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TEXTURES.frontiersman
81 lines (68 loc) · 999 Bytes
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TEXTURES.frontiersman
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// Texture definitions generated by SLADE3
// on Sat Nov 11 12:43:45 2023
Sprite "FRMZA0", 58, 12
{
Offset 29, 12
Patch "FMPKUP", 0, 0
}
Sprite "FRMZB0", 58, 12
{
Offset 29, 12
Patch "FMPKUP", 0, -12
}
Sprite "FRMZC0", 58, 12
{
Offset 29, 12
Patch "FMPKUP", 0, -24
}
Sprite "FRMZD0", 58, 12
{
Offset 29, 12
Patch "FMPKUP", 0, -36
}
Sprite "FRMZE0", 58, 12
{
Offset 29, 12
Patch "FMPKUP", 0, -48
}
Sprite "FRMZF0", 58, 12
{
Offset 29, 12
Patch "FMPKUP", 0, -60
}
Sprite "FRMZG0", 58, 12
{
Offset 29, 12
Patch "FMPKUP", 0, -72
}
Sprite "FRMGA0", 73, 88
{
YScale 1.100
Offset -107, -97
Patch "FRMGA0", 0, 0
}
Sprite "FRMGB0", 73, 88
{
YScale 1.100
Offset -107, -100
Patch "FRMGB0", 0, 0
}
Sprite "FRMGC0", 105, 88
{
YScale 1.100
Offset -107, -102
Patch "FRMGC0", 0, 0
}
Sprite "FRMGD0", 92, 88
{
YScale 1.100
Offset -107, -107
Patch "FRMGD0", 0, 0
}
Sprite "FRMFA0", 76, 107
{
YScale 1.100
Offset -107, -81
Patch "FRMFA0", 0, 0
}
// End of texture definitions