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textures.misc
196 lines (172 loc) · 2.46 KB
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textures.misc
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// Texture definitions generated by SLADE3
// on Sun Feb 21 19:07:44 2021
Sprite "P20GA0", 104, 105
{
Offset -138, -93
Patch "PS20_000", 0, 0
}
Sprite "P20GB0", 104, 105
{
XScale 0.987
YScale 0.925
Offset -136, -88
Patch "PS20_000", 0, 0
}
Sprite "P20PB0", 14, 10
{
Offset 6, 10
Patch "P20PA0", 0, 0
{
FlipX
FlipY
Rotate 90
}
}
Sprite "AT4GA0", 180, 134
{
XScale 1.075
YScale 1.075
Offset -56, -92
Patch "G11H_003", -18, 40
Patch "AT4_WEPN", 33, 0
}
Sprite "AT4GB0", 180, 134
{
XScale 1.050
YScale 1.050
Offset -52, -93
Patch "G11H_003", -18, 40
Patch "AT4_WEPN", 33, 0
}
Sprite "CGMGA0", 180, 134
{
Offset -39, -86
Patch "G11H_002", -23, 29
{
FlipX
}
Patch "CDM_WEPN", 40, 0
}
Sprite "CGMGB0", 180, 134
{
XScale 0.950
YScale 0.950
Offset -31, -83
Patch "G11H_002", -23, 29
{
FlipX
}
Patch "CDM_WEPN", 40, 0
}
Sprite "CGMGZ0", 2, 2
{
Offset 1, 1
Patch "GRN_QUAD", 0, 0
Patch "GRN_QUAD", 1, 1
}
Graphic "GRN_DOT1", 2, 2
{
XScale 2.000
YScale 2.000
Patch "GRN_QUAD", 0, 0
Patch "GRN_QUAD", 1, 1
}
Sprite "RPOGA0", 180, 134
{
XScale 1.200
YScale 1.400
Offset -72, -108
Patch "G11H_004", 14, 63
Patch "LAW_WEP1", 69, 0
}
Sprite "RPOGB0", 180, 134
{
XScale 1.150
YScale 1.350
Offset -64, -106
Patch "G11H_004", 14, 63
Patch "LAW_WEP1", 69, 0
}
Sprite "FXT2A0", 349, 192
{
XScale 1.300
YScale 1.300
Offset -200, -146
Patch "FEXT_WP1", 2, 1
}
Sprite "FXT2B0", 349, 192
{
XScale 1.400
YScale 1.400
Offset -171, -122
Patch "FEXT_WP1", 1, 0
}
Sprite "FXT2C0", 349, 192
{
XScale 1.500
YScale 1.500
Offset -127, -105
Patch "FEXT_WP1", 2, 0
}
Sprite "FXT2D0", 220, 147
{
XScale 1.500
YScale 1.500
Offset -110, -116
Patch "FEXT_WP2", 2, 0
}
Sprite "FXT2E0", 220, 147
{
XScale 1.400
YScale 1.400
Offset -50, -123
Patch "FEXT_WP2", 2, 0
}
Sprite "FXT2F0", 220, 147
{
XScale 1.300
YScale 1.300
Offset 11, -138
Patch "FEXT_WP2", 2, 0
}
Sprite "FXT2G0", 220, 147
{
XScale 1.200
YScale 1.200
Offset 77, -149
Patch "FEXT_WP2", 2, 0
}
Sprite "FXT2H0", 220, 147
{
XScale 1.100
YScale 1.100
Offset 120, -159
Patch "FEXT_WP2", 2, 0
}
Sprite "FXTGC0", 349, 192
{
Offset -147, -92
Patch "FXTGA0", 2, 1
}
Sprite "FXTGD0", 349, 192
{
XScale 0.975
YScale 0.975
Offset -155, -107
Patch "FXTGA0", 2, 1
}
Sprite "FXTGE0", 349, 192
{
XScale 0.950
YScale 0.950
Offset -162, -123
Patch "FXTGA0", 2, 1
}
Sprite "FXTGF0", 349, 192
{
XScale 0.925
YScale 0.925
Offset -164, -139
Patch "FXTGA0", 2, 1
}
// End of texture definitions