistent_spawning = false;
server bool g11mag_allowBackpacks = true;
server int g11mag_shellbox_spawn_bias = 14;
server int g11mag_clipbox_spawn_bias = 14;
server bool g11mag_persistent_spawning = false;
// 93R
server bool raffica_allowBackpacks = true;
server int raffica_pistol_spawn_bias = 9;
server bool raffica_persistent_spawning = false;
// M9S
server bool m9s_allowBackpacks = true;
server int m9s_pistol_spawn_bias = 9;
server bool m9s_persistent_spawning = false;
// M2HB
server bool m2hb_allowBackpacks = true;
server int m2hb_bfg_spawn_bias = 24;
server bool m2hb_persistent_spawning = false;
// Kharon
server bool kharon_allowBackpacks = true;
server int kharon_chainsaw_spawn_bias = 24;
server bool kharon_persistent_spawning = false;
//-----------------
// Miscallaneous CVARs
//-----------------
// Not sure if any of these are going to be used anymore, not gonna remove them in case I fuck something up on accident. - [Ted]
server int PB_HDWeps_ThingSpawnRate = 100;
server float PB_HDWeps_ThingOverspawn = 0.5;
server bool PB_HDWeps_AllowReplacement = true;